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Drunken Master

Drunken Master

MidMid
OfflaneOfflane
tankphysical
Difficulty:
For the Drunken Master, there exists only a single cardinal rule: that booze shall flow, freely and indefinitely. At first apathetic to the Hellbourne threat, the Drunken Master leapt to action when a wise sage explained to him that should the Hellbourne overrrun Newerth, there would be no more booze. Armed with expert combat techniques and fueled by questionable substances, the Drunken Master embodies that which is unpredictable and unyielding.

Statistics

Attributes

Primary Attribute

Primary Attribute

Strength

Base Strength

Base Strength

22 +3

Base Agility

Base Agility

14 +2

Base Intelligence

Base Intelligence

18 +1.8
Attack

Attack Type

Attack Type

Melee

Attack Range

Attack Range

150 (Melee)

Attack Animation

Attack Animation

0.40/0.30
Vitality

Armor

Armor

2.16

Magic Armor

Magic Armor

5

Base Health Regen

Base Health Regen

2.76

Base Mana Regen

Base Mana Regen

0.90
Movement

Move Speed

Move Speed

300

Turn Rate

Turn Rate

720

Role Ratings

Carry
Carry
2/5
Mid
Mid
5/5
Jungle
Jungle
0/5
Offlane
Offlane
4/5
Solo Offlane
Solo Offlane
1/5
Hard Support
Hard Support
0/5
Soft Support
Soft Support
0/5

Abilities

Castable
QLunge
Lunge
Lunge at an enemy and hit it with an enhanced attack, dealing 50% of your Attack Damage + 30 / 50 / 70 / 90 Physical Damage and then spinning around it for up to 1.5 seconds.

At the end of the spin, or upon using the ability again, you will deal another enhanced attack, push the target 300 units away from you and apply a 15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.

Consumes 6 Drunk Charges to add 30% Movement Speed Slow.
90 Mana
13.0s / 12.0s / 11.0s / 10.0s CD
Castable
WStagger
Stagger
Jump to target location, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) upon landing and disjointing projectiles.

Adds 35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds.

Consumes 4 Drunk Charges to add 50 Movement Speed.

Using Lunge resets the cooldown of Stagger.
60 Mana
7.0s CD
Castable
EDrink
Drink
Drink for up to 2 seconds to prepare yourself for battle, immediately gaining 3 / 6 / 9 / 12 Drunk Charges. In addition, gain 8 / 12 / 16 / 20 Drunk Charges and reduce the cooldown of Lunge and Stagger by 2 seconds per second of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.

Drunk Charges grant 1% Evasion, 1% Debuff Duration Reduction, and a 1% chance to Critically Strike for 1.3 / 1.4 / 1.5 / 1.6x Damage. They naturally expire every 2 seconds, healing you for 7 Health.

Gain 10 Drunk Charges upon obtaining a Kill/Assist on an enemy hero.
20 Mana
20.0s / 16.0s / 12.0s / 8.0s CD
Ultimate
R3 Point Strike
3 Point Strike
Causes 3 strike points to appear on nearby enemy heroes.

When all 3 strike points have been attacked, perform a punch that deals 250 / 375 / 500 Physical Damage and knocks them into the air, stunning them for 1 / 1.5 / 2 seconds.

12 second cooldown for the affected target upon activating all strike points.

Staff of the Master refreshes cooldowns of basic abilities upon activating all strike points.

Popular Item Builds

WhaT_YoU_GoT's guide to mid Drunken Master

Initial Buys

First set of items to buy after the game start to establish lane control and survivability.

Ghost Marchers
Ghost Marchers
1,500
Ghost Marchers
Ghost Marchers
Value: 1,500
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Activation
Applies Phased to self for 3.5 seconds, granting +20% Movement Speed for Melee units (+15% Movement Speed for Ranged units).
9.0s CD
Passive Bonuses
+22 Attack Damage
+60 Movement Speed
Required Items
Marchers
Marchers
500g
Punchdagger
Punchdagger
500g
Punchdagger
Punchdagger
500g
Bottle (3/3)
Bottle (3/3)
650
Bottle (3/3)
Bottle (3/3)
Value: 650
Depletes upon use. Must be filled at the Well or by picking up Runes.
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Activation
Restores 135 Health and 80 Mana on self over 3 seconds. Dispels upon taking damage.
500.0s CD
Blood Chalice
Blood Chalice
625
Blood Chalice
Blood Chalice
Value: 625
Use to sacrifice 175 Health to gain 100 Mana.
Activation
On use, consumes 175 Health and grants 100 Mana.

Recovers the consumed health if an enemy hero dies within range in the next 15 seconds. If not used, an enemy death will, instead, charge the Blood Chalice.

