In the darkest days of the war, when starvation stalked the land, it is said that some men turned to eating the flesh of the dead -- and then, the flesh of the living. Perhaps that is the origin of Dampeer, a monster who feeds on the lifeforce of his foes, spreading terror before his tattered wings, his pants the only remnants of his humanity.
Statistics
Attributes
Primary Attribute
Agility
Base Strength
21 +2
Base Agility
24 +2.9
Base Intelligence
16 +1.4
Attack
Attack Type
Melee
Attack Range
150 (Melee)
Attack Animation
0.33/0.67
Vitality
Armor
2.68
Magic Armor
5
Base Health Regen
2.68
Base Mana Regen
0.81
Movement
Move Speed
305
Turn Rate
720
Role Ratings
Carry
4/5
Mid
5/5
Jungle
1/5
Offlane
3/5
Solo Offlane
0/5
Hard Support
0/5
Soft Support
0/5
Abilities
Castable
Q
Terrorize
Instill terror within nearby foes, dealing 75 / 125 / 175 / 225 Magic Damage and applying a 1 second Fear.
Increase the damage by 40 and the fear duration by 0.25 seconds for each Essence Dampeer possesses.
75 / 85 / 95 / 105 Mana
10.0s CD
Castable
W
Vampiric Flight
Take flight towards an enemy. Every time you pass through an enemy, deal 80 / 110 / 140 / 170 Magic Damage to them and you are healed for 16 / 22 / 28 / 34.
Increases the damage by 30 and heal by 10 for each Essence you possess.
Gain 15 Attack Speed for each Essence you possess.
1.0s CD
Ultimate
R
Consume
Take a massive bite of an enemy's flesh, dealing 200 / 300 / 400 Magic Damage to them while you are healed for the damage done. Deals 30 / 50 / 70 more damage for each Essence you possess and kills creeps instantly.
Adds an Essence whenever Consume is used, or 3 Essences if it kills an enemy hero. You may hold up to 3 Essences at a time. Upon death, you lose 1 Essence.
Staff of the Master increases the Essence cap from 3 to 6. If Dampeer has more than 3 Essences on death, he loses 2 instead of 1.