Gemini

Gemini

CarryCarry
mucmagic
Difficulty:
While fire and ice are typically conflicting elements which negate each other, they are harnessed as one in Gemini. A powerful elemental creature bathed in frost and ember, Gemini confuses foes as contradiction incarnate. Few know - and yet fewer understand - Gemini's origins, but it has been rumored that he is actually a fusion of two separate entities.

Statistics

Attributes

Primary Attribute

Primary Attribute

Agility

Base Strength

Base Strength

19 +2.6

Base Agility

Base Agility

21 +2.6

Base Intelligence

Base Intelligence

17 +2.6
Attack

Attack Type

Attack Type

Melee

Attack Range

Attack Range

150 (Melee)

Attack Animation

Attack Animation

0.40/0.50
Vitality

Armor

Armor

2.95

Magic Armor

Magic Armor

5

Base Health Regen

Base Health Regen

2.52

Base Mana Regen

Base Mana Regen

0.86
Movement

Move Speed

Move Speed

300

Turn Rate

Turn Rate

810

Role Ratings

Carry
Carry
5/5
Mid
Mid
3/5
Jungle
Jungle
0/5
Offlane
Offlane
2/5
Solo Offlane
Solo Offlane
0/5
Hard Support
Hard Support
0/5
Soft Support
Soft Support
0/5

Abilities

Castable
QTwin Breath
Twin Breath
Spew out a cone of flame and frost at an enemy or location, dealing 75 / 130 / 185 / 240 Magic Damage, 15 / 30 / 45 / 60 Magic Damage over 3 seconds and a 15 / 20 / 25 / 30% Movement Speed Slow for 3 seconds.
80 / 90 / 100 / 110 Mana
13.0s CD
Castable
WTwin Fangs
Twin Fangs
Split into your Fire and Ice essences to travel to target location. The two forms each deal 50 / 85 / 120 / 155 Magic Damage to enemies they touch and recombine at the end, stunning them for 1.25 / 1.5 / 1.75 / 2 second.
90 Mana
13.0s CD
Passive
Elemental Force
Elemental Force
Gain bonuses based on your attributes.

18 / 15 / 12 / 9 Strength grants 1 Armor Penetration
6 / 5 / 4 / 3 Agility grants 1 Movement Speed
4 / 2 / 1.33 / 1 Intelligence grants 1 Cast Speed

Fire and Ice each gain 60% of the bonuses.
Ultimate
RFire and Ice
Fire and Ice
Split into your two essences, Fire and Ice. Each unit inherits your Movement Speed, 6 / 9 / 12 Magic Armor, and have Attributes equal to 100% of yours. Their Health and Mana percentages will equal yours. If either dies, you will perish. Fire and Ice may recombine into Gemini.

Staff of the Master effect: Reduces cooldown to 20 seconds. Also spawns a third elemental entity, Light. Light has its own variants of the first and second abilities of the other elemental entities, can return to Fire & Ice after a channel, and has a scouting-based passive. Light deals 67% less damage if near both Fire and Ice.
0 Mana
45.0s CD

Popular Item Builds

WhaT_YoU_GoT's guide to carry Gemini

Initial Buys

First set of items to buy after the game start to establish lane control and survivability.

Steamboots
Steamboots
1.450
Steamboots
Steamboots
Value: 1.450
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
+10 Strength|Agility|Intelligence when changed
Activation
Cycle through attribute bonus.
Passive Bonuses
+20 Attack Speed
+60 Movement Speed
Required Items
Marchers
Marchers
500g
Gloves of the Swift
Gloves of the Swift
500g
Apprentice's Robe
Apprentice's Robe
450g
Bottle (3/3)
Bottle (3/3)
650
Bottle (3/3)
Bottle (3/3)
Value: 650
Depletes upon use. Must be filled at the Well or by picking up Runes.
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Activation
Restores 135 Health and 80 Mana on self over 3 seconds. Dispels upon taking damage.
500.0s CD
Protective Talisman
Protective Talisman
600
Protective Talisman
Protective Talisman
Value: 600
80% chance to block hero damage.Sustain Spell damage taken. 0.5 Mana Regen

Gives a 80% chance to block 20 Damage when attacked by a hero if wielder is a Melee Hero. Only 10 damage is blocked for Ranged Heroes.

