The Madman

The Madman

CarryCarry
physical
Difficulty:
No one knows for certain the identity of this masked and demented murderer. Some say he was confined for eons in the deepest pit of Hell, a villain so black at heart that even the Hellbourne treated him as a pariah, yet so deadly that they were forced to call upon him in their war with the Legion. Others say he is a man, just a man, but driven mad by the endless carnage he has witnessed.

Statistics

Attributes

Primary Attribute

Primary Attribute

Agility

Base Strength

Base Strength

18 +2.1

Base Agility

Base Agility

23 +2.8

Base Intelligence

Base Intelligence

16 +1.5
Attack

Attack Type

Attack Type

Melee

Attack Range

Attack Range

150 (Melee)

Attack Animation

Attack Animation

0.35/0.45
Vitality

Armor

Armor

3.22

Magic Armor

Magic Armor

5

Base Health Regen

Base Health Regen

2.44

Base Mana Regen

Base Mana Regen

0.81
Movement

Move Speed

Move Speed

300

Turn Rate

Turn Rate

630

Role Ratings

Carry
Carry
5/5
Mid
Mid
3/5
Jungle
Jungle
0/5
Offlane
Offlane
2/5
Solo Offlane
Solo Offlane
3/5
Hard Support
Hard Support
0/5
Soft Support
Soft Support
0/5

Abilities

Castable
QStalk
Stalk
Gain Stalk for 3.5 seconds, granting you Stealth with a 0.5 second fade time and +50 / 75 / 100 / 125% Movement Speed. While Stalk is active, you deal 90 / 100 / 110 / 120 Magic Damage to any enemy you pass through.
60 Mana
9.0s / 8.0s / 7.0s / 6.0s CD
Castable
WBarrel Roll
Barrel Roll
Quickly roll to target location and back, dealing 100 / 165 / 230 / 295 Magic Damage and slowing Movement Speed by -30 / -37 / -44 / -50% for 3.5 seconds to enemies passed through.
110 Mana
13.0s CD
Passive
Gash
Gash
Grants 5 / 6 / 7 / 8% bonus damage for 3 seconds when dealing non-DoT Damage.

Stacks up to 3 / 4 / 5 / 6 times on the same enemy.
Ultimate
RBerserk
Berserk
Gain 5 / 7 / 9% Movement Speed and 80 / 120 / 160 Attack Speed for 30 seconds.

Staff of the Master Delays your death for 4 seconds while active and refreshes your other spell cooldowns upon triggering. Death delay duration extends by 4 seconds for every kill you get.
70 / 100 / 130 Mana
55.0s CD

Popular Item Builds

WhaT_YoU_GoT's guide to carry Madman

Initial Buys

First set of items to buy after the game start to establish lane control and survivability.

Bottle (3/3)
Bottle (3/3)
650
Bottle (3/3)
Bottle (3/3)
Value: 650
Depletes upon use. Must be filled at the Well or by picking up Runes.
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Activation
Restores 135 Health and 80 Mana on self over 3 seconds. Dispels upon taking damage.
500.0s CD
Blood Chalice
Blood Chalice
625
Blood Chalice
Blood Chalice
Value: 625
Use to sacrifice 175 Health to gain 100 Mana.
Activation
On use, consumes 175 Health and grants 100 Mana.

Recovers the consumed health if an enemy hero dies within range in the next 15 seconds. If not used, an enemy death will, instead, charge the Blood Chalice.

If charged, using the chalice will consume the charge instead of health. Max of 1 charge.
0 Mana
25.0s CD
1000 Radius
Passive Bonuses
+3 Strength
+3 Intelligence
+-50% Mana Regeneration
Required Items
Scarab
Scarab
325g
Crushing Claws
Crushing Claws
150g
Mark of the Novice
Mark of the Novice
150g
Power Supply
Power Supply
540
Power Supply
Power Supply
Value: 540
A charge is gained every time a nearby enemy casts a spell. When activated, all charges are removed.
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Activation
Restores 10 Health and 15 Mana per charge. Maximum of 15 charges.
17.0s CD
Passive Bonuses
+3 Strength
+3 Agility
+3 Intelligence
Required Items
Mana Battery
Mana Battery
200g
Minor Totem
Minor Totem
50g
Minor Totem
Minor Totem
50g
Toxin Claws
Toxin Claws
270
Toxin Claws
Toxin Claws
Value: 270
Passively applies Poison to enemies you attack for 3 seconds. Poison only applies a 4% Movement Speed Slow and removes 3 Health from the target per second (after reduction from Magic Armor) when wielded by a ranged hero.

