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Rampage

Rampage

OfflaneOfflane
Solo OfflaneSolo Offlane
ccphysical
Difficulty:
A ranger of the vast plains of Seradati, Rampage has captured in his human form the strength of the Beasts. Atop his mighty rhino Horatio, Rampage smashes through enemy lines and moves at times with unnerving speed.

Statistics

Attributes

Primary Attribute

Primary Attribute

Strength

Base Strength

Base Strength

24 +2.5

Base Agility

Base Agility

17 +1.9

Base Intelligence

Base Intelligence

15 +1.8
Attack

Attack Type

Attack Type

Melee

Attack Range

Attack Range

150 (Melee)

Attack Animation

Attack Animation

0.45/0.45
Vitality

Armor

Armor

3.50

Magic Armor

Magic Armor

5

Base Health Regen

Base Health Regen

2.92

Base Mana Regen

Base Mana Regen

0.76
Movement

Move Speed

Move Speed

300

Turn Rate

Turn Rate

6000

Role Ratings

Carry
Carry
0/5
Mid
Mid
3/5
Jungle
Jungle
0/5
Offlane
Offlane
5/5
Solo Offlane
Solo Offlane
4/5
Hard Support
Hard Support
0/5
Soft Support
Soft Support
3/5

Abilities

Castable
QStampede
Stampede
Charge towards an enemy unit through all terrains, pouncing on them when close and dealing 100 / 140 / 180 / 220 Physical Damage and stunning for 1 / 1.2 / 1.4 / 1.6 seconds while knocking them back.

Enemy heroes in your way will be Horned Striked. If the target dies early, Stampede will be placed on a 10 second cooldown instead.

Staff of the Master effects: grants Magic Immunity while active. Stampede's cooldown will refresh upon a hero kill/assist.
100 Mana
20.0s CD
Castable
WMight of the Herd
Might of the Herd
Grants 4 / 6 / 8 / 10% Movement Speed.

Trample for 4 seconds, gaining Unitwalking and disarming yourself and causing you to emit a shockwave every 225 units travelled. Each shockwave deals 15 / 30 / 45 / 60 + 25% of your Attack Damage as Physical Damage.

Staff of the Master also grants you 40% Stun and Debuff Resistance while trampling.
50 / 65 / 80 / 95 Mana
20.0s / 18.0s / 16.0s / 14.0s CD
Passive
Horned Strike
Horned Strike
Grants your next attack 60 / 90 / 120 / 150 bonus Physical Damage and applies a 80% Movement Speed Slow for 1.5 / 2 / 2.5 / 3 seconds to the target.

Grants a 15% Movement Speed boost for 1.5 seconds after. Illusions deal 33% damage upon proccing. Reduces cooldown by 1 second for every 1000 units travelled.
7.0s CD
Ultimate
RThe Chains That Bind
The Chains That Bind
Chain up an enemy hero to drag them behind you for 3 / 3.5 / 4 seconds, while granting you 50 / 75 / 100% Slow Resistance. The target will take 35 / 45 / 55% of the distance as Physical Damage as it is dragged.
150 / 200 / 250 Mana
100.0s / 85.0s / 70.0s CD

Popular Item Builds

WhaT_YoU_GoT's guide to roam Rampage

Initial Buys

First set of items to buy after the game start to establish lane control and survivability.

Steamboots
Steamboots
1,450
Steamboots
Steamboots
Value: 1,450
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
+10 Strength|Agility|Intelligence when changed
Activation
Cycle through attribute bonus.
Passive Bonuses
+20 Attack Speed
+60 Movement Speed
Required Items
Marchers
Marchers
500g
Gloves of the Swift
Gloves of the Swift
500g
Apprentice's Robe
Apprentice's Robe
450g
Toxin Claws
Toxin Claws
270
Toxin Claws
Toxin Claws
Value: 270
Passively applies Poison to enemies you attack for 3 seconds. Poison only applies a 4% Movement Speed Slow and removes 3 Health from the target per second (after reduction from Magic Armor) when wielded by a ranged hero.

