Dampeer

Dampeer

CarryCarry
MidMid
magic
Difficulty:
In the darkest days of the war, when starvation stalked the land, it is said that some men turned to eating the flesh of the dead -- and then, the flesh of the living. Perhaps that is the origin of Dampeer, a monster who feeds on the lifeforce of his foes, spreading terror before his tattered wings, his pants the only remnants of his humanity.

Statistics

Attributes

Primary Attribute

Primary Attribute

Agility

Base Strength

Base Strength

21 +2

Base Agility

Base Agility

24 +2.9

Base Intelligence

Base Intelligence

16 +1.4
Attack

Attack Type

Attack Type

Melee

Attack Range

Attack Range

150 (Melee)

Attack Animation

Attack Animation

0.33/0.67
Vitality

Armor

Armor

2.68

Magic Armor

Magic Armor

5

Base Health Regen

Base Health Regen

2.68

Base Mana Regen

Base Mana Regen

0.81
Movement

Move Speed

Move Speed

305

Turn Rate

Turn Rate

720

Role Ratings

Carry
Carry
4/5
Mid
Mid
5/5
Jungle
Jungle
1/5
Offlane
Offlane
3/5
Solo Offlane
Solo Offlane
0/5
Hard Support
Hard Support
0/5
Soft Support
Soft Support
0/5

Abilities

Castable
QTerrorize
Terrorize
Instill terror within nearby foes, dealing 75 / 125 / 175 / 225 Magic Damage and applying a 1 second Fear.

Increase the damage by 40 and the fear duration by 0.25 seconds for each Essence Dampeer possesses.
75 / 85 / 95 / 105 Mana
10.0s CD
Castable
WVampiric Flight
Vampiric Flight
Take flight towards an enemy. Every time you pass through an enemy, deal 80 / 110 / 140 / 170 Magic Damage to them and you are healed for 16 / 22 / 28 / 34.

Increases the damage by 30 and heal by 10 for each Essence you possess.
75 Mana
13.0s / 12.0s / 11.0s / 10.0s CD
Passive
Bloodthirst
Bloodthirst
Grants nearby allied melee units 15 / 20 / 25 / 30% Lifesteal. Ranged allies gain 2.5 / 5 / 7.5 / 10% Lifesteal.

Toggle to affect only nearby allied heroes.

Gain 15 Attack Speed for each Essence you possess.
1.0s CD
Ultimate
RConsume
Consume
Take a massive bite of an enemy's flesh, dealing 200 / 300 / 400 Magic Damage to them while you are healed for the damage done. Deals 30 / 50 / 70 more damage for each Essence you possess and kills creeps instantly.

Adds an Essence whenever Consume is used, or 3 Essences if it kills an enemy hero. You may hold up to 3 Essences at a time. Upon death, you lose 1 Essence.

Staff of the Master increases the Essence cap from 3 to 6. If Dampeer has more than 3 Essences on death, he loses 2 instead of 1.
100 Mana
30.0s CD

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