The Gladiator

The Gladiator

MidMid
OfflaneOfflane
physicalcc
Difficulty:
Although trial by combat was long ago outlawed in the Legion of Man, on the fringes of civilization there are several who still practice it. When the war between the Legion and the Hellbourne broke out The Gladiator ventured forth in search of worthy opponents, each crack of his mighty whip sounding the death knell for another daemon.

Statistics

Attributes

Primary Attribute

Primary Attribute

Strength

Base Strength

Base Strength

24 +3

Base Agility

Base Agility

14 +1.2

Base Intelligence

Base Intelligence

18 +2
Attack

Attack Type

Attack Type

Melee

Attack Range

Attack Range

150 (Melee)

Attack Animation

Attack Animation

0.40/0.50
Vitality

Armor

Armor

3.46

Magic Armor

Magic Armor

5

Base Health Regen

Base Health Regen

2.92

Base Mana Regen

Base Mana Regen

0.91
Movement

Move Speed

Move Speed

300

Turn Rate

Turn Rate

720

Role Ratings

Carry
Carry
2/5
Mid
Mid
5/5
Jungle
Jungle
0/5
Offlane
Offlane
4/5
Solo Offlane
Solo Offlane
1/5
Hard Support
Hard Support
0/5
Soft Support
Soft Support
0/5

Abilities

Castable
QPitfall
Pitfall
Summon a Pitfall at target location. After a 1.5 second delay, tosses enemy units in the air for 1.5 seconds and applies a 30% Movement Speed Slow for 1 / 2 / 3 / 4 seconds while also dealing 75 / 150 / 225 / 300 Magic Damage.

Grants temporary vision around the Pitfall after triggering.
90 / 100 / 110 / 120 Mana
16.0s / 14.0s / 12.0s / 10.0s CD
Castable
WShowdown
Showdown
Mark a unit for Showdown, returning it to its marked location after 4 seconds if it's an enemy, or 7 seconds if it's an ally. It can be activated again to return the unit earlier. Grants temporary vision around the Showdown mark.
60 Mana
20.0s / 18.0s / 16.0s / 14.0s CD
Passive
Flagellation
Flagellation
Empower your next attack with 20 / 40 / 60 / 80 Bonus Damage and 100% True Damage Cleave in a 380 / 420 / 460 / 500 AoE.

Only adds 0.5x Bonus Damage when attacking ally units.
10.0s / 8.0s / 6.0s / 4.0s CD
Ultimate
RCall to Arms
Call to Arms
Summon a Chariot that travels towards target location buffing allies in its path with 10% Movement Speed and -50% incoming damage for 6 seconds. The reduced damage is dealt as HP removal at the end of the buff.

Enemies at the Chariot's final location receive 300 / 450 / 600 Magic Damage and are stunned for 1 second. The Chariot grants vision while in motion & temporary vision after impact.

Staff of the Master: allows ally heroes to hop into the Chariot, increasing the damage by 10% and radius by 75 per ally hero, while no longer taking the delayed damage at the end of the buff.
150 / 200 / 250 Mana
80.0s / 70.0s / 60.0s CD

Popular Item Builds

WhaT_YoU_GoT's guide to core The Gladiator

Initial Buys

First set of items to buy after the game start to establish lane control and survivability.

Ghost Marchers
Ghost Marchers
1500
Ghost Marchers
Ghost Marchers
Value: 1500
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Activation
Applies Phased to self for 3.5 seconds, granting +20% Movement Speed for Melee units (+15% Movement Speed for Ranged units).
9.0s CD
Passive Bonuses
+22 Attack Damage
+60 Movement Speed
Required Items
Marchers
Marchers
500g
Punchdagger
Punchdagger
500g
Punchdagger
Punchdagger
500g
Bottle (3/3)
Bottle (3/3)
650
Bottle (3/3)
Bottle (3/3)
Value: 650
Depletes upon use. Must be filled at the Well or by picking up Runes.
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Activation
Restores 135 Health and 80 Mana on self over 3 seconds. Dispels upon taking damage.
500.0s CD
Blood Chalice
Blood Chalice
625
Blood Chalice
Blood Chalice
Value: 625
Use to sacrifice 175 Health to gain 100 Mana.
Activation
On use, consumes 175 Health and grants 100 Mana.

Recovers the consumed health if an enemy hero dies within range in the next 15 seconds. If not used, an enemy death will, instead, charge the Blood Chalice.