This effect propagates to illusions for 33% of the duration.

Does not refund any gold when sold.
Freeze Modifier
Adds Poison (HP removal over time) to your attacks.
Passive Bonuses
+4% Movement Speed
+3 Magic Armor
Protective Talisman
Protective Talisman
600
Protective Talisman
Protective Talisman
Value: 600
80% chance to block hero damage.Sustain Spell damage taken. 0.5 Mana Regen

Gives a 80% chance to block 20 Damage when attacked by a hero if wielder is a Melee Hero. Only 10 damage is blocked for Ranged Heroes.

The chance to block damage is 50% when attacked by non-hero targets.
Activation
20.0s CD
Passive Bonuses
+2 Armor
Required Items
Iron Buckler
Iron Buckler
225g
Guardian Ring
Guardian Ring
150g
Nihil Crystal
Nihil Crystal
200g
Steamboots
Steamboots
1,450
Steamboots
Steamboots
Value: 1,450
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
+10 Strength|Agility|Intelligence when changed
Activation
Cycle through attribute bonus.
Passive Bonuses
+20 Attack Speed
+60 Movement Speed
Required Items
Marchers
Marchers
500g
Gloves of the Swift
Gloves of the Swift
500g
Apprentice's Robe
Apprentice's Robe
450g
Runed Cleaver
Runed Cleaver
3,800
Runed Cleaver
Runed Cleaver
Value: 3,800
Melee heroes gain splash damage on attack. Ranged heroes do not benefit.
Activation
Destroys target tree or deals your Attack Damage to an enemy creep, gadget or ward.

Cooldown is set to 5 seconds if targeting a tree, gadget or ward.
15.0s CD
600 Range
Passive Bonuses
+50 Attack Damage
+6 Health/s
+50% Mana Regeneration
Required Items
Sustainer
Sustainer
1,700g
Warhammer
Warhammer
1,600g
Logger's Hatchet
Logger's Hatchet
150g
Whispering Helm
Whispering Helm
1,800
Whispering Helm
Whispering Helm
Value: 1,800
Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.
Activation
Dominates the target, taking control of it and switching its team permanently. You can only Dominate one unit at a time.

The unit gains a minimum Max Health of 700, 1 Mana Regeneration, bonus Damage equal to 15% of your own and bonus Movement Speed equal to 10% of your own.
25 Mana
120.0s CD
700 Range
Passive Bonuses
+5 Armor
+3 Health/s
Required Items
Helm of the Victim
Helm of the Victim
900g
Hungry Spirit
Hungry Spirit
900g

Core Items

Essential items crucial for the hero's performance and synergy within the team.

Shrunken Head
Shrunken Head
3,900
Shrunken Head
Shrunken Head
Value: 3,900
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Activation
Dispels debuffs and grants Magic Immunity to self for 7 seconds.
0 Mana
75.0s CD
Passive Bonuses
+24 Attack Damage
+10 Strength
Required Items
Warhammer
Warhammer
1,600g
Mighty Blade
Mighty Blade
1,000g
Oblivion Hammer
Oblivion Hammer
6,150
Oblivion Hammer
Oblivion Hammer
Value: 6,150
This item contains Bashing properties. Items and abilities with Bashing properties contain a shared cooldown time.
Bash Modifier
Grants a chance to Stun a target on attack. Cast to Stun an enemy.
Activation
On use, Stuns the target for 1.5 seconds. Cannot be used more than once every 30 seconds.

Cannot be used on a target that has been affected by Oblivion Hammer within the last 7 seconds.
75 Mana
2.0s CD
150 Range
Passive Bonuses
+50 Attack Damage
+15 Strength
+10 Health/s
+300 Max Health
Required Items
Brutalizer
Brutalizer
3,000g
Helm of the Black Legion
Helm of the Black Legion
2,175g
Nullfire Blade
Nullfire Blade
3,340
Nullfire Blade
Nullfire Blade
Value: 3,340
Burns the targets mana, dealing damage based on the mana burnt.

