Soul Reaper

Soul Reaper

CarryCarry
MidMid
OfflaneOfflane
protectivemagic
Difficulty:
The Soul Reaper is born in the depths of Hell itself and has risen to the surface on a mission to capture the souls of Newerth. With the authority to instantly judge those he comes in contact with, even the strongest of the Legion wither when he approaches.

Statistics

Attributes

Primary Attribute

Primary Attribute

Intelligence

Base Strength

Base Strength

20 +2

Base Agility

Base Agility

16 +1.7

Base Intelligence

Base Intelligence

22 +2.5
Attack

Attack Type

Attack Type

Ranged

Attack Range

Attack Range

525 (Ranged)

Attack Animation

Attack Animation

0.40/0.60
Vitality

Armor

Armor

3.00

Magic Armor

Magic Armor

5

Base Health Regen

Base Health Regen

1.85

Base Mana Regen

Base Mana Regen

1.11
Movement

Move Speed

Move Speed

305

Turn Rate

Turn Rate

630

Role Ratings

Carry
Carry
5/5
Mid
Mid
5/5
Jungle
Jungle
0/5
Offlane
Offlane
4/5
Solo Offlane
Solo Offlane
0/5
Hard Support
Hard Support
0/5
Soft Support
Soft Support
0/5

Abilities

Castable
QJudgment
Judgment
Release a soul at every nearby unit. Souls deal 75 / 150 / 225 / 300 Magic Damage to enemies while allies are healed for 60 / 85 / 110 / 135.

Staff of the Master: Increases damage dealt by 10% of target's current Health and healing done by 5% of target's missing health.
100 / 120 / 140 / 160 Mana
9.0s / 8.0s / 7.0s / 6.0s CD
Castable
WWithering Presence
Withering Presence
Slowly deplete enemies' life totals around you, causing them to lose .4 / .6 / .8 / 1% of their max Health per second.

Activate to double the health loss effect and slow enemies by 4 / 6 / 8 / 10% for the duration but halve the range for 10 seconds.
20.0s CD
Castable
EInhuman Nature
Inhuman Nature
Stores up to 10 charges when nearby units are killed by you or your allies.

Target yourself or an allied hero to consume all charges and restore mana equal to 10 / 20 / 30 / 40 per charge to the target.

You may autocast this ability to always consume all charges on yourself.
0 Mana
0.0s CD
Ultimate
RDemonic Execution
Demonic Execution
Carry out a demonic execution against an enemy unit, stunning them for 1.5 seconds and dealing 40 / 65 / 90% of the target's missing Health as Magic Damage.
150 / 300 / 450 Mana
100.0s / 85.0s / 70.0s CD

Popular Item Builds

WhaT_YoU_GoT's guide to core Soul Reaper

Initial Buys

First set of items to buy after the game start to establish lane control and survivability.

Ghost Marchers
Ghost Marchers
1,500
Ghost Marchers
Ghost Marchers
Value: 1,500
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Activation
Applies Phased to self for 3.5 seconds, granting +20% Movement Speed for Melee units (+15% Movement Speed for Ranged units).
9.0s CD
Passive Bonuses
+22 Attack Damage
+60 Movement Speed
Required Items
Marchers
Marchers
500g
Punchdagger
Punchdagger
500g
Punchdagger
Punchdagger
500g
Bottle (3/3)
Bottle (3/3)
650
Bottle (3/3)
Bottle (3/3)
Value: 650
Depletes upon use. Must be filled at the Well or by picking up Runes.
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Activation
Restores 135 Health and 80 Mana on self over 3 seconds. Dispels upon taking damage.
500.0s CD
Blood Chalice
Blood Chalice
625
Blood Chalice
Blood Chalice
Value: 625
Use to sacrifice 175 Health to gain 100 Mana.
Activation
On use, consumes 175 Health and grants 100 Mana.

Recovers the consumed health if an enemy hero dies within range in the next 15 seconds. If not used, an enemy death will, instead, charge the Blood Chalice.

If charged, using the chalice will consume the charge instead of health. Max of 1 charge.
0 Mana
25.0s CD
1000 Radius
Passive Bonuses
+3 Strength
+3 Intelligence
+-50% Mana Regeneration
Required Items
Scarab
Scarab
325g
Crushing Claws
Crushing Claws
150g
Mark of the Novice
Mark of the Novice
150g
Sacrificial Stone
Sacrificial Stone
1,500
Sacrificial Stone
Sacrificial Stone
Value: 1,500
A charge is gained every time a nearby enemy casts a spell. When activated, all charges are removed.

On death, Heals allies within 1200 radius for 50 Health.

Sacrificial Stone glows after getting a hero kill or assist, granting +2 Intelligence, and reduces death timer by 8 seconds. The glow dissipates after death.

