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Pearl

Pearl

Hard SupportHard Support
protectivecc
Difficulty:
For eons, the Bubble Magi were the greatest defense the Legion had against the Beasts and Demons. Their protective magic circled the Legion cities in domes that kept the enemy assaults at bay. When Maliken betrayed the Legion, his agents simultaneously assassinated every Bubble Mage known to the Legion and burned their monasteries to the ground. All of them... save for one lone apprentice who was mistaken for a mere servant and one pet turtle who had watched his master from afar. Searching among the ruins of her home, she discovered her master's staff still clutched in his charred hands. As she took up his weapon, she finally allowed her tears to flow and her determination became clear. She has spent years honing her craft and now Pearl, the last known Bubble Mage, has taken to the battlefields to bring vengeance down upon Maliken and his demon horde.

Statistics

Attributes

Primary Attribute

Primary Attribute

Intelligence

Base Strength

Base Strength

17 +1.7

Base Agility

Base Agility

17 +1.8

Base Intelligence

Base Intelligence

25 +3
Attack

Attack Type

Attack Type

Ranged

Attack Range

Attack Range

600 (Ranged)

Attack Animation

Attack Animation

0.56/0.41
Vitality

Armor

Armor

3.38

Magic Armor

Magic Armor

5

Base Health Regen

Base Health Regen

1.61

Base Mana Regen

Base Mana Regen

1.26
Movement

Move Speed

Move Speed

290

Turn Rate

Turn Rate

630

Role Ratings

Carry
Carry
0/5
Mid
Mid
0/5
Jungle
Jungle
0/5
Offlane
Offlane
0/5
Solo Offlane
Solo Offlane
0/5
Hard Support
Hard Support
5/5
Soft Support
Soft Support
3/5

Abilities

Castable
QAsphyxiate
Asphyxiate
Launch a bubble at a unit. If the target is an ally, it removes all Debuffs from it. If the target is an enemy, it removes Buffs, deals 40 Magic Damage and applies an 80% Movement Speed slow for 0.6 seconds.

After 1.5 seconds, it explodes and removes all Buffs again, dealing 80 / 120 / 160 / 200 Magic Damage and applying an 80% Movement Speed slow to all enemy units within 400 radius for 0.6 / 0.9 / 1.2 / 1.5 seconds.
100 / 110 / 120 / 130 Mana
10.0s CD
Castable
WWhirlbubble
Whirlbubble
Throw a bubble in target direction, dragging all enemy heroes with it. The bubble explodes at the end dealing 90 / 150 / 210 / 270 Magic Damage in a 275 radius.
100 / 110 / 120 / 130 Mana
15.0s CD
Castable
ESoothing Presence
Soothing Presence
Provides 1.2 / 1.6 / 2.0 / 2.4 Health Regeneration to nearby allied heroes for each nearby allied hero.

Activate to immediately heal all nearby allies for 100 / 150 / 200 / 250 Health, but lose the passive effect for the duration of the cooldown.
70 / 80 / 90 / 100 Mana
25.0s CD
Ultimate
RPreservation
Preservation
Push nearby enemies away, stunning them over 1 second. Create an area for your allies that reduces all incoming damage from enemies on the other side by 45 / 60 / 75%. The damage reduction also applies if your ally is outside and enemy hero is inside the bubble.

Heals allies for 150 / 250 / 350 Health upon cast. Lasts for 7 / 8.5 / 10 seconds.

Staff of the Master: allows Pearl to reposition the bubble once after the initial cast, applying all of its effects (with a lesser healing amount of 50%).
150 / 175 / 200 Mana
100.0s / 85.0s / 70.0s CD

Popular Item Builds

WhaT_YoU_GoT's guide to support Pearl

Starting Items

Items to start the game with to help with early farming and sustain.

