Forsaken Archer

Forsaken Archer

CarryCarry
physicalmagic
Difficulty:
Once a woodland huntress who captured the hearts of countless men, the Forsaken Archer was taken against her will and slain by a spurned suitor. As she lay dying she forged a terrible pact with the daemons who discovered her broken body. Now, rather than hearts it is souls she captures, wielding them as weapons. Atop the skeletal remains of a beast she once hunted, the forsaken archer rains terror upon any who stand in her path.

Statistics

Attributes

Primary Attribute

Primary Attribute

Agility

Base Strength

Base Strength

17 +1.9

Base Agility

Base Agility

22 +2.5

Base Intelligence

Base Intelligence

17 +2
Attack

Attack Type

Attack Type

Ranged

Attack Range

Attack Range

550 (Ranged)

Attack Animation

Attack Animation

0.40/0.60
Vitality

Armor

Armor

2.08

Magic Armor

Magic Armor

5

Base Health Regen

Base Health Regen

1.61

Base Mana Regen

Base Mana Regen

0.86
Movement

Move Speed

Move Speed

300

Turn Rate

Turn Rate

720

Role Ratings

Carry
Carry
5/5
Mid
Mid
3/5
Jungle
Jungle
0/5
Offlane
Offlane
2/5
Solo Offlane
Solo Offlane
0/5
Hard Support
Hard Support
0/5
Soft Support
Soft Support
0/5

Abilities

Castable
QCrippling Volley
Crippling Volley
Fire a Volley of barbed arrows on target location, dealing 85 / 150 / 215 / 280 Magic Damage to enemies and immobilizing them for 1.5 / 1.75 / 2 / 2.25 seconds.
95 / 110 / 125 / 140 Mana
10.0s CD
WSplit Fire
Split Fire
Toggleable.

Grants 15 / 20 / 25 / 30 Attack Speed.

While active, split your attack into 5 separate attacks with each dealing 15 / 30 / 45 / 60% damage. Main target takes full damage.
0 Mana
0.0s CD
Castable
ECall of the Damned
Call of the Damned
Grants a 20% chance to spawn a skeleton archer every time you or your units deal non-DoT damage. The archer will attack once dealing 20 / 30 / 40 / 50% of your Attack Damage as Magic Damage.

The effect is also triggered on attack whenever the ability is off cooldown.

Staff of the Master reduces cooldown to 1 second. Your skeleton archers now deal Superior Magic Damage and apply a 2 second 25% attack and movement slow debuff.
0 Mana
5.0s CD
Ultimate
RPiercing Arrows
Piercing Arrows
Create an invulnerable image at target location that shoots 2 arrows a second for 4 seconds.

Each arrow deals 75 / 125 / 175 Magic Damage.
100 / 200 / 300 Mana
90.0s / 75.0s / 60.0s CD

Popular Item Builds

WhaT_YoU_GoT's guide to carry Forsaken Archer

Initial Buys

First set of items to buy after the game start to establish lane control and survivability.

Steamboots
Steamboots
1 450
Steamboots
Steamboots
Value: 1 450
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
+10 Strength|Agility|Intelligence when changed
Activation
Cycle through attribute bonus.
Passive Bonuses
+20 Attack Speed
+60 Movement Speed
Required Items
Marchers
Marchers
500g
Gloves of the Swift
Gloves of the Swift
500g
Apprentice's Robe
Apprentice's Robe
450g
Power Supply
Power Supply
540
Power Supply
Power Supply
Value: 540
A charge is gained every time a nearby enemy casts a spell. When activated, all charges are removed.
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Activation
Restores 10 Health and 15 Mana per charge. Maximum of 15 charges.
17.0s CD
Passive Bonuses
+3 Strength
+3 Agility
+3 Intelligence
Required Items
Mana Battery
Mana Battery
200g
Minor Totem
Minor Totem
50g
Minor Totem
Minor Totem
50g
Bottle (3/3)
Bottle (3/3)
650
Bottle (3/3)
Bottle (3/3)
Value: 650
Depletes upon use. Must be filled at the Well or by picking up Runes.
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Activation
Restores 135 Health and 80 Mana on self over 3 seconds. Dispels upon taking damage.
500.0s CD
Refreshing Ornament
Refreshing Ornament
550
Refreshing Ornament
Refreshing Ornament
Value: 550
Applies a Health Regeneration aura to nearby allies. This aura does not stack with itself or items it builds into.
Grants a Health Regeneration aura.
Activation
Changes aura target scheme to Ally Heroes.
1.0s CD
Passive Bonuses
+2 Strength
+2 Agility
+2 Intelligence
Required Items
Trinket of Restoration
Trinket of Restoration
350g
Minor Totem
Minor Totem
50g
Madfred's Brass Knuckles
Madfred's Brass Knuckles
1 240
Madfred's Brass Knuckles
Madfred's Brass Knuckles
Value: 1 240
Collects a charge for every hero kill or assist that you get, permanently gaining 4 bonus Attack Damage per charge, up to a max of 5 charges.