Death timer reduction does not work in Mid Wars.
Reduces respawn time.
Boosts Healing, Heals on Death
Activation
Restores 12 Health and 15 Mana per charge. Maximum of 15 charges.
17.0s CD
Passive Bonuses
+7 Strength
+7 Agility
+7 Intelligence
Required Items
Power Supply
Power Supply
540g
Major Totem
Major Totem
540g
Wind Whistle
Wind Whistle
200
Wind Whistle
Wind Whistle
Value: 200
Movement Speed bonus from this item does not stack with itself.
15 Movement Speed
Passive Bonuses
+15 Movement Speed
Nome's Wisdom
Nome's Wisdom
2,000
Nome's Wisdom
Nome's Wisdom
Value: 2,000
Applies an aura to all nearby allies. This aura does not stack with itself or items it builds into.
Magic Armor Modifier
Grants a mana regen and healing aura.
Passive Bonuses
+10 Attack Damage
+2 Armor
+0% Mana Regeneration
Required Items
Ring of the Teacher
Ring of the Teacher
475g
Manatube
Manatube
850g
Mystic Vestments
Mystic Vestments
600g

Core Items

Essential items crucial for the hero's performance and synergy within the team.

Grimoire of Power
Grimoire of Power
5,400
Grimoire of Power
Grimoire of Power
Value: 5,400
This item contains a Searing Modifier, Magic Lifesteal Modifier and Ability Cooldown Reduction Modifier, none of which stack.

Searing: Non-DoT Damage dealt applies 30 Magic Damage per second for 3 seconds.
25% non-DoT Magic Lifesteal (7% vs. non-hero units)
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Activation
Activate to grant an extra 50% Magic Lifesteal to self for 5 seconds.
100 Mana
50.0s CD
Passive Bonuses
+10 Strength
+10 Agility
+30 Intelligence
+4 Mana/s
+0% Mana Regeneration
+150 Max Mana
Required Items
Lightbrand
Lightbrand
2,200g
Blessed Orb
Blessed Orb
2,100g
Temporal Beads
Temporal Beads
1,100g
Dawnbringer
Dawnbringer
6,600
Dawnbringer
Dawnbringer
Value: 6,600
Passively applies a 30% Movement Speed Slow on attack for 3 seconds. Only slows by 15% when wielded by ranged heroes.

Searing: Non-DoT Damage dealt applies a stacking 20 Magic Damage per second for 3 seconds (max of 2 stacks).

This item contains a Freeze Modifier, a Magic Lifesteal Modifier, and a Searing Modifier, neither of which stack.

This item's Movement Speed bonus does not stack with itself or items it builds into.
15% non-DoT Magic Lifesteal (5% vs. non-hero units)
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Passive Bonuses
+15 Attack Damage
+25 Attack Speed
+20 Strength
+20 Agility
+20 Intelligence
+3 Mana/s
+30% Movement Speed
+15% Lifesteal
Required Items
Firebrand
Firebrand
2,200g
Icebrand
Icebrand
2,200g
Lightbrand
Lightbrand
2,200g
Mock of Brilliance
Mock of Brilliance
4,800
Mock of Brilliance
Mock of Brilliance
Value: 4,800
Applies an aura to nearby enemies, dealing Magic Damage over time. Grants 15% Evasion.
Grants an aura that deals Magic Damage over time to nearby enemies & Evasion to the owner.
Activation
On use, turns off the aura.
1.0s CD
Passive Bonuses
+70 Attack Damage
+15% Evasion
Required Items
Sword of the High
Sword of the High
3,400g
Snake Bracelet
Snake Bracelet
1,000g
Kuldra's Sheepstick
Kuldra's Sheepstick
5,425
Kuldra's Sheepstick
Kuldra's Sheepstick
Value: 5,425
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Activation
Applies Transfigured to target for 3.5 seconds. Instantly kills enemy illusions and dispels stealth.

Purging Kuldra's Sheepstick's debuff will result in reducing its current duration by 80% and making that state unpurgeable.
100 Mana
30.0s CD
600 Range
Passive Bonuses
+50 Intelligence
+100% Mana Regeneration
Required Items
Acolyte's Staff
Acolyte's Staff
2,600g
Luminous Prism
Luminous Prism
1,500g
Perpetual Cogwheel
Perpetual Cogwheel
1,325g
Shrunken Head
Shrunken Head
3,900
Shrunken Head
Shrunken Head
Value: 3,900
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Activation
Dispels debuffs and grants Magic Immunity to self for 7 seconds.
0 Mana
75.0s CD
Passive Bonuses
+24 Attack Damage
+10 Strength
Required Items
Warhammer
Warhammer
1,600g
Mighty Blade
Mighty Blade
1,000g
Pegasus Boots
Pegasus Boots
4,000
Pegasus Boots
Pegasus Boots
Value: 4,000
Passive Bonuses
+125 Movement Speed
Required Items
Post Haste
Post Haste
2,000g
Restoration Stone
Restoration Stone
5,150
Restoration Stone
Restoration Stone
Value: 5,150
Cannot be dropped (but can be sold).
Upon activation, resets the cooldown of all abilities and items.
Activation
Resets the cooldown of all abilities and items of your owned units.

