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Gauntlet

Gauntlet

MidMid
OfflaneOfflane
ccmagic
Difficulty:
Nedd the ogre was captured by the Hellbourne when their war with the legion overran his home. The Hellbourne used their demonic magic to alter Nedd, fusing him with powerful weapons, and lobotomizing him to ensure complete obedience. Now little remains of the peaceful ogre he once was. He's an abomination, a living weapon, a tightly-reined destructive force: He is Gauntlet.

Statistics

Attributes

Primary Attribute

Primary Attribute

Strength

Base Strength

Base Strength

24 +2.9

Base Agility

Base Agility

15 +1.4

Base Intelligence

Base Intelligence

16 +2.2
Attack

Attack Type

Attack Type

Melee

Attack Range

Attack Range

150 (Melee)

Attack Animation

Attack Animation

0.50/0.50
Vitality

Armor

Armor

3.02

Magic Armor

Magic Armor

5

Base Health Regen

Base Health Regen

2.92

Base Mana Regen

Base Mana Regen

0.81
Movement

Move Speed

Move Speed

295

Turn Rate

Turn Rate

720

Role Ratings

Carry
Carry
2/5
Mid
Mid
5/5
Jungle
Jungle
0/5
Offlane
Offlane
5/5
Solo Offlane
Solo Offlane
1/5
Hard Support
Hard Support
0/5
Soft Support
Soft Support
3/5

Abilities

Castable
QInfernal Instability
Infernal Instability
Charge up your fist for 4 seconds and reset your Attack Cooldown.

While charged up, gain 60 / 80 / 100 / 120 Movement Speed and your next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. 50% of the cooldown and mana cost is refunded if you do not hit an enemy.
80 / 95 / 110 / 125 Mana
12.0s CD
Castable
WGrapple
Grapple
Launch your fist in target direction.

If the fist encounters a hero in its path, both you and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1.1 / 1.4 / 1.7 / 2 second Stun.
90 / 100 / 110 / 120 Mana
16.0s CD
Passive
Enfeeble
Enfeeble
Gains a charge every 0 / 0.8 / 0.6 / 0.4 / 0.2 seconds when you are not attacking up to a maximum of 0 / 25 / 30 / 35 / 40 charges.

On attacking an enemy hero or Boss, consume all charges to slow target's Movement Speed, Attack Speed, and steal Damage by 1% per charge used. Also slows target's Cast Speed by 1 per charge.
Ultimate
RGauntlet Blast
Gauntlet Blast
Fire your fist at an enemy, dealing 300 / 450 / 600 Magic Damage and applying a 1.5 second Stun.

While flying, the fist applies a 4 second Stasis to enemy units it passes through.

Staff of the Master: Increases the main-target damage to 450 / 600 / 750 Magic Damage. Also grants a new sub-ability that launches your fist into the sky, providing vision over the target area immediately and striking it after a 1-second delay. Enemy units hit receive 300 / 450 / 600 Magic Damage, are stunned for 2 seconds (Superior Magic effect), and are revealed.
100 / 150 / 200 Mana
80.0s / 70.0s / 60.0s CD

Popular Item Builds

WhaT_YoU_GoT's guide to core Gauntlet

Initial Buys

First set of items to buy after the game start to establish lane control and survivability.

Ghost Marchers
Ghost Marchers
1 500
Ghost Marchers
Ghost Marchers
Value: 1 500
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Activation
Applies Phased to self for 3.5 seconds, granting +20% Movement Speed for Melee units (+15% Movement Speed for Ranged units).
9.0s CD
Passive Bonuses
+22 Attack Damage
+60 Movement Speed
Required Items
Marchers
Marchers
500g
Punchdagger
Punchdagger
500g
Punchdagger
Punchdagger
500g
Bottle (3/3)
Bottle (3/3)
650
Bottle (3/3)
Bottle (3/3)
Value: 650
Depletes upon use. Must be filled at the Well or by picking up Runes.
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Activation
Restores 135 Health and 80 Mana on self over 3 seconds. Dispels upon taking damage.
500.0s CD
Blood Chalice
Blood Chalice
625
Blood Chalice
Blood Chalice
Value: 625
Use to sacrifice 175 Health to gain 100 Mana.
Activation
On use, consumes 175 Health and grants 100 Mana.

