Puppet Master

Puppet Master

CarryCarry
ccphysical
Difficulty:
Although all the daemons of the Hellbourne ranks are terrifying, few deserve to be called "creepy." Yet that is the best word for the Puppet Master, whose smirks and gibbers and cackles of glee bespeak not just the specter of death, but something worse. His puppets are offenses to life -- either false things imbued with stolen life, or living things twisted to his will.

Statistics

Attributes

Primary Attribute

Primary Attribute

Intelligence

Base Strength

Base Strength

18 +1.9

Base Agility

Base Agility

20 +2

Base Intelligence

Base Intelligence

21 +3.1
Attack

Attack Type

Attack Type

Ranged

Attack Range

Attack Range

575 (Ranged)

Attack Animation

Attack Animation

0.40/0.97
Vitality

Armor

Armor

2.80

Magic Armor

Magic Armor

5

Base Health Regen

Base Health Regen

1.69

Base Mana Regen

Base Mana Regen

1.06
Movement

Move Speed

Move Speed

295

Turn Rate

Turn Rate

720

Role Ratings

Carry
Carry
5/5
Mid
Mid
3/5
Jungle
Jungle
0/5
Offlane
Offlane
3/5
Solo Offlane
Solo Offlane
0/5
Hard Support
Hard Support
0/5
Soft Support
Soft Support
1/5

Abilities

Castable
QPuppeteer's Hold
Puppeteer's Hold
Tie up an enemy unit with your puppet strings, applying a 2.6 / 3.3 / 3.9 / 4.5 second Bind with a 80 / 100 / 120 / 140 Pull Force. If the target moves away from the center they will be pulled back.
100 / 115 / 130 / 145 Mana
14.0s CD
Castable
WPuppet Show
Puppet Show
Force an enemy unit to attack any nearby unit for 2 / 2.5 / 3 / 3.5 seconds.

Will prioritize enemy heroes and units first as targets of the attack. Puppet Show remains active even after the initial force-attacked target dies.
115 / 130 / 145 / 160 Mana
20.0s CD
Passive
Whiplash
Whiplash
Grants every 4th Attack a 1.5 / 1.75 / 2 / 2.25x Critical Strike with 25 / 50 / 75 / 100% Splash Damage.

Not attacking for 12 / 10 / 8 / 6 seconds removes 1 charge on the skill, reducing the number of attacks to proc the next Whiplash instance.
Ultimate
RVoodoo Puppet
Voodoo Puppet
Grants 15 / 30 / 45 Attack Speed.

Target an enemy unit to spawn an attackable 500 / 750 / 1000 Health Puppet linked to them with a leash range of 1500. The Puppet deals Magic Damage to the target equal to 110 / 120 / 130% of the incoming damage.

All Debuffs and Stuns applied to the Puppet are transferred to the linked target. Upon reaching 0 HP, Voodoo Puppet persists for another 1.5 / 2.25 / 3 seconds.

Staff of the Master increases the Magic Damage taken to 130 / 155 / 180%. Leash range increased to 2000 units.
150 / 200 / 250 Mana
120.0s / 110.0s / 100.0s CD

Popular Item Builds

WhaT_YoU_GoT's guide to carry Puppet Master

Initial Buys

First set of items to buy after the game start to establish lane control and survivability.

Ghost Marchers
Ghost Marchers
1 500
Ghost Marchers
Ghost Marchers
Value: 1 500
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Activation
Applies Phased to self for 3.5 seconds, granting +20% Movement Speed for Melee units (+15% Movement Speed for Ranged units).
9.0s CD
Passive Bonuses
+22 Attack Damage
+60 Movement Speed
Required Items
Marchers
Marchers
500g
Punchdagger
Punchdagger
500g
Punchdagger
Punchdagger
500g
Power Supply
Power Supply
540
Power Supply
Power Supply
Value: 540
A charge is gained every time a nearby enemy casts a spell. When activated, all charges are removed.
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Activation
Restores 10 Health and 15 Mana per charge. Maximum of 15 charges.
17.0s CD
Passive Bonuses
+3 Strength
+3 Agility
+3 Intelligence
Required Items
Mana Battery
Mana Battery
200g
Minor Totem
Minor Totem
50g
Minor Totem
Minor Totem
50g
Madfred's Brass Knuckles
Madfred's Brass Knuckles
1 240
Madfred's Brass Knuckles
Madfred's Brass Knuckles
Value: 1 240
Collects a charge for every hero kill or assist that you get, permanently gaining 4 bonus Attack Damage per charge, up to a max of 5 charges.

