The souls of the damned suffer eternal torments in the hells ruled over by the Daemon Lords. The administration of such torments are left in the hands of the cruelest and most sadistic of all the condemned. These irredeemable souls take such delight in the torture of others that they are imbued with the purest essences of anger, cruelty, and hate. These beings earn a title that strikes fear into both the living, and the dead; they are the reapers of souls, the crushers of dreams, the bastions of terror, and the delivers of the damned. They are Ravenors, and their Lord is known by that title alone.
Statistics
Attributes
Primary Attribute
Strength
Base Strength
23 +3
Base Agility
17 +1.5
Base Intelligence
21 +2
Attack
Attack Type
Melee
Attack Range
150 (Melee)
Attack Animation
0.45/0.55
Vitality
Armor
2.00
Magic Armor
5
Base Health Regen
2.84
Base Mana Regen
1.06
Movement
Move Speed
310
Turn Rate
630
Role Ratings
Carry
5/5
Mid
0/5
Jungle
0/5
Offlane
2/5
Solo Offlane
0/5
Hard Support
0/5
Soft Support
0/5
Abilities
Castable
Q
Ball Lightning
Unleash a Ball Lightning in target direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.
You may activate this ability again and teleport to the target stunning nearby enemies for 1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.
Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.
110 Mana
15.0s / 14.0s / 13.0s / 12.0s CD
Castable
W
Storm Blades
Charge your next 2 attacks with lightning for up to 6 seconds, granting you 60 / 90 / 120 / 150 Attack Speed and adding a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.
Casting this ability resets your attack cooldown.
90 / 100 / 110 / 120 Mana
12.0s CD
Passive
Static Shock
Shocks the target every 2 autoattacks, dealing 20 Magic Damage.
Prioritizes heroes and deals 300% damage against non-hero units.
Shocks heal you for 30% of Magic Damage dealt.
Staff of the Master allows you to activate this ability to create an electric field for 7.5 seconds which slows enemies' Movement Speed by 80% for 1 second every 2.5 seconds. Also grants you 8 charges of Power Overwhelming for each enemy hero hit.
Ultimate
R
Power Overwhelming
Converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.
Grants a bonus 0.33 / 0.66 / 1 Movement Speed per charge. Grants an additional 0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.