Hellbringer

Hellbringer

MidMid
Soft SupportSoft Support
magicmuc
Difficulty:
During the war against the Beasts, many humans became experts in summoning daemons to fight alongside the Legion. Some became addicted to this unholy act, and even when the Hellbourne turned against their masters, continued to invoke the dark rituals. One such warlock is known only as Hellbringer, now a captain in the Hellbourne army and perhaps the most despised man on Newerth.

Statistics

Attributes

Primary Attribute

Primary Attribute

Intelligence

Base Strength

Base Strength

17 +2.2

Base Agility

Base Agility

12 +1.4

Base Intelligence

Base Intelligence

20 +2.8
Attack

Attack Type

Attack Type

Ranged

Attack Range

Attack Range

550 (Ranged)

Attack Animation

Attack Animation

0.35/0.85
Vitality

Armor

Armor

1.68

Magic Armor

Magic Armor

5

Base Health Regen

Base Health Regen

1.61

Base Mana Regen

Base Mana Regen

1.01
Movement

Move Speed

Move Speed

295

Turn Rate

Turn Rate

630

Role Ratings

Carry
Carry
1/5
Mid
Mid
5/5
Jungle
Jungle
0/5
Offlane
Offlane
2/5
Solo Offlane
Solo Offlane
0/5
Hard Support
Hard Support
3/5
Soft Support
Soft Support
4/5

Abilities

Castable
QDemon Strike
Demon Strike
Summon a demon in a targeted vector that will deal 80 / 120 / 120 / 160 Magic Damage and apply a 1 second Fear to enemies after a short delay.

Charges refresh every 15 seconds. Max of 1 / 1 / 2 / 2 charges.
100 Mana
1.0s CD
Castable
WDemonic Wave
Demonic Wave
Send a disease ridden wave that deals 150 / 210 / 280 / 360 Magic Damage over 5 / 6 / 7 / 8 seconds.
100 / 120 / 140 / 160 Mana
15.0s CD
Castable
EEvil Presence
Evil Presence
Send your minion to do your bidding at target location, applying a 25% Movement Speed Slow for 5 seconds to enemies within radius. Affected enemies also receive -1 / 2 / 3 / 4 Magic Armor and heal Hellbringer for 15 / 20 / 25 / 30% of Damage they receive for 5 / 6 / 7 / 8 seconds.

The demon passively heals Hellbringer for 4 / 8 / 12 / 16% of all damage dealt while it is alive.
65 / 80 / 95 / 110 Mana
11.0s CD
Ultimate
RSummon Malphas
Summon Malphas
Summon a large demon at target location, dealing 100 Magic Damage and another 50 / 100 / 150 Magic Damage over 3 seconds and applying a 1 second Stun to all enemies in the area.

Malphas deals 20 / 40 / 60 Superior Magic Damage per second to enemies in a 225 radius around him, has 20 / 40 / 60 bonus Attack Speed and deals 25% more damage to buildings.

Staff of the Master: A second instance of this ability occurs at the target destination 0.25 seconds after the initial spellcast, spawning a second Malphas. Reduces Malphas Max Health and Attack Damage by 25%.
200 / 300 / 400 Mana
160.0s / 140.0s / 120.0s CD

Popular Item Builds

WhaT_YoU_GoT's guide to mid Hellbringer

Initial Buys

First set of items to buy after the game start to establish lane control and survivability.

Steamboots
Steamboots
1,450
Steamboots
Steamboots
Value: 1,450
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.
+10 Strength|Agility|Intelligence when changed
Activation
Cycle through attribute bonus.
Passive Bonuses
+20 Attack Speed
+60 Movement Speed
Required Items
Marchers
Marchers
500g
Gloves of the Swift
Gloves of the Swift
500g
Apprentice's Robe
Apprentice's Robe
450g
Bottle (3/3)
Bottle (3/3)
650
Bottle (3/3)
Bottle (3/3)
Value: 650
Depletes upon use. Must be filled at the Well or by picking up Runes.
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Activation
Restores 135 Health and 80 Mana on self over 3 seconds. Dispels upon taking damage.
500.0s CD
Blood Chalice
Blood Chalice
625
Blood Chalice
Blood Chalice
Value: 625
Use to sacrifice 175 Health to gain 100 Mana.
Activation
On use, consumes 175 Health and grants 100 Mana.

Recovers the consumed health if an enemy hero dies within range in the next 15 seconds. If not used, an enemy death will, instead, charge the Blood Chalice.