At max charges, also grants 15 Bonus Movement Speed.
Collects damage for hero kills and assists.
Passive Bonuses
+10 Attack Damage
+5 Attack Speed
+3 Strength
+6 Agility
+3 Intelligence
+4 Movement Speed
Required Items
Punchdagger
Punchdagger
500g
Soulscream Ring
Soulscream Ring
480g
Wind Whistle
Wind Whistle
200
Wind Whistle
Wind Whistle
Value: 200
Movement Speed bonus from this item does not stack with itself.
15 Movement Speed
Passive Bonuses
+15 Movement Speed
Elder Parasite
Elder Parasite
2 200
Elder Parasite
Elder Parasite
Value: 2 200
This item contains a Lifesteal Modifier which does not stack.
Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.
Activation
Applies Crazed to self for 9 seconds.
25 Mana
30.0s CD
Passive Bonuses
+5 Attack Damage
+15 Attack Speed
Required Items
Hungry Spirit
Hungry Spirit
900g
Gloves of the Swift
Gloves of the Swift
500g
Mystic Vestments
Mystic Vestments
600
Mystic Vestments
Mystic Vestments
Value: 600
Passive Bonuses
+5 Magic Armor

Core Items

Essential items crucial for the hero's performance and synergy within the team.

Genjuro
Genjuro
6 200
Genjuro
Genjuro
Value: 6 200
Consumes a charge on use. Gains a charge every 16 seconds unless in use, up to 2 charges.

Cannot be dropped (but can be sold).
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Activation
Applies Master Assassin's Stealth to self for 11 seconds.
50 Mana
16.0s CD
Passive Bonuses
+30 Attack Damage
+10 Attack Speed
+30 Agility
Required Items
Assassin's Shroud
Assassin's Shroud
3 200g
Dancing Blade
Dancing Blade
3 000g
Shrunken Head
Shrunken Head
3 900
Shrunken Head
Shrunken Head
Value: 3 900
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Activation
Dispels debuffs and grants Magic Immunity to self for 7 seconds.
0 Mana
75.0s CD
Passive Bonuses
+24 Attack Damage
+10 Strength
Required Items
Warhammer
Warhammer
1 600g
Mighty Blade
Mighty Blade
1 000g
Portal Key
Portal Key
2 250
Portal Key
Portal Key
Value: 2 250
Grants the ability to teleport short distances.
Activation
Teleport self to target position.

Goes on a 3 second cooldown if damaged by another player, or when picked up.
75 Mana
15.0s CD
1100 Range
Hellflower
Hellflower
4 925
Hellflower
Hellflower
Value: 4 925
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Activation
Applies Hellflower to target for 5 seconds.
100 Mana
25.0s CD
900 Range
Passive Bonuses
+40 Attack Damage
+35 Attack Speed
+20 Intelligence
+100% Mana Regeneration
Required Items
Abyssal Flower
Abyssal Flower
3 150g
Arcana
Arcana
1 575g
Symbol of Rage
Symbol of Rage
6 000
Symbol of Rage
Symbol of Rage
Value: 6 000
Lifesteal Modifier
Use to temporarily grant massive lifesteal.
Activation
Applies Symbolic Rage to self for 3.5 seconds.
0 Mana
50.0s CD
Passive Bonuses
+10 Attack Damage
+25 Strength
+5 Armor
+3 Health/s
Required Items
Axe of the Malphai
Axe of the Malphai
3 200g
Whispering Helm
Whispering Helm
1 800g
Wingbow
Wingbow
5 900
Wingbow
Wingbow
Value: 5 900
Grants 150 Attack Range and 20% Evasion to ranged heroes.

Grants 75 Attack Range, 35% Evasion, unitwalking, and 25 Movespeed to melee heroes.
Grants high agility, Evasion, and a different effect if Melee or Ranged.
Activation
1.0s CD
Passive Bonuses
+30 Attack Damage
+30 Attack Speed
+33 Agility
+20% Evasion
Required Items
Dancing Blade
Dancing Blade
3 000g
Faux Bow
Faux Bow
1 900g
Snake Bracelet
Snake Bracelet
1 000g
Restoration Stone
Restoration Stone
5 150
Restoration Stone
Restoration Stone
Value: 5 150
Cannot be dropped (but can be sold).
Upon activation, resets the cooldown of all abilities and items.
Activation
Resets the cooldown of all abilities and items of your owned units.