Blight Stones
Blight Stones
75
Blight Stones
Blight Stones
Value: 75
Consumable. Contains 3 charges.
Consumes a tree, regenerating 100 Health over 16 seconds.
3 charges.
Activation
145 Range
Golden Apple
Golden Apple
75
Golden Apple
Golden Apple
Value: 75
Consumable.
On use, instantly heals 75 Health.
+1.5 Attack Damage
Non-stackable & non-shareable
Activation
Instantly heals 75 Health to self.
20.0s CD
Passive Bonuses
+1.5 Attack Damage
Ward of Sight
Ward of Sight
Ward of Sight
Ward of Sight
Consumable. Fits in the consumable slot.

Stock: 2/4 (Initial/Max)
Restock Time: 2 minutes 30 seconds
Disabled on Couriers
Place to temporarily grant vision of the nearby area for 6 minutes.
Activation
Places a Ward of Sight at target location which lasts 6 minutes or until destroyed.

The Ward of Sight provides 1700 day and night vision and is Stealthed. Dies in 4 hits.
1.0s CD
600 Range
1700 Radius
Mana Potion
Mana Potion
45
Mana Potion
Mana Potion
Value: 45
Consumable.
Use to regenerate target's Mana by 125 over 20 seconds.
Activation
Applies Mana Potion to target for 20 seconds, restoring 125 Mana over duration.
100 Range
Ophelia's Pact
Ophelia's Pact
50
Ophelia's Pact
Ophelia's Pact
Value: 50
Can be purchased once per player. Cannot be dropped. Rewards are permanent.

Form a pact with Ophelia. Earn 25 points to unlock a permanent Raven upgrade of your choice.

How to earn points:
- Assist in a Kill: +1 pt
- Stack a neutral camp: +3 pts
- Place a Ward of Sight: +2 pts
- Destroy an enemy Ward of Sight: +3 pts
- Place a Raven: +1 pt

Upon reaching 25 points, choose one of three permanent rewards:

Watcher's Unity: Raven gains +300 sight range, +30 seconds duration, and gives Clearvision for 10 seconds upon landing.

RavenSeer: Gain an aura that reveals Ravens in 1000 radius and +400 cast range for Ravens.

RavenBane: Raven kills enemy Ravens upon landing in a 1300 radius. Reduce the Raven cooldown by 30 seconds for each enemy Raven killed.

All rewards grant an extra 50 gold upon killing enemy Ravens.
Earn 25 points through support actions to unlock a permanent Raven upgrade of your choice.

Initial Buys

First set of items to buy after the game start to establish lane control and survivability.

Striders
Striders
700
Striders
Striders
Value: 700
Movement Modifier
55 Movement Speed. Additional non-combat speed and regen.
Activation
6.0s CD
900 Radius
Passive Bonuses
+55 Movement Speed
Required Items
Marchers
Marchers
500g
Blood Chalice
Blood Chalice
625
Blood Chalice
Blood Chalice
Value: 625
Use to sacrifice 175 Health to gain 100 Mana.
Activation
On use, consumes 175 Health and grants 100 Mana.

Recovers the consumed health if an enemy hero dies within range in the next 15 seconds. If not used, an enemy death will, instead, charge the Blood Chalice.

If charged, using the chalice will consume the charge instead of health. Max of 1 charge.
0 Mana
25.0s CD
1000 Radius
Passive Bonuses
+3 Strength
+3 Intelligence
+-50% Mana Regeneration
Required Items
Scarab
Scarab
325g
Crushing Claws
Crushing Claws
150g
Mark of the Novice
Mark of the Novice
150g
Sacrificial Stone
Sacrificial Stone
1,500
Sacrificial Stone
Sacrificial Stone
Value: 1,500
A charge is gained every time a nearby enemy casts a spell. When activated, all charges are removed.

On death, Heals allies within 1200 radius for 50 Health.

Sacrificial Stone glows after getting a hero kill or assist, granting +2 Intelligence, and reduces death timer by 8 seconds. The glow dissipates after death.