If charged, using the chalice will consume the charge instead of health. Max of 1 charge.
0 Mana
25.0s CD
1000 Radius
Passive Bonuses
+3 Strength
+3 Intelligence
+-50% Mana Regeneration
Required Items
Scarab
Scarab
325g
Crushing Claws
Crushing Claws
150g
Mark of the Novice
Mark of the Novice
150g
Power Supply
Power Supply
540
Power Supply
Power Supply
Value: 540
A charge is gained every time a nearby enemy casts a spell. When activated, all charges are removed.
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Activation
Restores 10 Health and 15 Mana per charge. Maximum of 15 charges.
17.0s CD
Passive Bonuses
+3 Strength
+3 Agility
+3 Intelligence
Required Items
Mana Battery
Mana Battery
200g
Minor Totem
Minor Totem
50g
Minor Totem
Minor Totem
50g
Protective Talisman
Protective Talisman
600
Protective Talisman
Protective Talisman
Value: 600
80% chance to block hero damage.Sustain Spell damage taken. 0.5 Mana Regen

Gives a 80% chance to block 20 Damage when attacked by a hero if wielder is a Melee Hero. Only 10 damage is blocked for Ranged Heroes.

The chance to block damage is 50% when attacked by non-hero targets.
Activation
20.0s CD
Passive Bonuses
+2 Armor
Required Items
Iron Buckler
Iron Buckler
225g
Guardian Ring
Guardian Ring
150g
Nihil Crystal
Nihil Crystal
200g
Mystic Vestments
Mystic Vestments
600
Mystic Vestments
Mystic Vestments
Value: 600
Passive Bonuses
+5 Magic Armor

Core Items

Essential items crucial for the hero's performance and synergy within the team.

Master's Legacy
Master's Legacy
6,500
Master's Legacy
Master's Legacy
Value: 6,500
Boosts the abilities of many heroes.
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Activation
Activate and target another ally hero to permanently boost their abilities with any Staff of the Master effects they may have (only if they have an ability that can be boosted).

This can only be done once and only on heroes who aren't already boosted. Losing the item will remove the boost from the ally and put the item on a 1 minute cooldown.
99999 Range
Passive Bonuses
+15 Strength
+15 Agility
+15 Intelligence
+200 Max Health
+150 Max Mana
Required Items
Staff of the Master
Staff of the Master
4,200g
Restoration Stone
Restoration Stone
5,150
Restoration Stone
Restoration Stone
Value: 5,150
Cannot be dropped (but can be sold).
Upon activation, resets the cooldown of all abilities and items.
Activation
Resets the cooldown of all abilities and items of your owned units.

The cooldown of Restoration Stone is based on the amount of cooldown reset + 30 seconds and a maximum of 210 seconds.
375 Mana
210.0s CD
Passive Bonuses
+20 Attack Damage
+15 Attack Speed
+10 Intelligence
+5 Health/s
+100% Mana Regeneration
Required Items
Sustainer
Sustainer
1,700g
Arcana
Arcana
1,575g
Kuldra's Sheepstick
Kuldra's Sheepstick
5,425
Kuldra's Sheepstick
Kuldra's Sheepstick
Value: 5,425
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Activation
Applies Transfigured to target for 3.5 seconds. Instantly kills enemy illusions and dispels stealth.

Purging Kuldra's Sheepstick's debuff will result in reducing its current duration by 80% and making that state unpurgeable.
100 Mana
30.0s CD
600 Range
Passive Bonuses
+50 Intelligence
+100% Mana Regeneration
Required Items
Acolyte's Staff
Acolyte's Staff
2,600g
Luminous Prism
Luminous Prism
1,500g
Perpetual Cogwheel
Perpetual Cogwheel
1,325g
Grimoire of Power
Grimoire of Power
5,400
Grimoire of Power
Grimoire of Power
Value: 5,400
This item contains a Searing Modifier, Magic Lifesteal Modifier and Ability Cooldown Reduction Modifier, none of which stack.

