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Din komplette guide til Heroes of Newerth Reborn. Utforsk helter, gjenstander og spillmekanikk.

Kane

Kane

MidMid
OfflaneOfflane
physicalcc
Difficulty:
Kane the Usurper is an orphaned, mixed-breed warrior raised by Maliken to despise all forms of royalty and authority. His utopia is a Newerth bereft of crowns, with only the strongest and most savage allowed to hold dominion over others. He is incredibly cocky, but he can back it up, so maybe he's just confident...

Statistics

Attributes

Primary Attribute

Primary Attribute

Strength

Base Strength

Base Strength

22 +2.7

Base Agility

Base Agility

17 +1.5

Base Intelligence

Base Intelligence

18 +1.7
Attack

Attack Type

Attack Type

Melee

Attack Range

Attack Range

150 (Melee)

Attack Animation

Attack Animation

0.45/0.55
Vitality

Armor

Armor

3.98

Magic Armor

Magic Armor

5

Base Health Regen

Base Health Regen

2.76

Base Mana Regen

Base Mana Regen

0.91
Movement

Move Speed

Move Speed

305

Turn Rate

Turn Rate

1080

Role Ratings

Carry
Carry
0/5
Mid
Mid
5/5
Jungle
Jungle
0/5
Offlane
Offlane
5/5
Solo Offlane
Solo Offlane
0/5
Hard Support
Hard Support
0/5
Soft Support
Soft Support
0/5

Abilities

Castable
QWaylay
Waylay
Throw your sword out at target location, dealing 110 / 185 / 260 / 335 Physical Damage, applying a 20% Movement Speed Slow for 4 seconds and pulling enemies hit to you.
90 / 100 / 110 / 120 Mana
16.0s / 14.0s / 12.0s / 10.0s CD
Castable
WBalance of Power
Balance of Power
Toggle between auras with a 2 second delay:

Offensive Force: grants Kane and nearby allies a 15 / 20 / 25 / 30% chance to critically strike for 1.5x damage, 6 / 8 / 10 / 12 Attack Damage, 1% missing Mana per second during combat, increased to 1 / 1.5 / 2 / 2.5% of missing mana per second while out of combat (8s).

Defensive Might: grants Kane and nearby allies 1 / 2 / 3 / 4 Armor, 0.5 / 1 / 1.5 / 2 Magic Armor and 0.6 / 0.65 / 0.7 / 0.75% missing health per second during combat, increased to 1 / 1.5 / 2 / 2.5% missing health per second while out of combat (8s).

Staff of the Master effect: awakens Kane's fighting spirit granting at the same time both Offensive Force and Defensive Might.
15 Mana
2.0s CD
Passive
Steel Resolve
Steel Resolve
Applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.

Kane's Anguish causes targets to deal 10% less Attack Damage per charge, and also receive damage equal to 7.5% of their Attack Damage per charge when you attack them. Max of 1 / 2 / 3 / 4 charges.

Applies 1 charge of Kane's Anguish to the target when you use Face Off on them.
Ultimate
RFace Off
Face Off
Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.25 / 5 seconds.

Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, you also gain 25 / 50 / 75 Attack Speed.

Using this skill on a Tower puts the skill on a 20 second cooldown instead. If your target is an enemy hero (excluding illusions) and dies while Face Off is active, Face Off gains a permanent 5 / 7 / 9 charges, each granting 1 Attack Damage.

Staff of the Master effect: during a Face Off, Kane gains 50% Damage Reduction against damage sources other than his target.
100 / 125 / 150 Mana
70.0s / 65.0s / 60.0s CD

Kane-guider