Can be upgraded 2 times. Level 2+ activation dispels buffs on enemy targets, while Level 3 activation can target self to dispel debuffs.
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.
Activation
Target an enemy unit to apply a Tapering 60% Movement Speed Slow to them for 4 seconds. Deals 800 True Damage to summoned units and instantly kills illusions.
14.0s CD
700 Range
Passive Bonuses
+5 Attack Speed
+3 Strength
+26 Agility
+3 Intelligence
Required Items
Quickblade
Quickblade
1,000g
Quickblade
Quickblade
1,000g
Soulscream Ring
Soulscream Ring
480g
Wingbow
Wingbow
5,900
Wingbow
Wingbow
Value: 5,900
Grants 150 Attack Range and 20% Evasion to ranged heroes.

Grants 75 Attack Range, 35% Evasion, unitwalking, and 25 Movespeed to melee heroes.
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Activation
1.0s CD
Passive Bonuses
+30 Attack Damage
+30 Attack Speed
+33 Agility
+20% Evasion
Required Items
Dancing Blade
Dancing Blade
3,000g
Faux Bow
Faux Bow
1,900g
Snake Bracelet
Snake Bracelet
1,000g
Symbol of Rage
Symbol of Rage
6,000
Symbol of Rage
Symbol of Rage
Value: 6,000
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Activation
Applies Symbolic Rage to self for 3.5 seconds.
0 Mana
50.0s CD
Passive Bonuses
+10 Attack Damage
+25 Strength
+5 Armor
+3 Health/s
Required Items
Axe of the Malphai
Axe of the Malphai
3,200g
Whispering Helm
Whispering Helm
1,800g
Hellflower
Hellflower
4,925
Hellflower
Hellflower
Value: 4,925
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Activation
Applies Hellflower to target for 5 seconds.
100 Mana
25.0s CD
900 Range
Passive Bonuses
+40 Attack Damage
+35 Attack Speed
+20 Intelligence
+100% Mana Regeneration
Required Items
Abyssal Flower
Abyssal Flower
3,150g
Arcana
Arcana
1,575g
Frostwolf's Skull
Frostwolf's Skull
5,100
Frostwolf's Skull
Frostwolf's Skull
Value: 5,100
Passively applies Freeze to target for 3 seconds when attacking or casting a single-target ability within 1500 range.

Freeze applies a 40% Movement Speed Slow if wielded by a melee hero, or a 20% Movement Speed Slow if wielded by a ranged hero.
Freeze Modifier
Attacks & single-target spells slow enemies.
Activation
Activate to spawn 2 Scouting Frost Wolves that seek out the nearest enemy heroes within radius, Sighting and Revealing them and applying a 20% Movement Speed Slow for 3 seconds.

After activating it this way, can activate again within the next 40 seconds to send Dire Frost Wolves to impact nearby enemy player-controlled units, dealing 100 Magic Damage and applying 50% Movement Speed Slow to enemies in radius for 4 seconds, applying a 1 second Root on initial impact.
25 Mana
40.0s CD
7000 Radius
Passive Bonuses
+15 Attack Damage
+26 Strength
+10 Agility
+10 Intelligence
+40% Movement Speed
Required Items
Icebrand
Icebrand
2,200g
Blessed Orb
Blessed Orb
2,100g

Situational Items

Items to consider depending on the game's state and the opposing team's composition.

Mock of Brilliance
Mock of Brilliance
4,800
Mock of Brilliance
Mock of Brilliance
Value: 4,800
Applies an aura to nearby enemies, dealing Magic Damage over time. Grants 15% Evasion.
Grants an aura that deals Magic Damage over time to nearby enemies & Evasion to the owner.
Activation
On use, turns off the aura.
1.0s CD
Passive Bonuses
+70 Attack Damage
+15% Evasion
Required Items
Sword of the High
Sword of the High
3,400g
Snake Bracelet
Snake Bracelet
1,000g
Null Stone
Null Stone
4,500
Null Stone
Null Stone
Value: 4,500
Periodically blocks single-target abilities.