If charged, using the chalice will consume the charge instead of health. Max of 1 charge.
0 Mana
25.0s CD
1000 Radius
Passive Bonuses
+3 Strength
+3 Intelligence
+-50% Mana Regeneration
Required Items
Scarab
Scarab
325g
Crushing Claws
Crushing Claws
150g
Mark of the Novice
Mark of the Novice
150g
Power Supply
Power Supply
540
Power Supply
Power Supply
Value: 540
A charge is gained every time a nearby enemy casts a spell. When activated, all charges are removed.
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Activation
Restores 10 Health and 15 Mana per charge. Maximum of 15 charges.
17.0s CD
Passive Bonuses
+3 Strength
+3 Agility
+3 Intelligence
Required Items
Mana Battery
Mana Battery
200g
Minor Totem
Minor Totem
50g
Minor Totem
Minor Totem
50g
Protective Talisman
Protective Talisman
600
Protective Talisman
Protective Talisman
Value: 600
80% chance to block hero damage.Sustain Spell damage taken. 0.5 Mana Regen

Gives a 80% chance to block 20 Damage when attacked by a hero if wielder is a Melee Hero. Only 10 damage is blocked for Ranged Heroes.

The chance to block damage is 50% when attacked by non-hero targets.
Activation
20.0s CD
Passive Bonuses
+2 Armor
Required Items
Iron Buckler
Iron Buckler
225g
Guardian Ring
Guardian Ring
150g
Nihil Crystal
Nihil Crystal
200g
Wind Whistle
Wind Whistle
200
Wind Whistle
Wind Whistle
Value: 200
Movement Speed bonus from this item does not stack with itself.
15 Movement Speed
Passive Bonuses
+15 Movement Speed
Mystic Vestments
Mystic Vestments
600
Mystic Vestments
Mystic Vestments
Value: 600
Passive Bonuses
+5 Magic Armor

Core Items

Essential items crucial for the hero's performance and synergy within the team.

Barrier Idol
Barrier Idol
3,750
Barrier Idol
Barrier Idol
Value: 3,750
Magic Armor, Stun & Debuff Resistance Modifier
Cast to shield allies in a magic-absorbing barrier.
Activation
Applies Barrier to targets in radius for 10 seconds. Non-hero units receive a shield with 2x the duration and magnitude.

Barrier cannot affect a unit more than once every 50 seconds.
50 Mana
60.0s CD
900 Radius
Passive Bonuses
+12 Health/s
+200 Max Health
Required Items
Shaman's Headdress
Shaman's Headdress
2,150g
Lifetube
Lifetube
850g
Daemonic Breastplate
Daemonic Breastplate
5,200
Daemonic Breastplate
Daemonic Breastplate
Value: 5,200
Applies a positive armor aura to nearby allied units and structures and a negative armor aura to nearby enemy units and structures.

Power of the aura can be swapped on use.
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Activation
Currently in Enemy Mode

On use, swaps between Ally or Enemy mode.

In Ally mode, passively grants:
Allies: +7 Armor/25 Attack Speed
Enemies: -3 Armor

In Enemy mode, passively grants:
Allies: +3 Armor/25 Attack Speed
Enemies: -7 Armor
1.0s CD
Passive Bonuses
+30 Attack Speed
+10 Armor
Required Items
Sol's Bulwark
Sol's Bulwark
1,500g
Warpcleft
Warpcleft
1,800g
Platemail
Platemail
1,400g
Shrunken Head
Shrunken Head
3,900
Shrunken Head
Shrunken Head
Value: 3,900
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Activation
Dispels debuffs and grants Magic Immunity to self for 7 seconds.
0 Mana
75.0s CD
Passive Bonuses
+24 Attack Damage
+10 Strength
Required Items
Warhammer
Warhammer
1,600g
Mighty Blade
Mighty Blade
1,000g
Shieldbreaker
Shieldbreaker
2,600
Shieldbreaker
Shieldbreaker
Value: 2,600
After obtaining this item, the recipe may be re-purchased to upgrade it. Can be upgraded 2 times.
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Passive Bonuses
+35 Attack Damage
Required Items
Warhammer
Warhammer
1,600g
Behemoth's Heart
Behemoth's Heart
4,800
Behemoth's Heart
Behemoth's Heart
Value: 4,800
This item's Health Regeneration bonus does not stack with itself.
Adds high Health and Strength. Adds Health regen based on your max Health.
Passive Bonuses
+35 Strength
+350 Max Health
Required Items
Axe of the Malphai
Axe of the Malphai
3,200g
Beastheart
Beastheart
1,100g
Hellflower
Hellflower
4,925
Hellflower
Hellflower
Value: 4,925
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Activation
Applies Hellflower to target for 5 seconds.
100 Mana
25.0s CD
900 Range
Passive Bonuses
+40 Attack Damage
+35 Attack Speed
+20 Intelligence
+100% Mana Regeneration
Required Items
Abyssal Flower
Abyssal Flower
3,150g
Arcana
Arcana
1,575g
Insanitarius
Insanitarius
2,700
Insanitarius
Insanitarius
Value: 2,700
Activate to greatly increase Strength and damage while draining your own Health.
Activation
Instantly replenishes 525 Health when toggled on and applies Insanitarius to self until toggled off.
3.0s CD
Passive Bonuses
+10 Attack Damage
+25 Attack Speed
+5 Armor
+5 Health/s
Required Items
Helm of the Victim
Helm of the Victim
900g
Steamstaff
Steamstaff
800g
Gloves of the Swift
Gloves of the Swift
500g

Situational Items

Items to consider depending on the game's state and the opposing team's composition.