This effect propagates to illusions for 33% of the duration.

Does not refund any gold when sold.
Freeze Modifier
Adds Poison (HP removal over time) to your attacks.
Passive Bonuses
+4% Movement Speed
+3 Magic Armor
Power Supply
Power Supply
540
Power Supply
Power Supply
Value: 540
A charge is gained every time a nearby enemy casts a spell. When activated, all charges are removed.
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Activation
Restores 10 Health and 15 Mana per charge. Maximum of 15 charges.
17.0s CD
Passive Bonuses
+3 Strength
+3 Agility
+3 Intelligence
Required Items
Mana Battery
Mana Battery
200g
Minor Totem
Minor Totem
50g
Minor Totem
Minor Totem
50g
Protective Talisman
Protective Talisman
600
Protective Talisman
Protective Talisman
Value: 600
80% chance to block hero damage.Sustain Spell damage taken. 0.5 Mana Regen

Gives a 80% chance to block 20 Damage when attacked by a hero if wielder is a Melee Hero. Only 10 damage is blocked for Ranged Heroes.

The chance to block damage is 50% when attacked by non-hero targets.
Activation
20.0s CD
Passive Bonuses
+2 Armor
Required Items
Iron Buckler
Iron Buckler
225g
Guardian Ring
Guardian Ring
150g
Nihil Crystal
Nihil Crystal
200g
Wind Whistle
Wind Whistle
200
Wind Whistle
Wind Whistle
Value: 200
Movement Speed bonus from this item does not stack with itself.
15 Movement Speed
Passive Bonuses
+15 Movement Speed
Lex Talionis
Lex Talionis
1,050
Lex Talionis
Lex Talionis
Value: 1,050
Applies an aura (not stackable) to nearby ally units and buildings.
Every charge (max 10, gained by Hero kills/assists), gives 1 Atk. DMG.
Null Stone does not negate its active effect.
Lowers yours and de/increases the target's (Magic) Armor.
Store DMG w/Hero kills & assists.
Activation
Applies Lex Talionis to both yourself and the target for 8 seconds. Every charge additionally decreases/increases 0.2 Armor & 0.1 Magic Armor (if cast on Enemies/Allies) (only on the main target).
5 Mana
8.0s CD
750 Range
Passive Bonuses
+5 Attack Damage
+3 Intelligence
+3 Armor
+10 Magic Armor
Required Items
Mark of the Novice
Mark of the Novice
150g
Ring of the Teacher
Ring of the Teacher
475g
Mystic Vestments
Mystic Vestments
600
Mystic Vestments
Mystic Vestments
Value: 600
Passive Bonuses
+5 Magic Armor

Core Items

Essential items crucial for the hero's performance and synergy within the team.

Portal Key
Portal Key
2,250
Portal Key
Portal Key
Value: 2,250
Grants the ability to teleport short distances.
Activation
Teleport self to target position.

Goes on a 3 second cooldown if damaged by another player, or when picked up.
75 Mana
15.0s CD
1100 Range
Master's Legacy
Master's Legacy
6,500
Master's Legacy
Master's Legacy
Value: 6,500
Boosts the abilities of many heroes.
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Activation
Activate and target another ally hero to permanently boost their abilities with any Staff of the Master effects they may have (only if they have an ability that can be boosted).

This can only be done once and only on heroes who aren't already boosted. Losing the item will remove the boost from the ally and put the item on a 1 minute cooldown.
99999 Range
Passive Bonuses
+15 Strength
+15 Agility
+15 Intelligence
+200 Max Health
+150 Max Mana
Required Items
Staff of the Master
Staff of the Master
4,200g
Energizer
Energizer
1,400
Energizer
Energizer
Value: 1,400
Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.
Activation
Activate to grant 50 Movement Speed and 25 Attack Speed to allies in radius for 6 seconds.