Death timer reduction does not work in Mid Wars.
Reduces respawn time.
Boosts Healing, Heals on Death
Activation
Restores 12 Health and 15 Mana per charge. Maximum of 15 charges.
17.0s CD
Passive Bonuses
+7 Strength
+7 Agility
+7 Intelligence
Required Items
Power Supply
Power Supply
540g
Major Totem
Major Totem
540g
Wind Whistle
Wind Whistle
200
Wind Whistle
Wind Whistle
Value: 200
Movement Speed bonus from this item does not stack with itself.
15 Movement Speed
Passive Bonuses
+15 Movement Speed
Mystic Vestments
Mystic Vestments
600
Mystic Vestments
Mystic Vestments
Value: 600
Passive Bonuses
+5 Magic Armor

Core Items

Essential items crucial for the hero's performance and synergy within the team.

Portal Key
Portal Key
2,250
Portal Key
Portal Key
Value: 2,250
Grants the ability to teleport short distances.
Activation
Teleport self to target position.

Goes on a 3 second cooldown if damaged by another player, or when picked up.
75 Mana
15.0s CD
1100 Range
Astrolabe
Astrolabe
1,760
Astrolabe
Astrolabe
Value: 1,760
Applies a Health Regeneration aura to nearby allies. This aura does not stack with itself or items it builds into.
Activate to heal nearby allies.
Activation
Heals allies in radius for 200 Health instantly. This effect can only be applied once every 25 seconds.
100 Mana
45.0s CD
900 Radius
Passive Bonuses
+8 Strength
+5 Agility
+5 Intelligence
+1 Magic Armor
Required Items
Refreshing Ornament
Refreshing Ornament
550g
Fortified Bracer
Fortified Bracer
500g
Tablet of Command
Tablet of Command
1,775
Tablet of Command
Tablet of Command
Value: 1,775
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Activation
Pushes target player-controlled unit 500 units in the direction it is facing. Interrupts channeling.

Cannot be cast on immobilized or restrained targets. Destroys trees within 100 radius of the target while it is being pushed.
50 Mana
18.0s CD
800 Range
Passive Bonuses
+10 Attack Damage
+12 Intelligence
+3 Armor
Required Items
Neophyte's Book
Neophyte's Book
1,000g
Guardian Ring
Guardian Ring
150g
Stormspirit
Stormspirit
2,650
Stormspirit
Stormspirit
Value: 2,650
The Movement Speed bonus on this item stacks with itself and other movement speed items.
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Activation
Applies Cycloned to target hero for 2 seconds.

After it ends, applies Windswept to the target for 1 second. Cannot apply Stormspirit to a target who has already been affected within 3 seconds after the target has landed.
75 Mana
30.0s CD
450 Range
Passive Bonuses
+16 Intelligence
+25% Mana Regeneration
+25 Movement Speed
Required Items
Neophyte's Book
Neophyte's Book
1,000g
Manatube
Manatube
850g
Wind Whistle
Wind Whistle
200g
Nome's Wisdom
Nome's Wisdom
2,000
Nome's Wisdom
Nome's Wisdom
Value: 2,000
Applies an aura to all nearby allies. This aura does not stack with itself or items it builds into.
Magic Armor Modifier
Grants a mana regen and healing aura.
Passive Bonuses
+10 Attack Damage
+2 Armor
+0% Mana Regeneration
Required Items
Ring of the Teacher
Ring of the Teacher
475g
Manatube
Manatube
850g
Mystic Vestments
Mystic Vestments
600g
Kuldra's Sheepstick
Kuldra's Sheepstick
5,425
Kuldra's Sheepstick
Kuldra's Sheepstick
Value: 5,425
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Activation
Applies Transfigured to target for 3.5 seconds. Instantly kills enemy illusions and dispels stealth.

Purging Kuldra's Sheepstick's debuff will result in reducing its current duration by 80% and making that state unpurgeable.
100 Mana
30.0s CD
600 Range
Passive Bonuses
+50 Intelligence
+100% Mana Regeneration
Required Items
Acolyte's Staff
Acolyte's Staff
2,600g
Luminous Prism
Luminous Prism
1,500g
Perpetual Cogwheel
Perpetual Cogwheel
1,325g

Situational Items

Items to consider depending on the game's state and the opposing team's composition.