At max charges, also grants 15 Bonus Movement Speed.
Collects damage for hero kills and assists.
Passive Bonuses
+10 Attack Damage
+5 Attack Speed
+3 Strength
+6 Agility
+3 Intelligence
+4 Movement Speed
Required Items
Punchdagger
Punchdagger
500g
Soulscream Ring
Soulscream Ring
480g
Whispering Helm
Whispering Helm
1 800
Whispering Helm
Whispering Helm
Value: 1 800
Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.
Activation
Dominates the target, taking control of it and switching its team permanently. You can only Dominate one unit at a time.

The unit gains a minimum Max Health of 700, 1 Mana Regeneration, bonus Damage equal to 15% of your own and bonus Movement Speed equal to 10% of your own.
25 Mana
120.0s CD
700 Range
Passive Bonuses
+5 Armor
+3 Health/s
Required Items
Helm of the Victim
Helm of the Victim
900g
Hungry Spirit
Hungry Spirit
900g

Core Items

Essential items crucial for the hero's performance and synergy within the team.

Geometer's Bane
Geometer's Bane
5 000
Geometer's Bane
Geometer's Bane
Value: 5 000
Firebrand Modifier
Activate to dispel debuffs and create two illusions of yourself.
Activation
Dispels debuffs, disjoints projectiles, and spawns 2 illusions of yourself.

Illusions deal 33% damage, take 350% damage, and last 15 seconds.
50 Mana
60.0s CD
Passive Bonuses
+25 Attack Speed
+10 Strength
+26 Agility
+10 Intelligence
Required Items
Firebrand
Firebrand
2 200g
Blessed Orb
Blessed Orb
2 100g
Shrunken Head
Shrunken Head
3 900
Shrunken Head
Shrunken Head
Value: 3 900
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Activation
Dispels debuffs and grants Magic Immunity to self for 7 seconds.
0 Mana
75.0s CD
Passive Bonuses
+24 Attack Damage
+10 Strength
Required Items
Warhammer
Warhammer
1 600g
Mighty Blade
Mighty Blade
1 000g
Nullfire Blade
Nullfire Blade
3 340
Nullfire Blade
Nullfire Blade
Value: 3 340
Burns the targets mana, dealing damage based on the mana burnt.

Can be upgraded 2 times. Level 2+ activation dispels buffs on enemy targets, while Level 3 activation can target self to dispel debuffs.
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.
Activation
Target an enemy unit to apply a Tapering 60% Movement Speed Slow to them for 4 seconds. Deals 800 True Damage to summoned units and instantly kills illusions.
14.0s CD
700 Range
Passive Bonuses
+5 Attack Speed
+3 Strength
+26 Agility
+3 Intelligence
Required Items
Quickblade
Quickblade
1 000g
Quickblade
Quickblade
1 000g
Soulscream Ring
Soulscream Ring
480g
Genjuro
Genjuro
6 200
Genjuro
Genjuro
Value: 6 200
Consumes a charge on use. Gains a charge every 16 seconds unless in use, up to 2 charges.

Cannot be dropped (but can be sold).
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Activation
Applies Master Assassin's Stealth to self for 11 seconds.
50 Mana
16.0s CD
Passive Bonuses
+30 Attack Damage
+10 Attack Speed
+30 Agility
Required Items
Assassin's Shroud
Assassin's Shroud
3 200g
Dancing Blade
Dancing Blade
3 000g
Wingbow
Wingbow
5 900
Wingbow
Wingbow
Value: 5 900
Grants 150 Attack Range and 20% Evasion to ranged heroes.

Grants 75 Attack Range, 35% Evasion, unitwalking, and 25 Movespeed to melee heroes.
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Activation
1.0s CD
Passive Bonuses
+30 Attack Damage
+30 Attack Speed
+33 Agility
+20% Evasion
Required Items
Dancing Blade
Dancing Blade
3 000g
Faux Bow
Faux Bow
1 900g
Snake Bracelet
Snake Bracelet
1 000g
Symbol of Rage
Symbol of Rage
6 000
Symbol of Rage
Symbol of Rage
Value: 6 000
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Activation
Applies Symbolic Rage to self for 3.5 seconds.
0 Mana
50.0s CD
Passive Bonuses
+10 Attack Damage
+25 Strength
+5 Armor
+3 Health/s
Required Items
Axe of the Malphai
Axe of the Malphai
3 200g
Whispering Helm
Whispering Helm
1 800g
Shieldbreaker
Shieldbreaker
2 600
Shieldbreaker
Shieldbreaker
Value: 2 600
After obtaining this item, the recipe may be re-purchased to upgrade it. Can be upgraded 2 times.
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Passive Bonuses
+35 Attack Damage
Required Items
Warhammer
Warhammer
1 600g

Situational Items

Items to consider depending on the game's state and the opposing team's composition.

Null Stone
Null Stone
4 500
Null Stone
Null Stone
Value: 4 500
Periodically blocks single-target abilities.