If charged, using the chalice will consume the charge instead of health. Max of 1 charge.
0 Mana
25.0s CD
1000 Radius
Passive Bonuses
+3 Strength
+3 Intelligence
+-50% Mana Regeneration
Required Items
Scarab
Scarab
325g
Crushing Claws
Crushing Claws
150g
Mark of the Novice
Mark of the Novice
150g
Power Supply
Power Supply
540
Power Supply
Power Supply
Value: 540
A charge is gained every time a nearby enemy casts a spell. When activated, all charges are removed.
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Activation
Restores 10 Health and 15 Mana per charge. Maximum of 15 charges.
17.0s CD
Passive Bonuses
+3 Strength
+3 Agility
+3 Intelligence
Required Items
Mana Battery
Mana Battery
200g
Minor Totem
Minor Totem
50g
Minor Totem
Minor Totem
50g
Protective Talisman
Protective Talisman
600
Protective Talisman
Protective Talisman
Value: 600
80% chance to block hero damage.Sustain Spell damage taken. 0.5 Mana Regen

Gives a 80% chance to block 20 Damage when attacked by a hero if wielder is a Melee Hero. Only 10 damage is blocked for Ranged Heroes.

The chance to block damage is 50% when attacked by non-hero targets.
Activation
20.0s CD
Passive Bonuses
+2 Armor
Required Items
Iron Buckler
Iron Buckler
225g
Guardian Ring
Guardian Ring
150g
Nihil Crystal
Nihil Crystal
200g
Wind Whistle
Wind Whistle
200
Wind Whistle
Wind Whistle
Value: 200
Movement Speed bonus from this item does not stack with itself.
15 Movement Speed
Passive Bonuses
+15 Movement Speed
Mystic Vestments
Mystic Vestments
600
Mystic Vestments
Mystic Vestments
Value: 600
Passive Bonuses
+5 Magic Armor

Core Items

Essential items crucial for the hero's performance and synergy within the team.

Mock of Brilliance
Mock of Brilliance
4800
Mock of Brilliance
Mock of Brilliance
Value: 4800
Applies an aura to nearby enemies, dealing Magic Damage over time. Grants 15% Evasion.
Grants an aura that deals Magic Damage over time to nearby enemies & Evasion to the owner.
Activation
On use, turns off the aura.
1.0s CD
Passive Bonuses
+70 Attack Damage
+15% Evasion
Required Items
Sword of the High
Sword of the High
3400g
Snake Bracelet
Snake Bracelet
1000g
Shrunken Head
Shrunken Head
3900
Shrunken Head
Shrunken Head
Value: 3900
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Activation
Dispels debuffs and grants Magic Immunity to self for 7 seconds.
0 Mana
75.0s CD
Passive Bonuses
+24 Attack Damage
+10 Strength
Required Items
Warhammer
Warhammer
1600g
Mighty Blade
Mighty Blade
1000g
Genjuro
Genjuro
6200
Genjuro
Genjuro
Value: 6200
Consumes a charge on use. Gains a charge every 16 seconds unless in use, up to 2 charges.

Cannot be dropped (but can be sold).
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Activation
Applies Master Assassin's Stealth to self for 11 seconds.
50 Mana
16.0s CD
Passive Bonuses
+30 Attack Damage
+10 Attack Speed
+30 Agility
Required Items
Assassin's Shroud
Assassin's Shroud
3200g
Dancing Blade
Dancing Blade
3000g
Riftshards
Riftshards
3325
Riftshards
Riftshards
Value: 3325
On attack, grants a 25% chance to deal a 1.25 / 1.5 / 1.75 / 2x critical strike and 2.5 / 5 / 7.5 / 10% of the target's Max Health as bonus damage (except vs. Bosses).

After obtaining this item, the recipe may be re-purchased to upgrade it. Can be upgraded 3 times.
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Passive Bonuses
+40 Attack Damage
Required Items
Broadsword
Broadsword
1200g
Broadsword
Broadsword
1200g
Hellflower
Hellflower
4925
Hellflower
Hellflower
Value: 4925
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Activation
Applies Hellflower to target for 5 seconds.
100 Mana
25.0s CD
900 Range
Passive Bonuses
+40 Attack Damage
+35 Attack Speed
+20 Intelligence
+100% Mana Regeneration
Required Items
Abyssal Flower
Abyssal Flower
3150g
Arcana
Arcana
1575g
Daemonic Breastplate
Daemonic Breastplate
5200
Daemonic Breastplate
Daemonic Breastplate
Value: 5200
Applies a positive armor aura to nearby allied units and structures and a negative armor aura to nearby enemy units and structures.

Power of the aura can be swapped on use.
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Activation
Currently in Enemy Mode

On use, swaps between Ally or Enemy mode.

In Ally mode, passively grants:
Allies: +7 Armor/25 Attack Speed
Enemies: -3 Armor

In Enemy mode, passively grants:
Allies: +3 Armor/25 Attack Speed
Enemies: -7 Armor
1.0s CD
Passive Bonuses
+30 Attack Speed
+10 Armor
Required Items
Sol's Bulwark
Sol's Bulwark
1500g
Warpcleft
Warpcleft
1800g
Platemail
Platemail
1400g
Pegasus Boots
Pegasus Boots
4000
Pegasus Boots
Pegasus Boots
Value: 4000
Passive Bonuses
+125 Movement Speed
Required Items
Post Haste
Post Haste
2000g

Situational Items

Items to consider depending on the game's state and the opposing team's composition.