Recovers the consumed health if an enemy hero dies within range in the next 15 seconds. If not used, an enemy death will, instead, charge the Blood Chalice.

If charged, using the chalice will consume the charge instead of health. Max of 1 charge.
0 Mana
25.0s CD
1000 Radius
Passive Bonuses
+3 Strength
+3 Intelligence
+-50% Mana Regeneration
Required Items
Scarab
Scarab
325g
Crushing Claws
Crushing Claws
150g
Mark of the Novice
Mark of the Novice
150g
Power Supply
Power Supply
540
Power Supply
Power Supply
Value: 540
A charge is gained every time a nearby enemy casts a spell. When activated, all charges are removed.
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Activation
Restores 10 Health and 15 Mana per charge. Maximum of 15 charges.
17.0s CD
Passive Bonuses
+3 Strength
+3 Agility
+3 Intelligence
Required Items
Mana Battery
Mana Battery
200g
Minor Totem
Minor Totem
50g
Minor Totem
Minor Totem
50g
Protective Talisman
Protective Talisman
600
Protective Talisman
Protective Talisman
Value: 600
80% chance to block hero damage.Sustain Spell damage taken. 0.5 Mana Regen

Gives a 80% chance to block 20 Damage when attacked by a hero if wielder is a Melee Hero. Only 10 damage is blocked for Ranged Heroes.

The chance to block damage is 50% when attacked by non-hero targets.
Activation
20.0s CD
Passive Bonuses
+2 Armor
Required Items
Iron Buckler
Iron Buckler
225g
Guardian Ring
Guardian Ring
150g
Nihil Crystal
Nihil Crystal
200g
Mystic Vestments
Mystic Vestments
600
Mystic Vestments
Mystic Vestments
Value: 600
Passive Bonuses
+5 Magic Armor
Portal Key
Portal Key
2 250
Portal Key
Portal Key
Value: 2 250
Grants the ability to teleport short distances.
Activation
Teleport self to target position.

Goes on a 3 second cooldown if damaged by another player, or when picked up.
75 Mana
15.0s CD
1100 Range

Core Items

Essential items crucial for the hero's performance and synergy within the team.

Alchemist's Bones
Alchemist's Bones
1 950
Alchemist's Bones
Alchemist's Bones
Value: 1 950
Consumes a charge when used. Gains a charge when bought and every 120 seconds (2 minutes). Maximum of 2 charges. Cannot be dropped & can only own 1 of this item.
Kills the target creep and gives bonus gold.
Activation
Kills target enemy creep. Grants 190 Gold from the kill, while experience earned from the kill is multiplied by 2.
0 Mana
0.0s CD
600 Range
Passive Bonuses
+30 Attack Speed
Required Items
Alacrity Band
Alacrity Band
1 200g
Energizer
Energizer
1 400
Energizer
Energizer
Value: 1 400
Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.
Activation
Activate to grant 50 Movement Speed and 25 Attack Speed to allies in radius for 6 seconds.

Non-hero player controlled units gain Unitwalking.
25 Mana
30.0s CD
900 Radius
Passive Bonuses
+4 Strength
+4 Agility
+4 Intelligence
+-25% Mana Regeneration
+20 Movement Speed
Required Items
Major Totem
Major Totem
540g
Scarab
Scarab
325g
Wind Whistle
Wind Whistle
200g
Hellflower
Hellflower
4 925
Hellflower
Hellflower
Value: 4 925
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Activation
Applies Hellflower to target for 5 seconds.
100 Mana
25.0s CD
900 Range
Passive Bonuses
+40 Attack Damage
+35 Attack Speed
+20 Intelligence
+100% Mana Regeneration
Required Items
Abyssal Flower
Abyssal Flower
3 150g
Arcana
Arcana
1 575g
Shrunken Head
Shrunken Head
3 900
Shrunken Head
Shrunken Head
Value: 3 900
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Activation
Dispels debuffs and grants Magic Immunity to self for 7 seconds.
0 Mana
75.0s CD
Passive Bonuses
+24 Attack Damage
+10 Strength
Required Items
Warhammer
Warhammer
1 600g
Mighty Blade
Mighty Blade
1 000g
Daemonic Breastplate
Daemonic Breastplate
5 200
Daemonic Breastplate
Daemonic Breastplate
Value: 5 200
Applies a positive armor aura to nearby allied units and structures and a negative armor aura to nearby enemy units and structures.