Non-hero player controlled units gain Unitwalking.
25 Mana
30.0s CD
900 Radius
Passive Bonuses
+4 Strength
+4 Agility
+4 Intelligence
+-25% Mana Regeneration
+20 Movement Speed
Required Items
Major Totem
Major Totem
540g
Scarab
Scarab
325g
Wind Whistle
Wind Whistle
200g
Daemonic Breastplate
Daemonic Breastplate
5,200
Daemonic Breastplate
Daemonic Breastplate
Value: 5,200
Applies a positive armor aura to nearby allied units and structures and a negative armor aura to nearby enemy units and structures.

Power of the aura can be swapped on use.
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Activation
Currently in Enemy Mode

On use, swaps between Ally or Enemy mode.

In Ally mode, passively grants:
Allies: +7 Armor/25 Attack Speed
Enemies: -3 Armor

In Enemy mode, passively grants:
Allies: +3 Armor/25 Attack Speed
Enemies: -7 Armor
1.0s CD
Passive Bonuses
+30 Attack Speed
+10 Armor
Required Items
Sol's Bulwark
Sol's Bulwark
1,500g
Warpcleft
Warpcleft
1,800g
Platemail
Platemail
1,400g
Alchemist's Bones
Alchemist's Bones
1,950
Alchemist's Bones
Alchemist's Bones
Value: 1,950
Consumes a charge when used. Gains a charge when bought and every 120 seconds (2 minutes). Maximum of 2 charges. Cannot be dropped & can only own 1 of this item.
Kills the target creep and gives bonus gold.
Activation
Kills target enemy creep. Grants 190 Gold from the kill, while experience earned from the kill is multiplied by 2.
0 Mana
0.0s CD
600 Range
Passive Bonuses
+30 Attack Speed
Required Items
Alacrity Band
Alacrity Band
1,200g
Insanitarius
Insanitarius
2,700
Insanitarius
Insanitarius
Value: 2,700
Activate to greatly increase Strength and damage while draining your own Health.
Activation
Instantly replenishes 525 Health when toggled on and applies Insanitarius to self until toggled off.
3.0s CD
Passive Bonuses
+10 Attack Damage
+25 Attack Speed
+5 Armor
+5 Health/s
Required Items
Helm of the Victim
Helm of the Victim
900g
Steamstaff
Steamstaff
800g
Gloves of the Swift
Gloves of the Swift
500g
Geometer's Bane
Geometer's Bane
5,000
Geometer's Bane
Geometer's Bane
Value: 5,000
Firebrand Modifier
Activate to dispel debuffs and create two illusions of yourself.
Activation
Dispels debuffs, disjoints projectiles, and spawns 2 illusions of yourself.

Illusions deal 33% damage, take 350% damage, and last 15 seconds.
50 Mana
60.0s CD
Passive Bonuses
+25 Attack Speed
+10 Strength
+26 Agility
+10 Intelligence
Required Items
Firebrand
Firebrand
2,200g
Blessed Orb
Blessed Orb
2,100g
Shrunken Head
Shrunken Head
3,900
Shrunken Head
Shrunken Head
Value: 3,900
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Activation
Dispels debuffs and grants Magic Immunity to self for 7 seconds.
0 Mana
75.0s CD
Passive Bonuses
+24 Attack Damage
+10 Strength
Required Items
Warhammer
Warhammer
1,600g
Mighty Blade
Mighty Blade
1,000g

Situational Items

Items to consider depending on the game's state and the opposing team's composition.

Barrier Idol
Barrier Idol
3,750
Barrier Idol
Barrier Idol
Value: 3,750
Magic Armor, Stun & Debuff Resistance Modifier
Cast to shield allies in a magic-absorbing barrier.
Activation
Applies Barrier to targets in radius for 10 seconds. Non-hero units receive a shield with 2x the duration and magnitude.