The chance to block damage is 50% when attacked by non-hero targets.
Activation
20.0s CD
Passive Bonuses
+2 Armor
Required Items
Iron Buckler
Iron Buckler
225g
Guardian Ring
Guardian Ring
150g
Nihil Crystal
Nihil Crystal
200g
Power Supply
Power Supply
540
Power Supply
Power Supply
Value: 540
A charge is gained every time a nearby enemy casts a spell. When activated, all charges are removed.
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Activation
Restores 10 Health and 15 Mana per charge. Maximum of 15 charges.
17.0s CD
Passive Bonuses
+3 Strength
+3 Agility
+3 Intelligence
Required Items
Mana Battery
Mana Battery
200g
Minor Totem
Minor Totem
50g
Minor Totem
Minor Totem
50g
Blood Chalice
Blood Chalice
625
Blood Chalice
Blood Chalice
Value: 625
Use to sacrifice 175 Health to gain 100 Mana.
Activation
On use, consumes 175 Health and grants 100 Mana.

Recovers the consumed health if an enemy hero dies within range in the next 15 seconds. If not used, an enemy death will, instead, charge the Blood Chalice.

If charged, using the chalice will consume the charge instead of health. Max of 1 charge.
0 Mana
25.0s CD
1000 Radius
Passive Bonuses
+3 Strength
+3 Intelligence
+-50% Mana Regeneration
Required Items
Scarab
Scarab
325g
Crushing Claws
Crushing Claws
150g
Mark of the Novice
Mark of the Novice
150g
Energizer
Energizer
1.400
Energizer
Energizer
Value: 1.400
Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.
Activation
Activate to grant 50 Movement Speed and 25 Attack Speed to allies in radius for 6 seconds.

Non-hero player controlled units gain Unitwalking.
25 Mana
30.0s CD
900 Radius
Passive Bonuses
+4 Strength
+4 Agility
+4 Intelligence
+-25% Mana Regeneration
+20 Movement Speed
Required Items
Major Totem
Major Totem
540g
Scarab
Scarab
325g
Wind Whistle
Wind Whistle
200g

Core items

Essential items crucial for the hero's performance and synergy within the team.

Runed Cleaver
Runed Cleaver
3.800
Runed Cleaver
Runed Cleaver
Value: 3.800
Melee heroes gain splash damage on attack. Ranged heroes do not benefit.
Activation
Destroys target tree or deals your Attack Damage to an enemy creep, gadget or ward.

Cooldown is set to 5 seconds if targeting a tree, gadget or ward.
15.0s CD
600 Range
Passive Bonuses
+50 Attack Damage
+6 Health/s
+50% Mana Regeneration
Required Items
Sustainer
Sustainer
1.700g
Warhammer
Warhammer
1.600g
Logger's Hatchet
Logger's Hatchet
150g
Geometer's Bane
Geometer's Bane
5.000
Geometer's Bane
Geometer's Bane
Value: 5.000
Firebrand Modifier
Activate to dispel debuffs and create two illusions of yourself.
Activation
Dispels debuffs, disjoints projectiles, and spawns 2 illusions of yourself.

Illusions deal 33% damage, take 350% damage, and last 15 seconds.
50 Mana
60.0s CD
Passive Bonuses
+25 Attack Speed
+10 Strength
+26 Agility
+10 Intelligence
Required Items
Firebrand
Firebrand
2.200g
Blessed Orb
Blessed Orb
2.100g
Nullfire Blade
Nullfire Blade
3.340
Nullfire Blade
Nullfire Blade
Value: 3.340
Burns the targets mana, dealing damage based on the mana burnt.

