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Tempest

Tempest

JungleJungle
ccmuc
Difficulty:
Spirits born of the elements, Tempests howl across the land raining fire and ice alike, indeed even calling great meteors from the heavens. Summoned of old by the Beast Horde, these ethereal beings now are summoners themselves, bringing elementals and even shadows of themselves onto the battlefield. Even their allies view these strange beings with awe bordering on fear.

Statistics

Attributes

Primary Attribute

Primary Attribute

Intelligence

Base Strength

Base Strength

17 +2.4

Base Agility

Base Agility

14 +1.6

Base Intelligence

Base Intelligence

20 +3
Attack

Attack Type

Attack Type

Ranged

Attack Range

Attack Range

550 (Ranged)

Attack Animation

Attack Animation

0.38/0.80
Vitality

Armor

Armor

4.20

Magic Armor

Magic Armor

5

Base Health Regen

Base Health Regen

1.61

Base Mana Regen

Base Mana Regen

1.01
Movement

Move Speed

Move Speed

300

Turn Rate

Turn Rate

630

Role Ratings

Carry
Carry
0/5
Mid
Mid
2/5
Jungle
Jungle
5/5
Offlane
Offlane
3/5
Solo Offlane
Solo Offlane
0/5
Hard Support
Hard Support
1/5
Soft Support
Soft Support
3/5

Abilities

Castable
QGlacial Blasts
Glacial Blasts
Blast an enemy unit with glacial ice 3 times, dealing 30 / 50 / 70 / 90 Magic Damage and stunning for 0.25 / 0.5 / 0.75 / 1 seconds with each instance. Instances occur in 2 second intervals.

Staff of the Master effect: Damage Type is changed to True.
110 / 130 / 150 / 160 Mana
15.0s CD
Castable
WElemental
Elemental
Sacrifice a creep to spawn 3 Elementals that last for 35 seconds. After an Elemental attacks 6 times, it will split into two elementals. Elementals have a ranged attack of 20 / 26 / 32 / 38 Physical Damage and 240 / 270 / 300 / 330 Health.

Level 1 of this ability cannot target allied units.

Staff of the Master effect: Damage Type is changed to True.
150 Mana
30.0s CD
Castable
EMeteor
Meteor
Travel to target location and spawn a Meteor on landing.

The Meteor's flames last 8 seconds and deals 2 / 3 / 4 / 5% of the enemy's Max Health as True Damage per second.

Goes on a 3 second cooldown when taking damage from enemy players.
95 / 110 / 125 / 140 Mana
40.0s / 35.0s / 30.0s / 25.0s CD
Ultimate
RElemental Void
Elemental Void
Channel an Elemental Void in target location for up to 4 seconds. Enemies who are in the Void are Stunned, pulled towards the center, and take up to 200 / 400 / 600 Magic Damage.

Staff Effect: Damage Type is changed to True, and decreases cooldown to 120 seconds.
275 / 325 / 375 Mana
180.0s / 160.0s / 140.0s CD

Popular Item Builds

WhaT_YoU_GoT's guide to jungle Tempest

Initial Buys

First set of items to buy after the game start to establish lane control and survivability.

Ring of Sorcery
Ring of Sorcery
1 430
Ring of Sorcery
Ring of Sorcery
Value: 1 430
Gain 3 mana per Enemy unit killed.
When activated, replenishes 135 mana to self and nearby allies.
Activation
Replenishes 135 Mana to self and allies in radius.
0 Mana
33.0s CD
900 Radius
Passive Bonuses
+3 Strength
+3 Agility
+6 Intelligence
+250 Max Mana
Required Items
Pickled Brain
Pickled Brain
950g
Amulet of Exile
Amulet of Exile
480g
Striders
Striders
700
Striders
Striders
Value: 700
Movement Modifier
55 Movement Speed. Additional non-combat speed and regen.
Activation
6.0s CD
900 Radius
Passive Bonuses
+55 Movement Speed
Required Items
Marchers
Marchers
500g
Sorcery Boots
Sorcery Boots
1 930
Sorcery Boots
Sorcery Boots
Value: 1 930
Gain 3 mana per Enemy unit killed.
When activated, replenishes 160 mana to self and nearby allies.
Activation
Replenishes 160 Mana to self and allies in radius.
0 Mana
33.0s CD
900 Radius
Passive Bonuses
+3 Strength
+3 Agility
+6 Intelligence
+250 Max Mana
Required Items
Ring of Sorcery
Ring of Sorcery
1 430g
Marchers
Marchers
500g
Mystic Vestments
Mystic Vestments
600
Mystic Vestments
Mystic Vestments
Value: 600
Passive Bonuses
+5 Magic Armor
Bottle (3/3)
Bottle (3/3)
650
Bottle (3/3)
Bottle (3/3)
Value: 650
Depletes upon use. Must be filled at the Well or by picking up Runes.
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Activation
Restores 135 Health and 80 Mana on self over 3 seconds. Dispels upon taking damage.
500.0s CD
Blood Chalice
Blood Chalice
625
Blood Chalice
Blood Chalice
Value: 625
Use to sacrifice 175 Health to gain 100 Mana.
Activation
On use, consumes 175 Health and grants 100 Mana.

