Monkey King

Monkey King

CarryCarry
MidMid
physical
Difficulty:
Borne of bestial nobility and blessed with the gift of immortality from the fruit of the Sefir Tree, the Monkey King once wrought a burning trail of havoc that stretched from the mortal plane to the heavens before he was imprisoned for his actions. In an act of repentance, he earned his freedom by accepting the tutelage of Ophelia, who seared onto his forehead a golden seal to control his primal urges. Bound to his new mistress, the Monkey King begins his great journey with renewed strength and zeal.

Statistics

Attributes

Primary Attribute

Primary Attribute

Agility

Base Strength

Base Strength

20 +1.9

Base Agility

Base Agility

20 +2.5

Base Intelligence

Base Intelligence

19 +2
Attack

Attack Type

Attack Type

Melee

Attack Range

Attack Range

150 (Melee)

Attack Animation

Attack Animation

0.33/0.67
Vitality

Armor

Armor

2.80

Magic Armor

Magic Armor

5

Base Health Regen

Base Health Regen

2.60

Base Mana Regen

Base Mana Regen

0.96
Movement

Move Speed

Move Speed

300

Turn Rate

Turn Rate

6000

Role Ratings

Carry
Carry
4/5
Mid
Mid
5/5
Jungle
Jungle
0/5
Offlane
Offlane
3/5
Solo Offlane
Solo Offlane
3/5
Hard Support
Hard Support
0/5
Soft Support
Soft Support
0/5

Abilities

Castable
QIllusive Dash
Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.

If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.

Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
90 Mana
10.0s / 9.0s / 8.0s / 7.0s CD
Castable
WHeavenly Vault
Heavenly Vault
Vault over a unit or a building, landing 300/600 distance behind while pushing it back if it is an enemy unit. You may vault a second time within 2.35 seconds.

Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.

Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
120 Mana
8.0s CD
Castable
EWan Jin Slam
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for 0.5 seconds and take 70 / 100 / 130 / 160 Magic Damage.

After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.

You may Heavenly Vault on the rock as if it were a building.
80 Mana
13.0s / 11.0s / 9.0s / 7.0s CD
Ultimate
RFlying Nimbus
Flying Nimbus
Jump upon your trusty Flying Nimbus, granting you 10 / 20 / 30% bonus Movement Speed and 3 / 5 / 7 Mana Regeneration.

Dissipates and goes on cooldown when you take hero damage.
0 Mana
5.0s CD

Popular Item Builds

WhaT_YoU_GoT's guide to Monkey King

Initial Buys

First set of items to buy after the game start to establish lane control and survivability.

Bottle (3/3)
Bottle (3/3)
650
Bottle (3/3)
Bottle (3/3)
Value: 650
Depletes upon use. Must be filled at the Well or by picking up Runes.
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Activation
Restores 135 Health and 80 Mana on self over 3 seconds. Dispels upon taking damage.
500.0s CD
Ghost Marchers
Ghost Marchers
1,500
Ghost Marchers
Ghost Marchers
Value: 1,500
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Activation
Applies Phased to self for 3.5 seconds, granting +20% Movement Speed for Melee units (+15% Movement Speed for Ranged units).
9.0s CD
Passive Bonuses
+22 Attack Damage
+60 Movement Speed
Required Items
Marchers
Marchers
500g
Punchdagger
Punchdagger
500g
Punchdagger
Punchdagger
500g
Power Supply
Power Supply
540
Power Supply
Power Supply
Value: 540
A charge is gained every time a nearby enemy casts a spell. When activated, all charges are removed.
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Activation
Restores 10 Health and 15 Mana per charge. Maximum of 15 charges.
17.0s CD
Passive Bonuses
+3 Strength
+3 Agility
+3 Intelligence
Required Items
Mana Battery
Mana Battery
200g
Minor Totem
Minor Totem
50g
Minor Totem
Minor Totem
50g
Protective Talisman
Protective Talisman
600
Protective Talisman
Protective Talisman
Value: 600
80% chance to block hero damage.Sustain Spell damage taken. 0.5 Mana Regen

Gives a 80% chance to block 20 Damage when attacked by a hero if wielder is a Melee Hero. Only 10 damage is blocked for Ranged Heroes.

The chance to block damage is 50% when attacked by non-hero targets.
Activation
20.0s CD
Passive Bonuses
+2 Armor
Required Items
Iron Buckler
Iron Buckler
225g
Guardian Ring
Guardian Ring
150g
Nihil Crystal
Nihil Crystal
200g
Madfred's Brass Knuckles
Madfred's Brass Knuckles
1,240
Madfred's Brass Knuckles
Madfred's Brass Knuckles
Value: 1,240
Collects a charge for every hero kill or assist that you get, permanently gaining 4 bonus Attack Damage per charge, up to a max of 5 charges.