When not on cooldown, negates a single targeted spell.
Activation
Transfers your spell negation ability to another ally hero for up to 15 seconds.
0 Mana
15.0s CD
800 Range
Passive Bonuses
+15 Attack Damage
+15 Strength
+15 Agility
+15 Intelligence
+6 Health/s
+50% Mana Regeneration
Required Items
Blessed Orb
Blessed Orb
2,100g
Sustainer
Sustainer
1,700g
Savage Mace
Savage Mace
4,800
Savage Mace
Savage Mace
Value: 4,800
Grants a 100% chance to gain True Strike, causing your attacks to always hit.

On attack, grants a 40% chance to deal 120 Bonus Physical Damage to target and Stun for 0.1 seconds.

This effect propagates to illusions for 33% of power but does not apply the Stun.
Grants a chance to Mini-Stun on attack.
Grants True Strike
Activation
0.0s CD
Passive Bonuses
+60 Attack Damage
+30 Attack Speed
Required Items
Slayer
Slayer
2,200g
Alacrity Band
Alacrity Band
1,200g
Halberd
Halberd
1,000g
Riftshards
Riftshards
3,325
Riftshards
Riftshards
Value: 3,325
On attack, grants a 25% chance to deal a 1.25 / 1.5 / 1.75 / 2x critical strike and 2.5 / 5 / 7.5 / 10% of the target's Max Health as bonus damage (except vs. Bosses).

After obtaining this item, the recipe may be re-purchased to upgrade it. Can be upgraded 3 times.
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.
Passive Bonuses
+40 Attack Damage
Required Items
Broadsword
Broadsword
1,200g
Broadsword
Broadsword
1,200g
Dreamcatcher
Dreamcatcher
2,700
Dreamcatcher
Dreamcatcher
Value: 2,700
When an enemy hero dies within 1000 radius of you, Dreamcatcher gains a charge.

Each use consumes 1 charge. This item does not get negated by Null Stone. While not at max charges, passively gains 1 charge every 3 minutes.
Charge with hero deaths. Use charges to heal or damage.
Activation
Target an ally (or self) to heal them for 300 Health over 10 seconds and increase their healing and regeneration by 50% for the duration. Taking damage from enemies except for Lane Creeps reduces the effectiveness of the state by 60%.

Target an enemy to deal 300 Magic Damage over 10 seconds and reduce their healing by 75% for the duration.
0 Mana
8.0s CD
1000 Range
Passive Bonuses
+5 Strength
+5 Agility
+5 Intelligence
+20 Movement Speed
+250 Max Health
Required Items
Soultrap
Soultrap
800g
Beastheart
Beastheart
1,100g
Wind Whistle
Wind Whistle
200g
Dawnbringer
Dawnbringer
6,600
Dawnbringer
Dawnbringer
Value: 6,600
Passively applies a 30% Movement Speed Slow on attack for 3 seconds. Only slows by 15% when wielded by ranged heroes.

Searing: Non-DoT Damage dealt applies a stacking 20 Magic Damage per second for 3 seconds (max of 2 stacks).

This item contains a Freeze Modifier, a Magic Lifesteal Modifier, and a Searing Modifier, neither of which stack.

This item's Movement Speed bonus does not stack with itself or items it builds into.
15% non-DoT Magic Lifesteal (5% vs. non-hero units)
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Passive Bonuses
+15 Attack Damage
+25 Attack Speed
+20 Strength
+20 Agility
+20 Intelligence
+3 Mana/s
+30% Movement Speed
+15% Lifesteal
Required Items
Firebrand
Firebrand
2,200g
Icebrand
Icebrand
2,200g
Lightbrand
Lightbrand
2,200g
Harkon's Blade
Harkon's Blade
4,775
Harkon's Blade
Harkon's Blade
Value: 4,775
While active: changes Attack Damage type to Magic at the cost of 50 mana per attack. Attacks also apply Harkon's Blade to the target for 5 seconds.
When active, transforms your attacks into Magic Damage.
Passive Bonuses
+20 Attack Damage
+15 Attack Speed
+35 Intelligence
+25% Mana Regeneration
Required Items
Acolyte's Staff
Acolyte's Staff
2,600g
Arcana
Arcana
1,575g
Pegasus Boots
Pegasus Boots
4,000
Pegasus Boots
Pegasus Boots
Value: 4,000
Passive Bonuses
+125 Movement Speed
Required Items
Post Haste
Post Haste
2,000g

មគ្គុទ្ទេសក៍ The Madman