Barrier Idol
Barrier Idol
3750
Barrier Idol
Barrier Idol
Value: 3750
Magic Armor, Stun & Debuff Resistance Modifier
Cast to shield allies in a magic-absorbing barrier.
Activation
Applies Barrier to targets in radius for 10 seconds. Non-hero units receive a shield with 2x the duration and magnitude.

Barrier cannot affect a unit more than once every 50 seconds.
50 Mana
60.0s CD
900 Radius
Passive Bonuses
+12 Health/s
+200 Max Health
Required Items
Shaman's Headdress
Shaman's Headdress
2150g
Lifetube
Lifetube
850g
Astrolabe
Astrolabe
1760
Astrolabe
Astrolabe
Value: 1760
Applies a Health Regeneration aura to nearby allies. This aura does not stack with itself or items it builds into.
Activate to heal nearby allies.
Activation
Heals allies in radius for 200 Health instantly. This effect can only be applied once every 25 seconds.
100 Mana
45.0s CD
900 Radius
Passive Bonuses
+8 Strength
+5 Agility
+5 Intelligence
+1 Magic Armor
Required Items
Refreshing Ornament
Refreshing Ornament
550g
Fortified Bracer
Fortified Bracer
500g
Portal Key
Portal Key
2250
Portal Key
Portal Key
Value: 2250
Grants the ability to teleport short distances.
Activation
Teleport self to target position.

Goes on a 3 second cooldown if damaged by another player, or when picked up.
75 Mana
15.0s CD
1100 Range
Kuldra's Sheepstick
Kuldra's Sheepstick
5425
Kuldra's Sheepstick
Kuldra's Sheepstick
Value: 5425
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Activation
Applies Transfigured to target for 3.5 seconds. Instantly kills enemy illusions and dispels stealth.

Purging Kuldra's Sheepstick's debuff will result in reducing its current duration by 80% and making that state unpurgeable.
100 Mana
30.0s CD
600 Range
Passive Bonuses
+50 Intelligence
+100% Mana Regeneration
Required Items
Acolyte's Staff
Acolyte's Staff
2600g
Luminous Prism
Luminous Prism
1500g
Perpetual Cogwheel
Perpetual Cogwheel
1325g
Behemoth's Heart
Behemoth's Heart
4800
Behemoth's Heart
Behemoth's Heart
Value: 4800
This item's Health Regeneration bonus does not stack with itself.
Adds high Health and Strength. Adds Health regen based on your max Health.
Passive Bonuses
+35 Strength
+350 Max Health
Required Items
Axe of the Malphai
Axe of the Malphai
3200g
Beastheart
Beastheart
1100g
Frostfield Plate
Frostfield Plate
4615
Frostfield Plate
Frostfield Plate
Value: 4615
Gain 3 mana per Enemy unit killed.

Grants an aura to reduce enemy Attack Speed.
Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.
Activation
Releases an expanding ring of ice that deals 200 Magic Damage to enemies in radius and applies Frostfield for 4 seconds.

Grants 800 day and night Clearvision around self on cast for 2 seconds.
100 Mana
30.0s CD
750 Radius
Passive Bonuses
+3 Strength
+3 Agility
+35 Intelligence
+14 Armor
Required Items
Acolyte's Staff
Acolyte's Staff
2600g
Platemail
Platemail
1400g
Amulet of Exile
Amulet of Exile
480g
Geometer's Bane
Geometer's Bane
5000
Geometer's Bane
Geometer's Bane
Value: 5000
Firebrand Modifier
Activate to dispel debuffs and create two illusions of yourself.
Activation
Dispels debuffs, disjoints projectiles, and spawns 2 illusions of yourself.

Illusions deal 33% damage, take 350% damage, and last 15 seconds.
50 Mana
60.0s CD
Passive Bonuses
+25 Attack Speed
+10 Strength
+26 Agility
+10 Intelligence
Required Items
Firebrand
Firebrand
2200g
Blessed Orb
Blessed Orb
2100g
Restoration Stone
Restoration Stone
5150
Restoration Stone
Restoration Stone
Value: 5150
Cannot be dropped (but can be sold).
Upon activation, resets the cooldown of all abilities and items.
Activation
Resets the cooldown of all abilities and items of your owned units.

The cooldown of Restoration Stone is based on the amount of cooldown reset + 30 seconds and a maximum of 210 seconds.
375 Mana
210.0s CD
Passive Bonuses
+20 Attack Damage
+15 Attack Speed
+10 Intelligence
+5 Health/s
+100% Mana Regeneration
Required Items
Sustainer
Sustainer
1700g
Arcana
Arcana
1575g

Poradniki: The Gladiator