Power of the aura can be swapped on use.
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Activation
Currently in Enemy Mode

On use, swaps between Ally or Enemy mode.

In Ally mode, passively grants:
Allies: +7 Armor/25 Attack Speed
Enemies: -3 Armor

In Enemy mode, passively grants:
Allies: +3 Armor/25 Attack Speed
Enemies: -7 Armor
1.0s CD
Passive Bonuses
+30 Attack Speed
+10 Armor
Required Items
Sol's Bulwark
Sol's Bulwark
1 500g
Warpcleft
Warpcleft
1 800g
Platemail
Platemail
1 400g
Oblivion Hammer
Oblivion Hammer
6 150
Oblivion Hammer
Oblivion Hammer
Value: 6 150
This item contains Bashing properties. Items and abilities with Bashing properties contain a shared cooldown time.
Bash Modifier
Grants a chance to Stun a target on attack. Cast to Stun an enemy.
Activation
On use, Stuns the target for 1.5 seconds. Cannot be used more than once every 30 seconds.

Cannot be used on a target that has been affected by Oblivion Hammer within the last 7 seconds.
75 Mana
2.0s CD
150 Range
Passive Bonuses
+50 Attack Damage
+15 Strength
+10 Health/s
+300 Max Health
Required Items
Brutalizer
Brutalizer
3 000g
Helm of the Black Legion
Helm of the Black Legion
2 175g
Pegasus Boots
Pegasus Boots
4 000
Pegasus Boots
Pegasus Boots
Value: 4 000
Passive Bonuses
+125 Movement Speed
Required Items
Post Haste
Post Haste
2 000g

Situational Items

Items to consider depending on the game's state and the opposing team's composition.

Codex
Codex
2 540
Codex
Codex
Value: 2 540
After obtaining this item, the recipe may be re-purchased to upgrade it. Can be upgraded 4 times.
Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.
Activation
Deals 375 / 500 / 625 / 750 / 875 Magic Damage to target.
120 / 135 / 150 / 165 / 180 Mana
40 / 35 / 30 / 25 / 20.0s CD
600 / 675 / 750 / 825 / 900 Range
Passive Bonuses
+4 Strength
+4 Agility
+14 Intelligence
Required Items
Neophyte's Book
Neophyte's Book
1 000g
Major Totem
Major Totem
540g
Barrier Idol
Barrier Idol
3 750
Barrier Idol
Barrier Idol
Value: 3 750
Magic Armor, Stun & Debuff Resistance Modifier
Cast to shield allies in a magic-absorbing barrier.
Activation
Applies Barrier to targets in radius for 10 seconds. Non-hero units receive a shield with 2x the duration and magnitude.

Barrier cannot affect a unit more than once every 50 seconds.
50 Mana
60.0s CD
900 Radius
Passive Bonuses
+12 Health/s
+200 Max Health
Required Items
Shaman's Headdress
Shaman's Headdress
2 150g
Lifetube
Lifetube
850g
Null Stone
Null Stone
4 500
Null Stone
Null Stone
Value: 4 500
Periodically blocks single-target abilities.

When not on cooldown, negates a single targeted spell.
Activation
Transfers your spell negation ability to another ally hero for up to 15 seconds.
0 Mana
15.0s CD
800 Range
Passive Bonuses
+15 Attack Damage
+15 Strength
+15 Agility
+15 Intelligence
+6 Health/s
+50% Mana Regeneration
Required Items
Blessed Orb
Blessed Orb
2 100g
Sustainer
Sustainer
1 700g
Dawnbringer
Dawnbringer
6 600
Dawnbringer
Dawnbringer
Value: 6 600
Passively applies a 30% Movement Speed Slow on attack for 3 seconds. Only slows by 15% when wielded by ranged heroes.