Recovers the consumed health if an enemy hero dies within range in the next 15 seconds. If not used, an enemy death will, instead, charge the Blood Chalice.

If charged, using the chalice will consume the charge instead of health. Max of 1 charge.
0 Mana
25.0s CD
1000 Radius
Passive Bonuses
+3 Strength
+3 Intelligence
+-50% Mana Regeneration
Required Items
Scarab
Scarab
325g
Crushing Claws
Crushing Claws
150g
Mark of the Novice
Mark of the Novice
150g

Core Items

Essential items crucial for the hero's performance and synergy within the team.

Portal Key
Portal Key
2 250
Portal Key
Portal Key
Value: 2 250
Grants the ability to teleport short distances.
Activation
Teleport self to target position.

Goes on a 3 second cooldown if damaged by another player, or when picked up.
75 Mana
15.0s CD
1100 Range
Shrunken Head
Shrunken Head
3 900
Shrunken Head
Shrunken Head
Value: 3 900
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Activation
Dispels debuffs and grants Magic Immunity to self for 7 seconds.
0 Mana
75.0s CD
Passive Bonuses
+24 Attack Damage
+10 Strength
Required Items
Warhammer
Warhammer
1 600g
Mighty Blade
Mighty Blade
1 000g
Restoration Stone
Restoration Stone
5 150
Restoration Stone
Restoration Stone
Value: 5 150
Cannot be dropped (but can be sold).
Upon activation, resets the cooldown of all abilities and items.
Activation
Resets the cooldown of all abilities and items of your owned units.

The cooldown of Restoration Stone is based on the amount of cooldown reset + 30 seconds and a maximum of 210 seconds.
375 Mana
210.0s CD
Passive Bonuses
+20 Attack Damage
+15 Attack Speed
+10 Intelligence
+5 Health/s
+100% Mana Regeneration
Required Items
Sustainer
Sustainer
1 700g
Arcana
Arcana
1 575g
Master's Legacy
Master's Legacy
6 500
Master's Legacy
Master's Legacy
Value: 6 500
Boosts the abilities of many heroes.
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Activation
Activate and target another ally hero to permanently boost their abilities with any Staff of the Master effects they may have (only if they have an ability that can be boosted).

This can only be done once and only on heroes who aren't already boosted. Losing the item will remove the boost from the ally and put the item on a 1 minute cooldown.
99999 Range
Passive Bonuses
+15 Strength
+15 Agility
+15 Intelligence
+200 Max Health
+150 Max Mana
Required Items
Staff of the Master
Staff of the Master
4 200g
Null Stone
Null Stone
4 500
Null Stone
Null Stone
Value: 4 500
Periodically blocks single-target abilities.

When not on cooldown, negates a single targeted spell.
Activation
Transfers your spell negation ability to another ally hero for up to 15 seconds.
0 Mana
15.0s CD
800 Range
Passive Bonuses
+15 Attack Damage
+15 Strength
+15 Agility
+15 Intelligence
+6 Health/s
+50% Mana Regeneration
Required Items
Blessed Orb
Blessed Orb
2 100g
Sustainer
Sustainer
1 700g
Pegasus Boots
Pegasus Boots
4 000
Pegasus Boots
Pegasus Boots
Value: 4 000
Passive Bonuses
+125 Movement Speed
Required Items
Post Haste
Post Haste
2 000g
Kuldra's Sheepstick
Kuldra's Sheepstick
5 425
Kuldra's Sheepstick
Kuldra's Sheepstick
Value: 5 425
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Activation
Applies Transfigured to target for 3.5 seconds. Instantly kills enemy illusions and dispels stealth.

Purging Kuldra's Sheepstick's debuff will result in reducing its current duration by 80% and making that state unpurgeable.
100 Mana
30.0s CD
600 Range
Passive Bonuses
+50 Intelligence
+100% Mana Regeneration
Required Items
Acolyte's Staff
Acolyte's Staff
2 600g
Luminous Prism
Luminous Prism
1 500g
Perpetual Cogwheel
Perpetual Cogwheel
1 325g

Situational Items

Items to consider depending on the game's state and the opposing team's composition.