Can be upgraded 2 times. Level 2+ activation dispels buffs on enemy targets, while Level 3 activation can target self to dispel debuffs.
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.
Activation
Target an enemy unit to apply a Tapering 60% Movement Speed Slow to them for 4 seconds. Deals 800 True Damage to summoned units and instantly kills illusions.
14.0s CD
700 Range
Passive Bonuses
+5 Attack Speed
+3 Strength
+26 Agility
+3 Intelligence
Required Items
Quickblade
Quickblade
1.000g
Quickblade
Quickblade
1.000g
Soulscream Ring
Soulscream Ring
480g
Shrunken Head
Shrunken Head
3.900
Shrunken Head
Shrunken Head
Value: 3.900
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Activation
Dispels debuffs and grants Magic Immunity to self for 7 seconds.
0 Mana
75.0s CD
Passive Bonuses
+24 Attack Damage
+10 Strength
Required Items
Warhammer
Warhammer
1.600g
Mighty Blade
Mighty Blade
1.000g
Frostwolf's Skull
Frostwolf's Skull
5.100
Frostwolf's Skull
Frostwolf's Skull
Value: 5.100
Passively applies Freeze to target for 3 seconds when attacking or casting a single-target ability within 1500 range.

Freeze applies a 40% Movement Speed Slow if wielded by a melee hero, or a 20% Movement Speed Slow if wielded by a ranged hero.
Freeze Modifier
Attacks & single-target spells slow enemies.
Activation
Activate to spawn 2 Scouting Frost Wolves that seek out the nearest enemy heroes within radius, Sighting and Revealing them and applying a 20% Movement Speed Slow for 3 seconds.

After activating it this way, can activate again within the next 40 seconds to send Dire Frost Wolves to impact nearby enemy player-controlled units, dealing 100 Magic Damage and applying 50% Movement Speed Slow to enemies in radius for 4 seconds, applying a 1 second Root on initial impact.
25 Mana
40.0s CD
7000 Radius
Passive Bonuses
+15 Attack Damage
+26 Strength
+10 Agility
+10 Intelligence
+40% Movement Speed
Required Items
Icebrand
Icebrand
2.200g
Blessed Orb
Blessed Orb
2.100g
Genjuro
Genjuro
6.200
Genjuro
Genjuro
Value: 6.200
Consumes a charge on use. Gains a charge every 16 seconds unless in use, up to 2 charges.

Cannot be dropped (but can be sold).
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Activation
Applies Master Assassin's Stealth to self for 11 seconds.
50 Mana
16.0s CD
Passive Bonuses
+30 Attack Damage
+10 Attack Speed
+30 Agility
Required Items
Assassin's Shroud
Assassin's Shroud
3.200g
Dancing Blade
Dancing Blade
3.000g
Wingbow
Wingbow
5.900
Wingbow
Wingbow
Value: 5.900
Grants 150 Attack Range and 20% Evasion to ranged heroes.

Grants 75 Attack Range, 35% Evasion, unitwalking, and 25 Movespeed to melee heroes.
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Activation
1.0s CD
Passive Bonuses
+30 Attack Damage
+30 Attack Speed
+33 Agility
+20% Evasion
Required Items
Dancing Blade
Dancing Blade
3.000g
Faux Bow
Faux Bow
1.900g
Snake Bracelet
Snake Bracelet
1.000g

Situational Items

Items to consider depending on the game's state and the opposing team's composition.

Dawnbringer
Dawnbringer
6.600
Dawnbringer
Dawnbringer
Value: 6.600
Passively applies a 30% Movement Speed Slow on attack for 3 seconds. Only slows by 15% when wielded by ranged heroes.

Searing: Non-DoT Damage dealt applies a stacking 20 Magic Damage per second for 3 seconds (max of 2 stacks).

This item contains a Freeze Modifier, a Magic Lifesteal Modifier, and a Searing Modifier, neither of which stack.

