Ravenor

Ravenor

CarryCarry
magic
Difficulty:
The souls of the damned suffer eternal torments in the hells ruled over by the Daemon Lords. The administration of such torments are left in the hands of the cruelest and most sadistic of all the condemned. These irredeemable souls take such delight in the torture of others that they are imbued with the purest essences of anger, cruelty, and hate. These beings earn a title that strikes fear into both the living, and the dead; they are the reapers of souls, the crushers of dreams, the bastions of terror, and the delivers of the damned. They are Ravenors, and their Lord is known by that title alone.

Statistics

Attributes

Primary Attribute

Primary Attribute

Strength

Base Strength

Base Strength

23 +3

Base Agility

Base Agility

17 +1.5

Base Intelligence

Base Intelligence

21 +2
Attack

Attack Type

Attack Type

Melee

Attack Range

Attack Range

150 (Melee)

Attack Animation

Attack Animation

0.45/0.55
Vitality

Armor

Armor

2.00

Magic Armor

Magic Armor

5

Base Health Regen

Base Health Regen

2.84

Base Mana Regen

Base Mana Regen

1.06
Movement

Move Speed

Move Speed

310

Turn Rate

Turn Rate

630

Role Ratings

Carry
Carry
5/5
Mid
Mid
0/5
Jungle
Jungle
0/5
Offlane
Offlane
2/5
Solo Offlane
Solo Offlane
0/5
Hard Support
Hard Support
0/5
Soft Support
Soft Support
0/5

Abilities

Castable
QBall Lightning
Ball Lightning
Unleash a Ball Lightning in target direction. The first enemy hero hit by the ball is dealt 50 / 80 / 110 / 140 Magic Damage and Stunned for 0.5 seconds.

You may activate this ability again and teleport to the target stunning nearby enemies for 1.5 seconds dealing 50 / 80 / 110 / 140 Magic Damage.

Debuff lasts for 4 seconds or until the enemy moves more than 3,000 units away.
110 Mana
15.0s / 14.0s / 13.0s / 12.0s CD
Castable
WStorm Blades
Storm Blades
Charge your next 2 attacks with lightning for up to 6 seconds, granting you 60 / 90 / 120 / 150 Attack Speed and adding a bonus 50 / 75 / 100 / 125 Magic Damage bouncing between the closest 3 / 4 / 5 / 6 targets.

Casting this ability resets your attack cooldown.
90 / 100 / 110 / 120 Mana
12.0s CD
Passive
Static Shock
Static Shock
Shocks the target every 2 autoattacks, dealing 20 Magic Damage.

Shocks bounce to 0 / 1 / 2 / 3 additional nearby targets.

Prioritizes heroes and deals 300% damage against non-hero units.

Shocks heal you for 30% of Magic Damage dealt.

Staff of the Master allows you to activate this ability to create an electric field for 7.5 seconds which slows enemies' Movement Speed by 80% for 1 second every 2.5 seconds. Also grants you 8 charges of Power Overwhelming for each enemy hero hit.
Ultimate
RPower Overwhelming
Power Overwhelming
Converts your Attack Damage to Superior Magic and grants 8 charges when dealing ability damage or autoattack damage to an enemy hero.

Grants a bonus 0.33 / 0.66 / 1 Movement Speed per charge.
Grants an additional 0.5 / 1 / 1.5 Superior Magic Damage to your autoattacks.

Maximum of 160 charges, does not work on bosses.

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