Searing: Non-DoT Damage dealt applies a stacking 20 Magic Damage per second for 3 seconds (max of 2 stacks).

This item contains a Freeze Modifier, a Magic Lifesteal Modifier, and a Searing Modifier, neither of which stack.

This item's Movement Speed bonus does not stack with itself or items it builds into.
15% non-DoT Magic Lifesteal (5% vs. non-hero units)
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Passive Bonuses
+15 Attack Damage
+25 Attack Speed
+20 Strength
+20 Agility
+20 Intelligence
+3 Mana/s
+30% Movement Speed
+15% Lifesteal
Required Items
Firebrand
Firebrand
2 200g
Icebrand
Icebrand
2 200g
Lightbrand
Lightbrand
2 200g
Mock of Brilliance
Mock of Brilliance
4 800
Mock of Brilliance
Mock of Brilliance
Value: 4 800
Applies an aura to nearby enemies, dealing Magic Damage over time. Grants 15% Evasion.
Grants an aura that deals Magic Damage over time to nearby enemies & Evasion to the owner.
Activation
On use, turns off the aura.
1.0s CD
Passive Bonuses
+70 Attack Damage
+15% Evasion
Required Items
Sword of the High
Sword of the High
3 400g
Snake Bracelet
Snake Bracelet
1 000g
Frostwolf's Skull
Frostwolf's Skull
5 100
Frostwolf's Skull
Frostwolf's Skull
Value: 5 100
Passively applies Freeze to target for 3 seconds when attacking or casting a single-target ability within 1500 range.

Freeze applies a 40% Movement Speed Slow if wielded by a melee hero, or a 20% Movement Speed Slow if wielded by a ranged hero.
Freeze Modifier
Attacks & single-target spells slow enemies.
Activation
Activate to spawn 2 Scouting Frost Wolves that seek out the nearest enemy heroes within radius, Sighting and Revealing them and applying a 20% Movement Speed Slow for 3 seconds.

After activating it this way, can activate again within the next 40 seconds to send Dire Frost Wolves to impact nearby enemy player-controlled units, dealing 100 Magic Damage and applying 50% Movement Speed Slow to enemies in radius for 4 seconds, applying a 1 second Root on initial impact.
25 Mana
40.0s CD
7000 Radius
Passive Bonuses
+15 Attack Damage
+26 Strength
+10 Agility
+10 Intelligence
+40% Movement Speed
Required Items
Icebrand
Icebrand
2 200g
Blessed Orb
Blessed Orb
2 100g
Frostfield Plate
Frostfield Plate
4 615
Frostfield Plate
Frostfield Plate
Value: 4 615
Gain 3 mana per Enemy unit killed.

Grants an aura to reduce enemy Attack Speed.
Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.
Activation
Releases an expanding ring of ice that deals 200 Magic Damage to enemies in radius and applies Frostfield for 4 seconds.

Grants 800 day and night Clearvision around self on cast for 2 seconds.
100 Mana
30.0s CD
750 Radius
Passive Bonuses
+3 Strength
+3 Agility
+35 Intelligence
+14 Armor
Required Items
Acolyte's Staff
Acolyte's Staff
2 600g
Platemail
Platemail
1 400g
Amulet of Exile
Amulet of Exile
480g
Restoration Stone
Restoration Stone
5 150
Restoration Stone
Restoration Stone
Value: 5 150
Cannot be dropped (but can be sold).
Upon activation, resets the cooldown of all abilities and items.
Activation
Resets the cooldown of all abilities and items of your owned units.

The cooldown of Restoration Stone is based on the amount of cooldown reset + 30 seconds and a maximum of 210 seconds.
375 Mana
210.0s CD
Passive Bonuses
+20 Attack Damage
+15 Attack Speed
+10 Intelligence
+5 Health/s
+100% Mana Regeneration
Required Items
Sustainer
Sustainer
1 700g
Arcana
Arcana
1 575g

Gauntlet -oppaat