At max charges, also grants 15 Bonus Movement Speed.
Collects damage for hero kills and assists.
Passive Bonuses
+10 Attack Damage
+5 Attack Speed
+3 Strength
+6 Agility
+3 Intelligence
+4 Movement Speed
Required Items
Punchdagger
Punchdagger
500g
Soulscream Ring
Soulscream Ring
480g
Lex Talionis
Lex Talionis
1,050
Lex Talionis
Lex Talionis
Value: 1,050
Applies an aura (not stackable) to nearby ally units and buildings.
Every charge (max 10, gained by Hero kills/assists), gives 1 Atk. DMG.
Null Stone does not negate its active effect.
Lowers yours and de/increases the target's (Magic) Armor.
Store DMG w/Hero kills & assists.
Activation
Applies Lex Talionis to both yourself and the target for 8 seconds. Every charge additionally decreases/increases 0.2 Armor & 0.1 Magic Armor (if cast on Enemies/Allies) (only on the main target).
5 Mana
8.0s CD
750 Range
Passive Bonuses
+5 Attack Damage
+3 Intelligence
+3 Armor
+10 Magic Armor
Required Items
Mark of the Novice
Mark of the Novice
150g
Ring of the Teacher
Ring of the Teacher
475g
Mystic Vestments
Mystic Vestments
600
Mystic Vestments
Mystic Vestments
Value: 600
Passive Bonuses
+5 Magic Armor

Core Items

Essential items crucial for the hero's performance and synergy within the team.

Mock of Brilliance
Mock of Brilliance
4,800
Mock of Brilliance
Mock of Brilliance
Value: 4,800
Applies an aura to nearby enemies, dealing Magic Damage over time. Grants 15% Evasion.
Grants an aura that deals Magic Damage over time to nearby enemies & Evasion to the owner.
Activation
On use, turns off the aura.
1.0s CD
Passive Bonuses
+70 Attack Damage
+15% Evasion
Required Items
Sword of the High
Sword of the High
3,400g
Snake Bracelet
Snake Bracelet
1,000g
Shrunken Head
Shrunken Head
3,900
Shrunken Head
Shrunken Head
Value: 3,900
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Activation
Dispels debuffs and grants Magic Immunity to self for 7 seconds.
0 Mana
75.0s CD
Passive Bonuses
+24 Attack Damage
+10 Strength
Required Items
Warhammer
Warhammer
1,600g
Mighty Blade
Mighty Blade
1,000g
Genjuro
Genjuro
6,200
Genjuro
Genjuro
Value: 6,200
Consumes a charge on use. Gains a charge every 16 seconds unless in use, up to 2 charges.

Cannot be dropped (but can be sold).
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Activation
Applies Master Assassin's Stealth to self for 11 seconds.
50 Mana
16.0s CD
Passive Bonuses
+30 Attack Damage
+10 Attack Speed
+30 Agility
Required Items
Assassin's Shroud
Assassin's Shroud
3,200g
Dancing Blade
Dancing Blade
3,000g
Daemonic Breastplate
Daemonic Breastplate
5,200
Daemonic Breastplate
Daemonic Breastplate
Value: 5,200
Applies a positive armor aura to nearby allied units and structures and a negative armor aura to nearby enemy units and structures.

Power of the aura can be swapped on use.
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Activation
Currently in Enemy Mode

On use, swaps between Ally or Enemy mode.

In Ally mode, passively grants:
Allies: +7 Armor/25 Attack Speed
Enemies: -3 Armor

In Enemy mode, passively grants:
Allies: +3 Armor/25 Attack Speed
Enemies: -7 Armor
1.0s CD
Passive Bonuses
+30 Attack Speed
+10 Armor
Required Items
Sol's Bulwark
Sol's Bulwark
1,500g
Warpcleft
Warpcleft
1,800g
Platemail
Platemail
1,400g
Dawnbringer
Dawnbringer
6,600
Dawnbringer
Dawnbringer
Value: 6,600
Passively applies a 30% Movement Speed Slow on attack for 3 seconds. Only slows by 15% when wielded by ranged heroes.

Searing: Non-DoT Damage dealt applies a stacking 20 Magic Damage per second for 3 seconds (max of 2 stacks).

This item contains a Freeze Modifier, a Magic Lifesteal Modifier, and a Searing Modifier, neither of which stack.

This item's Movement Speed bonus does not stack with itself or items it builds into.
15% non-DoT Magic Lifesteal (5% vs. non-hero units)
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Passive Bonuses
+15 Attack Damage
+25 Attack Speed
+20 Strength
+20 Agility
+20 Intelligence
+3 Mana/s
+30% Movement Speed
+15% Lifesteal
Required Items
Firebrand
Firebrand
2,200g
Icebrand
Icebrand
2,200g
Lightbrand
Lightbrand
2,200g
Hellflower
Hellflower
4,925
Hellflower
Hellflower
Value: 4,925
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Activation
Applies Hellflower to target for 5 seconds.
100 Mana
25.0s CD
900 Range
Passive Bonuses
+40 Attack Damage
+35 Attack Speed
+20 Intelligence
+100% Mana Regeneration
Required Items
Abyssal Flower
Abyssal Flower
3,150g
Arcana
Arcana
1,575g
Shieldbreaker
Shieldbreaker
2,600
Shieldbreaker
Shieldbreaker
Value: 2,600
After obtaining this item, the recipe may be re-purchased to upgrade it. Can be upgraded 2 times.
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Passive Bonuses
+35 Attack Damage
Required Items
Warhammer
Warhammer
1,600g
Portal Key
Portal Key
2,250
Portal Key
Portal Key
Value: 2,250
Grants the ability to teleport short distances.
Activation
Teleport self to target position.