When not on cooldown, negates a single targeted spell.
Activation
Transfers your spell negation ability to another ally hero for up to 15 seconds.
0 Mana
15.0s CD
800 Range
Passive Bonuses
+15 Attack Damage
+15 Strength
+15 Agility
+15 Intelligence
+6 Health/s
+50% Mana Regeneration
Required Items
Blessed Orb
Blessed Orb
2 100g
Sustainer
Sustainer
1 700g
Savage Mace
Savage Mace
4 800
Savage Mace
Savage Mace
Value: 4 800
Grants a 100% chance to gain True Strike, causing your attacks to always hit.

On attack, grants a 40% chance to deal 120 Bonus Physical Damage to target and Stun for 0.1 seconds.

This effect propagates to illusions for 33% of power but does not apply the Stun.
Grants a chance to Mini-Stun on attack.
Grants True Strike
Activation
0.0s CD
Passive Bonuses
+60 Attack Damage
+30 Attack Speed
Required Items
Slayer
Slayer
2 200g
Alacrity Band
Alacrity Band
1 200g
Halberd
Halberd
1 000g
Riftshards
Riftshards
3 325
Riftshards
Riftshards
Value: 3 325
On attack, grants a 25% chance to deal a 1.25 / 1.5 / 1.75 / 2x critical strike and 2.5 / 5 / 7.5 / 10% of the target's Max Health as bonus damage (except vs. Bosses).

After obtaining this item, the recipe may be re-purchased to upgrade it. Can be upgraded 3 times.
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Passive Bonuses
+40 Attack Damage
Required Items
Broadsword
Broadsword
1 200g
Broadsword
Broadsword
1 200g
Dawnbringer
Dawnbringer
6 600
Dawnbringer
Dawnbringer
Value: 6 600
Passively applies a 30% Movement Speed Slow on attack for 3 seconds. Only slows by 15% when wielded by ranged heroes.

Searing: Non-DoT Damage dealt applies a stacking 20 Magic Damage per second for 3 seconds (max of 2 stacks).

This item contains a Freeze Modifier, a Magic Lifesteal Modifier, and a Searing Modifier, neither of which stack.

This item's Movement Speed bonus does not stack with itself or items it builds into.
15% non-DoT Magic Lifesteal (5% vs. non-hero units)
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Passive Bonuses
+15 Attack Damage
+25 Attack Speed
+20 Strength
+20 Agility
+20 Intelligence
+3 Mana/s
+30% Movement Speed
+15% Lifesteal
Required Items
Firebrand
Firebrand
2 200g
Icebrand
Icebrand
2 200g
Lightbrand
Lightbrand
2 200g
Hellflower
Hellflower
4 925
Hellflower
Hellflower
Value: 4 925
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Activation
Applies Hellflower to target for 5 seconds.
100 Mana
25.0s CD
900 Range
Passive Bonuses
+40 Attack Damage
+35 Attack Speed
+20 Intelligence
+100% Mana Regeneration
Required Items
Abyssal Flower
Abyssal Flower
3 150g
Arcana
Arcana
1 575g
Frostwolf's Skull
Frostwolf's Skull
5 100
Frostwolf's Skull
Frostwolf's Skull
Value: 5 100
Passively applies Freeze to target for 3 seconds when attacking or casting a single-target ability within 1500 range.

Freeze applies a 40% Movement Speed Slow if wielded by a melee hero, or a 20% Movement Speed Slow if wielded by a ranged hero.
Freeze Modifier
Attacks & single-target spells slow enemies.
Activation
Activate to spawn 2 Scouting Frost Wolves that seek out the nearest enemy heroes within radius, Sighting and Revealing them and applying a 20% Movement Speed Slow for 3 seconds.

After activating it this way, can activate again within the next 40 seconds to send Dire Frost Wolves to impact nearby enemy player-controlled units, dealing 100 Magic Damage and applying 50% Movement Speed Slow to enemies in radius for 4 seconds, applying a 1 second Root on initial impact.
25 Mana
40.0s CD
7000 Radius
Passive Bonuses
+15 Attack Damage
+26 Strength
+10 Agility
+10 Intelligence
+40% Movement Speed
Required Items
Icebrand
Icebrand
2 200g
Blessed Orb
Blessed Orb
2 100g
Harkon's Blade
Harkon's Blade
4 775
Harkon's Blade
Harkon's Blade
Value: 4 775
While active: changes Attack Damage type to Magic at the cost of 50 mana per attack. Attacks also apply Harkon's Blade to the target for 5 seconds.
When active, transforms your attacks into Magic Damage.
Passive Bonuses
+20 Attack Damage
+15 Attack Speed
+35 Intelligence
+25% Mana Regeneration
Required Items
Acolyte's Staff
Acolyte's Staff
2 600g
Arcana
Arcana
1 575g
Pegasus Boots
Pegasus Boots
4 000
Pegasus Boots
Pegasus Boots
Value: 4 000
Passive Bonuses
+125 Movement Speed
Required Items
Post Haste
Post Haste
2 000g

Гайды на Forsaken Archer