Helm of the Black Legion
Helm of the Black Legion
2,175
Helm of the Black Legion
Helm of the Black Legion
Value: 2,175
Passively grants a 50% chance to block 60 damage (30 for ranged) from enemy attacks. Does not block damage caused by gadgets.
Grants Health, Health regeneration, and a high chance to block Attack Damage.
Passive Bonuses
+7 Health/s
+250 Max Health
Required Items
Beastheart
Beastheart
1,100g
Lifetube
Lifetube
850g
Iron Buckler
Iron Buckler
225g
Lex Talionis
Lex Talionis
1,050
Lex Talionis
Lex Talionis
Value: 1,050
Applies an aura (not stackable) to nearby ally units and buildings.
Every charge (max 10, gained by Hero kills/assists), gives 1 Atk. DMG.
Null Stone does not negate its active effect.
Lowers yours and de/increases the target's (Magic) Armor.
Store DMG w/Hero kills & assists.
Activation
Applies Lex Talionis to both yourself and the target for 8 seconds. Every charge additionally decreases/increases 0.2 Armor & 0.1 Magic Armor (if cast on Enemies/Allies) (only on the main target).
5 Mana
8.0s CD
750 Range
Passive Bonuses
+5 Attack Damage
+3 Intelligence
+3 Armor
+10 Magic Armor
Required Items
Mark of the Novice
Mark of the Novice
150g
Ring of the Teacher
Ring of the Teacher
475g
Riftshards
Riftshards
3,325
Riftshards
Riftshards
Value: 3,325
On attack, grants a 25% chance to deal a 1.25 / 1.5 / 1.75 / 2x critical strike and 2.5 / 5 / 7.5 / 10% of the target's Max Health as bonus damage (except vs. Bosses).

After obtaining this item, the recipe may be re-purchased to upgrade it. Can be upgraded 3 times.
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Passive Bonuses
+40 Attack Damage
Required Items
Broadsword
Broadsword
1,200g
Broadsword
Broadsword
1,200g
Portal Key
Portal Key
2,250
Portal Key
Portal Key
Value: 2,250
Grants the ability to teleport short distances.
Activation
Teleport self to target position.

Goes on a 3 second cooldown if damaged by another player, or when picked up.
75 Mana
15.0s CD
1100 Range
Genjuro
Genjuro
6,200
Genjuro
Genjuro
Value: 6,200
Consumes a charge on use. Gains a charge every 16 seconds unless in use, up to 2 charges.

Cannot be dropped (but can be sold).
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Activation
Applies Master Assassin's Stealth to self for 11 seconds.
50 Mana
16.0s CD
Passive Bonuses
+30 Attack Damage
+10 Attack Speed
+30 Agility
Required Items
Assassin's Shroud
Assassin's Shroud
3,200g
Dancing Blade
Dancing Blade
3,000g
Mock of Brilliance
Mock of Brilliance
4,800
Mock of Brilliance
Mock of Brilliance
Value: 4,800
Applies an aura to nearby enemies, dealing Magic Damage over time. Grants 15% Evasion.
Grants an aura that deals Magic Damage over time to nearby enemies & Evasion to the owner.
Activation
On use, turns off the aura.
1.0s CD
Passive Bonuses
+70 Attack Damage
+15% Evasion
Required Items
Sword of the High
Sword of the High
3,400g
Snake Bracelet
Snake Bracelet
1,000g
Harkon's Blade
Harkon's Blade
4,775
Harkon's Blade
Harkon's Blade
Value: 4,775
While active: changes Attack Damage type to Magic at the cost of 50 mana per attack. Attacks also apply Harkon's Blade to the target for 5 seconds.
When active, transforms your attacks into Magic Damage.
Passive Bonuses
+20 Attack Damage
+15 Attack Speed
+35 Intelligence
+25% Mana Regeneration
Required Items
Acolyte's Staff
Acolyte's Staff
2,600g
Arcana
Arcana
1,575g
Pegasus Boots
Pegasus Boots
4,000
Pegasus Boots
Pegasus Boots
Value: 4,000
Passive Bonuses
+125 Movement Speed
Required Items
Post Haste
Post Haste
2,000g

Drunken Master 攻略