The creature known as Riptide was the finest captain of the Legion's Armada, and any who questioned her ability due to gender would find it hard to continue their insults with a slit throat. Her ship, The Mermaid's Wrath, was sailing upon calm waters when the sea began to swirl and churn. The Maw was hungry. The Mermaid's Wrath and her entire crew were lost to the whirlpool, and as soon as the top castle disappeared the waters returned to serenity. But below the surface, these fine sailors and their captain were just beginning the endless torture of The Maw. Their lungs were filled with its icy waters, which had a terrible, undeniable consciousness, and their bodies were broken, battered, and reformed in the undertow. When the Second Corruption occurred and all of Newerth shook, The Maw released Riptide to serve as a protector of the deep, imbued with additional strength whenever she feels the cold comfort of water, and to deliver the most skilled warriors of Newerth back to the abyss. If the shape-shifting Riptide is any indication of what will become of them, it is best for everyone to stay out of the river.
Statistics
Attributes
Primary Attribute
Agility
Base Strength
18 +2
Base Agility
22 +2
Base Intelligence
15 +2
Attack
Attack Type
Melee
Attack Range
150 (Melee)
Attack Animation
0.50/0.50
Vitality
Armor
3.08
Magic Armor
5
Base Health Regen
2.44
Base Mana Regen
0.76
Movement
Move Speed
290
Turn Rate
720
Role Ratings
Carry
4/5
Mid
5/5
Jungle
0/5
Offlane
2/5
Solo Offlane
0/5
Hard Support
0/5
Soft Support
0/5
Abilities
Castable
Q
Watery Grave
Drench an enemy unit with a blast of water, dealing 100 / 175 / 250 / 325 Magic Damage and Slowing their Movement Speed by 50% and Attack Speed by 20% for 2 / 2.5 / 3 / 3.5 seconds.
Staff of the Master: Bounces 2 times.
75 / 90 / 105 / 120 Mana
16.0s / 14.0s / 12.0s / 10.0s CD
Castable
W
Undertow
Turn into a tidal wave and travel to target location. You are invulnerable during the effect.
Upon reaching the target, Undertow creates a huge puddle of water for 6 seconds, and deals 40 / 60 / 80 / 100 Magic Damage and applies a 1.5 / 2 / 2.5 / 3 second Silence to enemies within radius.
75 Mana
15.0s / 13.0s / 11.0s / 9.0s CD
Castable
E
In My Element
Gain the following buffs while on water: - Agility: 20 / 30 / 40 / 50 - Movement Speed: 15 / 30 / 45 / 60 - Unitwalking.
Upon use, spawn a permanent puddle of water with Clearvision at your feet. Can only have 1 permanent puddle at a time.
Staff of the Masters: Generate a shield at a pace of 20 Health per second, up to 340, while standing in the water. While you have this shield, you are considered to be in water.
20 Mana
20.0s CD
Ultimate
R
Perfect Storm
Call down the Perfect Storm, covering the Map in water for 30 seconds, allowing you to receive all the "In My Element" buffs, and become Hidden from the minimap to enemies as long there aren't any visible enemy heroes within 2000 radius.
In addition, all allied heroes within 1200 radius receive Bonus Damage equal to 15 / 25 / 35% of your Agility and 20 / 30 / 40 Movement Speed during the effect. If you die, the Perfect Storm ends early.