The cooldown of Restoration Stone is based on the amount of cooldown reset + 30 seconds and a maximum of 210 seconds.
375 Mana
210.0s CD
Passive Bonuses
+20 Attack Damage
+15 Attack Speed
+10 Intelligence
+5 Health/s
+100% Mana Regeneration
Required Items
Sustainer
Sustainer
1 700g
Arcana
Arcana
1 575g

Situational Items

Items to consider depending on the game's state and the opposing team's composition.

Alchemist's Bones
Alchemist's Bones
1 950
Alchemist's Bones
Alchemist's Bones
Value: 1 950
Consumes a charge when used. Gains a charge when bought and every 120 seconds (2 minutes). Maximum of 2 charges. Cannot be dropped & can only own 1 of this item.
Kills the target creep and gives bonus gold.
Activation
Kills target enemy creep. Grants 190 Gold from the kill, while experience earned from the kill is multiplied by 2.
0 Mana
0.0s CD
600 Range
Passive Bonuses
+30 Attack Speed
Required Items
Alacrity Band
Alacrity Band
1 200g
Null Stone
Null Stone
4 500
Null Stone
Null Stone
Value: 4 500
Periodically blocks single-target abilities.

When not on cooldown, negates a single targeted spell.
Activation
Transfers your spell negation ability to another ally hero for up to 15 seconds.
0 Mana
15.0s CD
800 Range
Passive Bonuses
+15 Attack Damage
+15 Strength
+15 Agility
+15 Intelligence
+6 Health/s
+50% Mana Regeneration
Required Items
Blessed Orb
Blessed Orb
2 100g
Sustainer
Sustainer
1 700g
Geometer's Bane
Geometer's Bane
5 000
Geometer's Bane
Geometer's Bane
Value: 5 000
Firebrand Modifier
Activate to dispel debuffs and create two illusions of yourself.
Activation
Dispels debuffs, disjoints projectiles, and spawns 2 illusions of yourself.

Illusions deal 33% damage, take 350% damage, and last 15 seconds.
50 Mana
60.0s CD
Passive Bonuses
+25 Attack Speed
+10 Strength
+26 Agility
+10 Intelligence
Required Items
Firebrand
Firebrand
2 200g
Blessed Orb
Blessed Orb
2 100g
Savage Mace
Savage Mace
4 800
Savage Mace
Savage Mace
Value: 4 800
Grants a 100% chance to gain True Strike, causing your attacks to always hit.

On attack, grants a 40% chance to deal 120 Bonus Physical Damage to target and Stun for 0.1 seconds.

This effect propagates to illusions for 33% of power but does not apply the Stun.
Grants a chance to Mini-Stun on attack.
Grants True Strike
Activation
0.0s CD
Passive Bonuses
+60 Attack Damage
+30 Attack Speed
Required Items
Slayer
Slayer
2 200g
Alacrity Band
Alacrity Band
1 200g
Halberd
Halberd
1 000g
Daemonic Breastplate
Daemonic Breastplate
5 200
Daemonic Breastplate
Daemonic Breastplate
Value: 5 200
Applies a positive armor aura to nearby allied units and structures and a negative armor aura to nearby enemy units and structures.

Power of the aura can be swapped on use.
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Activation
Currently in Enemy Mode

On use, swaps between Ally or Enemy mode.

In Ally mode, passively grants:
Allies: +7 Armor/25 Attack Speed
Enemies: -3 Armor

In Enemy mode, passively grants:
Allies: +3 Armor/25 Attack Speed
Enemies: -7 Armor
1.0s CD
Passive Bonuses
+30 Attack Speed
+10 Armor
Required Items
Sol's Bulwark
Sol's Bulwark
1 500g
Warpcleft
Warpcleft
1 800g
Platemail
Platemail
1 400g
Harkon's Blade
Harkon's Blade
4 775
Harkon's Blade
Harkon's Blade
Value: 4 775
While active: changes Attack Damage type to Magic at the cost of 50 mana per attack. Attacks also apply Harkon's Blade to the target for 5 seconds.
When active, transforms your attacks into Magic Damage.
Passive Bonuses
+20 Attack Damage
+15 Attack Speed
+35 Intelligence
+25% Mana Regeneration
Required Items
Acolyte's Staff
Acolyte's Staff
2 600g
Arcana
Arcana
1 575g
Pegasus Boots
Pegasus Boots
4 000
Pegasus Boots
Pegasus Boots
Value: 4 000
Passive Bonuses
+125 Movement Speed
Required Items
Post Haste
Post Haste
2 000g

Guides Puppet Master