Barrier Idol
Barrier Idol
3,750
Barrier Idol
Barrier Idol
Value: 3,750
Magic Armor, Stun & Debuff Resistance Modifier
Cast to shield allies in a magic-absorbing barrier.
Activation
Applies Barrier to targets in radius for 10 seconds. Non-hero units receive a shield with 2x the duration and magnitude.

Barrier cannot affect a unit more than once every 50 seconds.
50 Mana
60.0s CD
900 Radius
Passive Bonuses
+12 Health/s
+200 Max Health
Required Items
Shaman's Headdress
Shaman's Headdress
2,150g
Lifetube
Lifetube
850g
Sand Scepter
Sand Scepter
2,300
Sand Scepter
Sand Scepter
Value: 2,300
Immobilizes enemies & dispels
Activation
Ally target (or self): dispels debuffs and grants +40% Movement Speed for 1.5 seconds.

Enemy target: dispels buffs and Immobilizes for 1.5 seconds. Target is also Revealed and Sighted.
60 Mana
22.0s CD
700 Range
Passive Bonuses
+20 Intelligence
Required Items
Luminous Prism
Luminous Prism
1,500g
Void Talisman
Void Talisman
1,600
Void Talisman
Void Talisman
Value: 1,600
Activation Modifier
Grants physical immunity but Disarms yourself.
Activation
Applies Void Talisman to self for 4 seconds.
0 Mana
25.0s CD
Passive Bonuses
+5 Strength
+5 Agility
+5 Intelligence
Required Items
Major Totem
Major Totem
540g
Abyssal Skull
Abyssal Skull
1,900
Abyssal Skull
Abyssal Skull
Value: 1,900
Applies an aura to all nearby allies. This aura does not stack with itself or items it builds into.
Grants a lifesteal aura to allied units based on their Attack Range (Melee or Ranged).
Activation
Changes aura target scheme to Ally Heroes.
1.0s CD
Passive Bonuses
+2 Armor
Required Items
Hungry Spirit
Hungry Spirit
900g
Ring of the Teacher
Ring of the Teacher
475g
Dreamcatcher
Dreamcatcher
2,700
Dreamcatcher
Dreamcatcher
Value: 2,700
When an enemy hero dies within 1000 radius of you, Dreamcatcher gains a charge.

Each use consumes 1 charge. This item does not get negated by Null Stone. While not at max charges, passively gains 1 charge every 3 minutes.
Charge with hero deaths. Use charges to heal or damage.
Activation
Target an ally (or self) to heal them for 300 Health over 10 seconds and increase their healing and regeneration by 50% for the duration. Taking damage from enemies except for Lane Creeps reduces the effectiveness of the state by 60%.

Target an enemy to deal 300 Magic Damage over 10 seconds and reduce their healing by 75% for the duration.
0 Mana
8.0s CD
1000 Range
Passive Bonuses
+5 Strength
+5 Agility
+5 Intelligence
+20 Movement Speed
+250 Max Health
Required Items
Soultrap
Soultrap
800g
Beastheart
Beastheart
1,100g
Wind Whistle
Wind Whistle
200g
Restoration Stone
Restoration Stone
5,150
Restoration Stone
Restoration Stone
Value: 5,150
Cannot be dropped (but can be sold).
Upon activation, resets the cooldown of all abilities and items.
Activation
Resets the cooldown of all abilities and items of your owned units.

The cooldown of Restoration Stone is based on the amount of cooldown reset + 30 seconds and a maximum of 210 seconds.
375 Mana
210.0s CD
Passive Bonuses
+20 Attack Damage
+15 Attack Speed
+10 Intelligence
+5 Health/s
+100% Mana Regeneration
Required Items
Sustainer
Sustainer
1,700g
Arcana
Arcana
1,575g

Pearl 攻略