Barrier cannot affect a unit more than once every 50 seconds.
50 Mana
60.0s CD
900 Radius
Passive Bonuses
+12 Health/s
+200 Max Health
Required Items
Shaman's Headdress
Shaman's Headdress
2,150g
Lifetube
Lifetube
850g
Helm of the Black Legion
Helm of the Black Legion
2,175
Helm of the Black Legion
Helm of the Black Legion
Value: 2,175
Passively grants a 50% chance to block 60 damage (30 for ranged) from enemy attacks. Does not block damage caused by gadgets.
Grants Health, Health regeneration, and a high chance to block Attack Damage.
Passive Bonuses
+7 Health/s
+250 Max Health
Required Items
Beastheart
Beastheart
1,100g
Lifetube
Lifetube
850g
Iron Buckler
Iron Buckler
225g
Tablet of Command
Tablet of Command
1,775
Tablet of Command
Tablet of Command
Value: 1,775
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Activation
Pushes target player-controlled unit 500 units in the direction it is facing. Interrupts channeling.

Cannot be cast on immobilized or restrained targets. Destroys trees within 100 radius of the target while it is being pushed.
50 Mana
18.0s CD
800 Range
Passive Bonuses
+10 Attack Damage
+12 Intelligence
+3 Armor
Required Items
Neophyte's Book
Neophyte's Book
1,000g
Guardian Ring
Guardian Ring
150g
Abyssal Skull
Abyssal Skull
1,900
Abyssal Skull
Abyssal Skull
Value: 1,900
Applies an aura to all nearby allies. This aura does not stack with itself or items it builds into.
Grants a lifesteal aura to allied units based on their Attack Range (Melee or Ranged).
Activation
Changes aura target scheme to Ally Heroes.
1.0s CD
Passive Bonuses
+2 Armor
Required Items
Hungry Spirit
Hungry Spirit
900g
Ring of the Teacher
Ring of the Teacher
475g
Hellflower
Hellflower
4,925
Hellflower
Hellflower
Value: 4,925
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Activation
Applies Hellflower to target for 5 seconds.
100 Mana
25.0s CD
900 Range
Passive Bonuses
+40 Attack Damage
+35 Attack Speed
+20 Intelligence
+100% Mana Regeneration
Required Items
Abyssal Flower
Abyssal Flower
3,150g
Arcana
Arcana
1,575g
Shieldbreaker
Shieldbreaker
2,600
Shieldbreaker
Shieldbreaker
Value: 2,600
After obtaining this item, the recipe may be re-purchased to upgrade it. Can be upgraded 2 times.
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Passive Bonuses
+35 Attack Damage
Required Items
Warhammer
Warhammer
1,600g
Frostwolf's Skull
Frostwolf's Skull
5,100
Frostwolf's Skull
Frostwolf's Skull
Value: 5,100
Passively applies Freeze to target for 3 seconds when attacking or casting a single-target ability within 1500 range.

Freeze applies a 40% Movement Speed Slow if wielded by a melee hero, or a 20% Movement Speed Slow if wielded by a ranged hero.
Freeze Modifier
Attacks & single-target spells slow enemies.
Activation
Activate to spawn 2 Scouting Frost Wolves that seek out the nearest enemy heroes within radius, Sighting and Revealing them and applying a 20% Movement Speed Slow for 3 seconds.

After activating it this way, can activate again within the next 40 seconds to send Dire Frost Wolves to impact nearby enemy player-controlled units, dealing 100 Magic Damage and applying 50% Movement Speed Slow to enemies in radius for 4 seconds, applying a 1 second Root on initial impact.
25 Mana
40.0s CD
7000 Radius
Passive Bonuses
+15 Attack Damage
+26 Strength
+10 Agility
+10 Intelligence
+40% Movement Speed
Required Items
Icebrand
Icebrand
2,200g
Blessed Orb
Blessed Orb
2,100g
Behemoth's Heart
Behemoth's Heart
4,800
Behemoth's Heart
Behemoth's Heart
Value: 4,800
This item's Health Regeneration bonus does not stack with itself.
Adds high Health and Strength. Adds Health regen based on your max Health.
Passive Bonuses
+35 Strength
+350 Max Health
Required Items
Axe of the Malphai
Axe of the Malphai
3,200g
Beastheart
Beastheart
1,100g

Rampage 攻略