The cooldown of Restoration Stone is based on the amount of cooldown reset + 30 seconds and a maximum of 210 seconds.
375 Mana
210.0s CD
Passive Bonuses
+20 Attack Damage
+15 Attack Speed
+10 Intelligence
+5 Health/s
+100% Mana Regeneration
Required Items
Sustainer
Sustainer
1,700g
Arcana
Arcana
1,575g

Situational Items

Items to consider depending on the game's state and the opposing team's composition.

Astrolabe
Astrolabe
1,760
Astrolabe
Astrolabe
Value: 1,760
Applies a Health Regeneration aura to nearby allies. This aura does not stack with itself or items it builds into.
Activate to heal nearby allies.
Activation
Heals allies in radius for 200 Health instantly. This effect can only be applied once every 25 seconds.
100 Mana
45.0s CD
900 Radius
Passive Bonuses
+8 Strength
+5 Agility
+5 Intelligence
+1 Magic Armor
Required Items
Refreshing Ornament
Refreshing Ornament
550g
Fortified Bracer
Fortified Bracer
500g
Tablet of Command
Tablet of Command
1,775
Tablet of Command
Tablet of Command
Value: 1,775
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Activation
Pushes target player-controlled unit 500 units in the direction it is facing. Interrupts channeling.

Cannot be cast on immobilized or restrained targets. Destroys trees within 100 radius of the target while it is being pushed.
50 Mana
18.0s CD
800 Range
Passive Bonuses
+10 Attack Damage
+12 Intelligence
+3 Armor
Required Items
Neophyte's Book
Neophyte's Book
1,000g
Guardian Ring
Guardian Ring
150g
Null Stone
Null Stone
4,500
Null Stone
Null Stone
Value: 4,500
Periodically blocks single-target abilities.

When not on cooldown, negates a single targeted spell.
Activation
Transfers your spell negation ability to another ally hero for up to 15 seconds.
0 Mana
15.0s CD
800 Range
Passive Bonuses
+15 Attack Damage
+15 Strength
+15 Agility
+15 Intelligence
+6 Health/s
+50% Mana Regeneration
Required Items
Blessed Orb
Blessed Orb
2,100g
Sustainer
Sustainer
1,700g
Barrier Idol
Barrier Idol
3,750
Barrier Idol
Barrier Idol
Value: 3,750
Magic Armor, Stun & Debuff Resistance Modifier
Cast to shield allies in a magic-absorbing barrier.
Activation
Applies Barrier to targets in radius for 10 seconds. Non-hero units receive a shield with 2x the duration and magnitude.

Barrier cannot affect a unit more than once every 50 seconds.
50 Mana
60.0s CD
900 Radius
Passive Bonuses
+12 Health/s
+200 Max Health
Required Items
Shaman's Headdress
Shaman's Headdress
2,150g
Lifetube
Lifetube
850g
Frostfield Plate
Frostfield Plate
4,615
Frostfield Plate
Frostfield Plate
Value: 4,615
Gain 3 mana per Enemy unit killed.

Grants an aura to reduce enemy Attack Speed.
Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.
Activation
Releases an expanding ring of ice that deals 200 Magic Damage to enemies in radius and applies Frostfield for 4 seconds.

Grants 800 day and night Clearvision around self on cast for 2 seconds.
100 Mana
30.0s CD
750 Radius
Passive Bonuses
+3 Strength
+3 Agility
+35 Intelligence
+14 Armor
Required Items
Acolyte's Staff
Acolyte's Staff
2,600g
Platemail
Platemail
1,400g
Amulet of Exile
Amulet of Exile
480g
Behemoth's Heart
Behemoth's Heart
4,800
Behemoth's Heart
Behemoth's Heart
Value: 4,800
This item's Health Regeneration bonus does not stack with itself.
Adds high Health and Strength. Adds Health regen based on your max Health.
Passive Bonuses
+35 Strength
+350 Max Health
Required Items
Axe of the Malphai
Axe of the Malphai
3,200g
Beastheart
Beastheart
1,100g
Armor of the Mad Mage
Armor of the Mad Mage
3,400
Armor of the Mad Mage
Armor of the Mad Mage
Value: 3,400
Passively applies an aura to nearby enemies.
-Magic Armor Aura
Active: gain temporary Armor
Activation
Activate to dispel Debuffs on self and gain 20 Armor that tapers off over 6 seconds.
75 Mana
45.0s CD
Passive Bonuses
+20 Intelligence
+8 Armor
+8 Health/s
Required Items
Helm of the Victim
Helm of the Victim
900g
Luminous Prism
Luminous Prism
1,500g
Master's Legacy
Master's Legacy
6,500
Master's Legacy
Master's Legacy
Value: 6,500
Boosts the abilities of many heroes.
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Activation
Activate and target another ally hero to permanently boost their abilities with any Staff of the Master effects they may have (only if they have an ability that can be boosted).

This can only be done once and only on heroes who aren't already boosted. Losing the item will remove the boost from the ally and put the item on a 1 minute cooldown.
99999 Range
Passive Bonuses
+15 Strength
+15 Agility
+15 Intelligence
+200 Max Health
+150 Max Mana
Required Items
Staff of the Master
Staff of the Master
4,200g

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