Alchemist's Bones
Alchemist's Bones
1 950
Alchemist's Bones
Alchemist's Bones
Value: 1 950
Consumes a charge when used. Gains a charge when bought and every 120 seconds (2 minutes). Maximum of 2 charges. Cannot be dropped & can only own 1 of this item.
Kills the target creep and gives bonus gold.
Activation
Kills target enemy creep. Grants 190 Gold from the kill, while experience earned from the kill is multiplied by 2.
0 Mana
0.0s CD
600 Range
Passive Bonuses
+30 Attack Speed
Required Items
Alacrity Band
Alacrity Band
1 200g
Energizer
Energizer
1 400
Energizer
Energizer
Value: 1 400
Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.
Activation
Activate to grant 50 Movement Speed and 25 Attack Speed to allies in radius for 6 seconds.

Non-hero player controlled units gain Unitwalking.
25 Mana
30.0s CD
900 Radius
Passive Bonuses
+4 Strength
+4 Agility
+4 Intelligence
+-25% Mana Regeneration
+20 Movement Speed
Required Items
Major Totem
Major Totem
540g
Scarab
Scarab
325g
Wind Whistle
Wind Whistle
200g
Astrolabe
Astrolabe
1 760
Astrolabe
Astrolabe
Value: 1 760
Applies a Health Regeneration aura to nearby allies. This aura does not stack with itself or items it builds into.
Activate to heal nearby allies.
Activation
Heals allies in radius for 200 Health instantly. This effect can only be applied once every 25 seconds.
100 Mana
45.0s CD
900 Radius
Passive Bonuses
+8 Strength
+5 Agility
+5 Intelligence
+1 Magic Armor
Required Items
Refreshing Ornament
Refreshing Ornament
550g
Fortified Bracer
Fortified Bracer
500g
Barrier Idol
Barrier Idol
3 750
Barrier Idol
Barrier Idol
Value: 3 750
Magic Armor, Stun & Debuff Resistance Modifier
Cast to shield allies in a magic-absorbing barrier.
Activation
Applies Barrier to targets in radius for 10 seconds. Non-hero units receive a shield with 2x the duration and magnitude.

Barrier cannot affect a unit more than once every 50 seconds.
50 Mana
60.0s CD
900 Radius
Passive Bonuses
+12 Health/s
+200 Max Health
Required Items
Shaman's Headdress
Shaman's Headdress
2 150g
Lifetube
Lifetube
850g
Nome's Wisdom
Nome's Wisdom
2 000
Nome's Wisdom
Nome's Wisdom
Value: 2 000
Applies an aura to all nearby allies. This aura does not stack with itself or items it builds into.
Magic Armor Modifier
Grants a mana regen and healing aura.
Passive Bonuses
+10 Attack Damage
+2 Armor
+0% Mana Regeneration
Required Items
Ring of the Teacher
Ring of the Teacher
475g
Manatube
Manatube
850g
Mystic Vestments
Mystic Vestments
600g
Tablet of Command
Tablet of Command
1 775
Tablet of Command
Tablet of Command
Value: 1 775
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Activation
Pushes target player-controlled unit 500 units in the direction it is facing. Interrupts channeling.

Cannot be cast on immobilized or restrained targets. Destroys trees within 100 radius of the target while it is being pushed.
50 Mana
18.0s CD
800 Range
Passive Bonuses
+10 Attack Damage
+12 Intelligence
+3 Armor
Required Items
Neophyte's Book
Neophyte's Book
1 000g
Guardian Ring
Guardian Ring
150g
Void Talisman
Void Talisman
1 600
Void Talisman
Void Talisman
Value: 1 600
Activation Modifier
Grants physical immunity but Disarms yourself.
Activation
Applies Void Talisman to self for 4 seconds.
0 Mana
25.0s CD
Passive Bonuses
+5 Strength
+5 Agility
+5 Intelligence
Required Items
Major Totem
Major Totem
540g
Starscribe Boots
Starscribe Boots
4 125
Starscribe Boots
Starscribe Boots
Value: 4 125
Gain 3 mana per Enemy unit killed.

Applies a Health Regeneration aura to nearby allies. This aura does not stack with itself or items it builds into.
When activated, replenishes 250 Health & 200 Mana to self and nearby allies.

If an allied hero has less than 30% of Health, Star blessing is applied providing 12 Health Regeneration and 8 armor for 10s.
Activation
Replenishes 250 Health & 200 Mana to self and allies in radius.

If an allied hero has less than 30% of Health, Star blessing is applied providing 12 Health Regeneration and 8 armor for 10s.
0 Mana
45.0s CD
900 Radius
Passive Bonuses
+14 Strength
+11 Agility
+14 Intelligence
+1 Magic Armor
+300 Max Mana
Required Items
Sorcery Boots
Sorcery Boots
1 930g
Astrolabe
Astrolabe
1 760g

Tempest -oppaat