Tarot

Tarot

CarryCarry
physical
Difficulty:
For centuries, the Ageless Oracle has been reborn at the peak of conflict to serve as the voice of the gods and share her visions with the mortals, but to never interfere.

Reborn after the Beast Bone Years as Tarot, a fortune teller who travels with her caravan of gypsies through the ravaged Forests of Caldavar, she foresaw the downfall of Maliken Grimm and the opening of The Scar but was powerless to stop it.

Now Tarot has visions of the destruction of the World Tree, and with full awareness of the doomed future of Newerth she cannot continue with mere divination. She must join the fight against the Hellbourne and tip fate, wavering on the precarious tip of destruction, toward life.

Statistics

Attributes

Primary Attribute

Primary Attribute

Agility

Base Strength

Base Strength

18 +2

Base Agility

Base Agility

20 +3

Base Intelligence

Base Intelligence

19 +1.6
Attack

Attack Type

Attack Type

Ranged

Attack Range

Attack Range

500 (Ranged)

Attack Animation

Attack Animation

0.30/0.70
Vitality

Armor

Armor

2.30

Magic Armor

Magic Armor

5

Base Health Regen

Base Health Regen

1.69

Base Mana Regen

Base Mana Regen

0.96
Movement

Move Speed

Move Speed

295

Turn Rate

Turn Rate

900

Role Ratings

Carry
Carry
5/5
Mid
Mid
1/5
Jungle
Jungle
0/5
Offlane
Offlane
0/5
Solo Offlane
Solo Offlane
0/5
Hard Support
Hard Support
0/5
Soft Support
Soft Support
0/5

Abilities

Castable
QRicochet
Ricochet
Fire a bolt at target enemy, dealing 75% of your Attack Damage + 60 / 80 / 100 / 120 Physical Damage and applying a 60% tapering Movement Speed Slow for 4 seconds to all units within radius of the initial target.

The Bolt will bounce up to 2 / 4 / 6 / 8 times to nearby enemies, dealing minor Physical Damage to them.

If Luck of the Draw is leveled, the initial impact and bounces can Crit.
85 / 90 / 95 / 100 Mana
13.0s CD
Castable
WFar Scry
Far Scry
Mark an enemy hero for 8 / 10 / 12 / 14 seconds.

When you attack, your Attack will bounce to the Marked Target if they are within a 800 unit radius of your main target. If attacking the Marked target, it will bounce to the closest nearby enemy hero within radius.

A Marked target cannot dodge attacks, has -20 / 30 / 40 / 50% Armor, and becomes Sighted & Revealed.

If Luck of the Draw is leveled, you gain a flat +10% Critical Chance against the Marked target.
30 / 35 / 40 / 45 Mana
25.0s / 23.0s / 21.0s / 19.0s CD
Castable
EBound by Fate
Bound by Fate
Target an enemy unit to apply a 30% Movement Speed Slow, and Bind it to the closest enemy unit (prioritizes heroes) for 6 seconds.

If the two Bound units die or move further than 675 units apart, the Bind snaps and pulls them together, applying a 1.25 / 1.5 / 1.75 / 2 second Stun and dealing 80 / 160 / 240 / 320 Magic Damage.

Magic Damage and Stun Duration is reduced to 50% effectiveness for the Bound unit if the other Bound unit is killed and is a non-hero unit.
100 Mana
25.0s / 21.0s / 17.0s / 13.0s CD
Ultimate
RLuck of the Draw
Luck of the Draw
Grants a 25% chance to perform a 2 / 2.8 / 3.6x Critical Hit on attack.

Staff of the Master: Allows you to activate this ability to empower your next basic ability cast.
Ricochet: Disarms and Silences all enemies hit by the initial blast for 2 seconds.
Far Scry: The next 4 attacks against the target gain 165 Attack Speed.
Bound by Fate: Binds an additional pair of enemies and restrains all enemies affected this way.

Tarot 공략

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