Goes on a 3 second cooldown if damaged by another player, or when picked up.
75 Mana
15.0s CD
1100 Range

Situational Items

Items to consider depending on the game's state and the opposing team's composition.

Barrier Idol
Barrier Idol
3,750
Barrier Idol
Barrier Idol
Value: 3,750
Magic Armor, Stun & Debuff Resistance Modifier
Cast to shield allies in a magic-absorbing barrier.
Activation
Applies Barrier to targets in radius for 10 seconds. Non-hero units receive a shield with 2x the duration and magnitude.

Barrier cannot affect a unit more than once every 50 seconds.
50 Mana
60.0s CD
900 Radius
Passive Bonuses
+12 Health/s
+200 Max Health
Required Items
Shaman's Headdress
Shaman's Headdress
2,150g
Lifetube
Lifetube
850g
Null Stone
Null Stone
4,500
Null Stone
Null Stone
Value: 4,500
Periodically blocks single-target abilities.

When not on cooldown, negates a single targeted spell.
Activation
Transfers your spell negation ability to another ally hero for up to 15 seconds.
0 Mana
15.0s CD
800 Range
Passive Bonuses
+15 Attack Damage
+15 Strength
+15 Agility
+15 Intelligence
+6 Health/s
+50% Mana Regeneration
Required Items
Blessed Orb
Blessed Orb
2,100g
Sustainer
Sustainer
1,700g
Geometer's Bane
Geometer's Bane
5,000
Geometer's Bane
Geometer's Bane
Value: 5,000
Firebrand Modifier
Activate to dispel debuffs and create two illusions of yourself.
Activation
Dispels debuffs, disjoints projectiles, and spawns 2 illusions of yourself.

Illusions deal 33% damage, take 350% damage, and last 15 seconds.
50 Mana
60.0s CD
Passive Bonuses
+25 Attack Speed
+10 Strength
+26 Agility
+10 Intelligence
Required Items
Firebrand
Firebrand
2,200g
Blessed Orb
Blessed Orb
2,100g
Master's Legacy
Master's Legacy
6,500
Master's Legacy
Master's Legacy
Value: 6,500
Boosts the abilities of many heroes.
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Activation
Activate and target another ally hero to permanently boost their abilities with any Staff of the Master effects they may have (only if they have an ability that can be boosted).

This can only be done once and only on heroes who aren't already boosted. Losing the item will remove the boost from the ally and put the item on a 1 minute cooldown.
99999 Range
Passive Bonuses
+15 Strength
+15 Agility
+15 Intelligence
+200 Max Health
+150 Max Mana
Required Items
Staff of the Master
Staff of the Master
4,200g
Wingbow
Wingbow
5,900
Wingbow
Wingbow
Value: 5,900
Grants 150 Attack Range and 20% Evasion to ranged heroes.

Grants 75 Attack Range, 35% Evasion, unitwalking, and 25 Movespeed to melee heroes.
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Activation
1.0s CD
Passive Bonuses
+30 Attack Damage
+30 Attack Speed
+33 Agility
+20% Evasion
Required Items
Dancing Blade
Dancing Blade
3,000g
Faux Bow
Faux Bow
1,900g
Snake Bracelet
Snake Bracelet
1,000g
Behemoth's Heart
Behemoth's Heart
4,800
Behemoth's Heart
Behemoth's Heart
Value: 4,800
This item's Health Regeneration bonus does not stack with itself.
Adds high Health and Strength. Adds Health regen based on your max Health.
Passive Bonuses
+35 Strength
+350 Max Health
Required Items
Axe of the Malphai
Axe of the Malphai
3,200g
Beastheart
Beastheart
1,100g
Doom Bringer
Doom Bringer
5,600
Doom Bringer
Doom Bringer
Value: 5,600
This item cannot be dropped, sold, moved to stash or destroyed, and cannot enter the Flying Courier's inventory.

Each hero kill adds 1 charge to Doom Bringer, increasing its Bonus Attack Damage by 10 per charge, up to a maximum of 20 charges. Charges are not lost upon dropping the item.

This item will drop on death if killed by an enemy player.
300 Damage.
Drops upon wielder's death.
Cannot be destroyed.
Passive Bonuses
+300 Attack Damage
Required Items
Sword of the High
Sword of the High
3,400g
Slayer
Slayer
2,200g
Pegasus Boots
Pegasus Boots
4,000
Pegasus Boots
Pegasus Boots
Value: 4,000
Passive Bonuses
+125 Movement Speed
Required Items
Post Haste
Post Haste
2,000g

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