Searing: Non-DoT Damage dealt applies 30 Magic Damage per second for 3 seconds.
25% non-DoT Magic Lifesteal (7% vs. non-hero units)
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Activation
Activate to grant an extra 50% Magic Lifesteal to self for 5 seconds.
100 Mana
50.0s CD
Passive Bonuses
+10 Strength
+10 Agility
+30 Intelligence
+4 Mana/s
+0% Mana Regeneration
+150 Max Mana
Required Items
Lightbrand
Lightbrand
2,200g
Blessed Orb
Blessed Orb
2,100g
Temporal Beads
Temporal Beads
1,100g
Shrunken Head
Shrunken Head
3,900
Shrunken Head
Shrunken Head
Value: 3,900
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Activation
Dispels debuffs and grants Magic Immunity to self for 7 seconds.
0 Mana
75.0s CD
Passive Bonuses
+24 Attack Damage
+10 Strength
Required Items
Warhammer
Warhammer
1,600g
Mighty Blade
Mighty Blade
1,000g
Pegasus Boots
Pegasus Boots
4,000
Pegasus Boots
Pegasus Boots
Value: 4,000
Passive Bonuses
+125 Movement Speed
Required Items
Post Haste
Post Haste
2,000g

Situational Items

Items to consider depending on the game's state and the opposing team's composition.

Null Stone
Null Stone
4,500
Null Stone
Null Stone
Value: 4,500
Periodically blocks single-target abilities.

When not on cooldown, negates a single targeted spell.
Activation
Transfers your spell negation ability to another ally hero for up to 15 seconds.
0 Mana
15.0s CD
800 Range
Passive Bonuses
+15 Attack Damage
+15 Strength
+15 Agility
+15 Intelligence
+6 Health/s
+50% Mana Regeneration
Required Items
Blessed Orb
Blessed Orb
2,100g
Sustainer
Sustainer
1,700g
Barrier Idol
Barrier Idol
3,750
Barrier Idol
Barrier Idol
Value: 3,750
Magic Armor, Stun & Debuff Resistance Modifier
Cast to shield allies in a magic-absorbing barrier.
Activation
Applies Barrier to targets in radius for 10 seconds. Non-hero units receive a shield with 2x the duration and magnitude.

Barrier cannot affect a unit more than once every 50 seconds.
50 Mana
60.0s CD
900 Radius
Passive Bonuses
+12 Health/s
+200 Max Health
Required Items
Shaman's Headdress
Shaman's Headdress
2,150g
Lifetube
Lifetube
850g
Tablet of Command
Tablet of Command
1,775
Tablet of Command
Tablet of Command
Value: 1,775
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Activation
Pushes target player-controlled unit 500 units in the direction it is facing. Interrupts channeling.

Cannot be cast on immobilized or restrained targets. Destroys trees within 100 radius of the target while it is being pushed.
50 Mana
18.0s CD
800 Range
Passive Bonuses
+10 Attack Damage
+12 Intelligence
+3 Armor
Required Items
Neophyte's Book
Neophyte's Book
1,000g
Guardian Ring
Guardian Ring
150g
Portal Key
Portal Key
2,250
Portal Key
Portal Key
Value: 2,250
Grants the ability to teleport short distances.
Activation
Teleport self to target position.

Goes on a 3 second cooldown if damaged by another player, or when picked up.
75 Mana
15.0s CD
1100 Range
Frostfield Plate
Frostfield Plate
4,615
Frostfield Plate
Frostfield Plate
Value: 4,615
Gain 3 mana per Enemy unit killed.

Grants an aura to reduce enemy Attack Speed.
Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.
Activation
Releases an expanding ring of ice that deals 200 Magic Damage to enemies in radius and applies Frostfield for 4 seconds.

Grants 800 day and night Clearvision around self on cast for 2 seconds.
100 Mana
30.0s CD
750 Radius
Passive Bonuses
+3 Strength
+3 Agility
+35 Intelligence
+14 Armor
Required Items
Acolyte's Staff
Acolyte's Staff
2,600g
Platemail
Platemail
1,400g
Amulet of Exile
Amulet of Exile
480g
Void Talisman
Void Talisman
1,600
Void Talisman
Void Talisman
Value: 1,600
Activation Modifier
Grants physical immunity but Disarms yourself.
Activation
Applies Void Talisman to self for 4 seconds.
0 Mana
25.0s CD
Passive Bonuses
+5 Strength
+5 Agility
+5 Intelligence
Required Items
Major Totem
Major Totem
540g
Nome's Wisdom
Nome's Wisdom
2,000
Nome's Wisdom
Nome's Wisdom
Value: 2,000
Applies an aura to all nearby allies. This aura does not stack with itself or items it builds into.
Magic Armor Modifier
Grants a mana regen and healing aura.
Passive Bonuses
+10 Attack Damage
+2 Armor
+0% Mana Regeneration
Required Items
Ring of the Teacher
Ring of the Teacher
475g
Manatube
Manatube
850g
Mystic Vestments
Mystic Vestments
600g

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