This item's Movement Speed bonus does not stack with itself or items it builds into.
15% non-DoT Magic Lifesteal (5% vs. non-hero units)
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Passive Bonuses
+15 Attack Damage
+25 Attack Speed
+20 Strength
+20 Agility
+20 Intelligence
+3 Mana/s
+30% Movement Speed
+15% Lifesteal
Required Items
Firebrand
Firebrand
2.200g
Icebrand
Icebrand
2.200g
Lightbrand
Lightbrand
2.200g
Alchemist's Bones
Alchemist's Bones
1.950
Alchemist's Bones
Alchemist's Bones
Value: 1.950
Consumes a charge when used. Gains a charge when bought and every 120 seconds (2 minutes). Maximum of 2 charges. Cannot be dropped & can only own 1 of this item.
Kills the target creep and gives bonus gold.
Activation
Kills target enemy creep. Grants 190 Gold from the kill, while experience earned from the kill is multiplied by 2.
0 Mana
0.0s CD
600 Range
Passive Bonuses
+30 Attack Speed
Required Items
Alacrity Band
Alacrity Band
1.200g
Null Stone
Null Stone
4.500
Null Stone
Null Stone
Value: 4.500
Periodically blocks single-target abilities.

When not on cooldown, negates a single targeted spell.
Activation
Transfers your spell negation ability to another ally hero for up to 15 seconds.
0 Mana
15.0s CD
800 Range
Passive Bonuses
+15 Attack Damage
+15 Strength
+15 Agility
+15 Intelligence
+6 Health/s
+50% Mana Regeneration
Required Items
Blessed Orb
Blessed Orb
2.100g
Sustainer
Sustainer
1.700g
Behemoth's Heart
Behemoth's Heart
4.800
Behemoth's Heart
Behemoth's Heart
Value: 4.800
This item's Health Regeneration bonus does not stack with itself.
Adds high Health and Strength. Adds Health regen based on your max Health.
Passive Bonuses
+35 Strength
+350 Max Health
Required Items
Axe of the Malphai
Axe of the Malphai
3.200g
Beastheart
Beastheart
1.100g
Symbol of Rage
Symbol of Rage
6.000
Symbol of Rage
Symbol of Rage
Value: 6.000
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Activation
Applies Symbolic Rage to self for 3.5 seconds.
0 Mana
50.0s CD
Passive Bonuses
+10 Attack Damage
+25 Strength
+5 Armor
+3 Health/s
Required Items
Axe of the Malphai
Axe of the Malphai
3.200g
Whispering Helm
Whispering Helm
1.800g
Oblivion Hammer
Oblivion Hammer
6.150
Oblivion Hammer
Oblivion Hammer
Value: 6.150
This item contains Bashing properties. Items and abilities with Bashing properties contain a shared cooldown time.
Bash Modifier
Grants a chance to Stun a target on attack. Cast to Stun an enemy.
Activation
On use, Stuns the target for 1.5 seconds. Cannot be used more than once every 30 seconds.

Cannot be used on a target that has been affected by Oblivion Hammer within the last 7 seconds.
75 Mana
2.0s CD
150 Range
Passive Bonuses
+50 Attack Damage
+15 Strength
+10 Health/s
+300 Max Health
Required Items
Brutalizer
Brutalizer
3.000g
Helm of the Black Legion
Helm of the Black Legion
2.175g
Harkon's Blade
Harkon's Blade
4.775
Harkon's Blade
Harkon's Blade
Value: 4.775
While active: changes Attack Damage type to Magic at the cost of 50 mana per attack. Attacks also apply Harkon's Blade to the target for 5 seconds.
When active, transforms your attacks into Magic Damage.
Passive Bonuses
+20 Attack Damage
+15 Attack Speed
+35 Intelligence
+25% Mana Regeneration
Required Items
Acolyte's Staff
Acolyte's Staff
2.600g
Arcana
Arcana
1.575g

Guides voor Gemini