Born of the cruelly tainted lands of Newerth, Deadwood is the undead husk of the first Keeper of the Forest. All around him, living things wilt, and he has little hesitation to destroy trees or use them as weapons. Despite seeking the destruction of Newerth, he still commands the incredible strength and natural powers of a forest guardian, thus combining the cruelty of the Hellbourne with the powers that once belonged only to the Beast Horde.
Statistics
Attributes
Primary Attribute
Strength
Base Strength
25 +2.7
Base Agility
16 +1.5
Base Intelligence
16 +1.5
Attack
Attack Type
Melee
Attack Range
150 (Melee)
Attack Animation
0.40/0.30
Vitality
Armor
2.74
Magic Armor
5
Base Health Regen
3.00
Base Mana Regen
0.81
Movement
Move Speed
300
Turn Rate
720
Role Ratings
Carry
0/5
Mid
5/5
Jungle
0/5
Offlane
5/5
Solo Offlane
0/5
Hard Support
0/5
Soft Support
2/5
Abilities
Castable
Q
Rotten Grasp
Call upon the deep corruption underground, applying Rotten Grasp to enemies in the radius after a 1.2 second delay, dealing 100 / 150 / 200 / 250 Physical Damage over its duration, Immobilizing and -1 / -2 / -3 / -4 Armor for 1.5 / 2 / 2.5 / 3 seconds.
90 / 100 / 110 / 120 Mana
13.0s CD
Castable
W
Uproot
Tear a tree of the ground, gaining 15 / 30 / 45 / 60 Damage for 4 attacks.
While holding a tree, target an enemy unit to throw the tree at it, Physical Damage equal to your Attack Damage, a Mini-Stun, and tapering -75% Movement Speed. Oakbolt will automatically be used on your final attack if you are still holding a tree.
Staff of the Master: Adds 50% Physical Splash to your attacks, applies mini-stun and slow on every 4th attack and has a permanent tree that is not lost upon throwing it.
20 Mana
15.0s CD
Castable
E
Clearcutting
Activate to gain 30 / 45 / 60 / 75 Movement Speed and the ability to walk over and destroy trees for 10 seconds.
If Deadwood destroys a tree, he gains a short burst of 30 / 45 / 60 / 75 Movement Speed and 25 / 50 / 75 / 100% Slow Resistance.
50 Mana
15.0s CD
Ultimate
R
Willowmaker
Target an enemy unit to gain 40% of their Strength for 7 seconds and deal 200 / 400 / 600 Physical Damage plus bonus Physical Damage based on 40% the target's Strength.
Applies a 1.5 second Stun and applies a tapering 100% Movement Speed slow for 5 seconds.
Staff Effect: Strength Sap duration increased to 30 seconds. Cooldown reduced to 85 / 65 / 45 seconds.