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Dein umfassender Guide zu Heroes of Newerth Reborn. Entdecke Helden, Gegenstände und Spielmechaniken.

Behemoth

Behemoth

Solo OfflaneSolo Offlane
Soft SupportSoft Support
magiccc
Difficulty:
Earth-shakers and wall-breakers, Behemoths march across the battlefield wielding uprooted trees with deadly force. The sheer force of their attacks brings enemies to their knees, where powerful blows make short work of them. Of all the Beasts, none are so mighty as these noble creatures, nor any so willing to stand between the daemons and their friends.

Statistics

Attributes

Primary Attribute

Primary Attribute

Strength

Base Strength

Base Strength

22 +2.5

Base Agility

Base Agility

12 +1.4

Base Intelligence

Base Intelligence

17 +2
Attack

Attack Type

Attack Type

Melee

Attack Range

Attack Range

150 (Melee)

Attack Animation

Attack Animation

0.50/0.50
Vitality

Armor

Armor

2.68

Magic Armor

Magic Armor

5

Base Health Regen

Base Health Regen

2.76

Base Mana Regen

Base Mana Regen

0.86
Movement

Move Speed

Move Speed

300

Turn Rate

Turn Rate

540

Role Ratings

Carry
Carry
1/5
Mid
Mid
3/5
Jungle
Jungle
0/5
Offlane
Offlane
3/5
Solo Offlane
Solo Offlane
5/5
Hard Support
Hard Support
2/5
Soft Support
Soft Support
5/5

Abilities

Castable
QFissure
Fissure
Rip the earth apart, creating an impassable wall in target direction which deals 125 / 175 / 225 / 275 Magic Damage to enemy units and stuns them for 1.3 / 1.45 / 1.6 / 1.75 seconds.

Wall lasts for 6.5 / 7 / 7.5 / 8 seconds and could be collapsed early by activating the ability again.
100 / 110 / 120 / 130 Mana
15.0s CD
Castable
WEnrage
Enrage
Empower your next attack within 14 seconds to deal an additional 125 / 200 / 275 / 350% Base Damage.

Staff of the Master: Grants a subability (Enraged Leap) that can be cast to leap to target position at up to 800 Range from Behemoth to disjoint and cast Enrage when landing. Enrage also grants True Strike.

Using any of the two abilities puts the other on cooldown.
50 Mana
8.0s / 7.0s / 6.0s / 5.0s CD
Passive
Heavyweight
Heavyweight
On spell cast, deals 40 / 60 / 80 / 100 Magic Damage to nearby enemies and stuns them for 0.6 / 0.9 / 1.2 / 1.5 second.
Ultimate
RShockwave
Shockwave
Slam the ground with all your might, dealing 200 / 275 / 350 Superior Magic Damage to nearby enemies. Affected enemies spawn an extra shockwave, dealing 30 / 45 / 60 Magic Damage for every enemy unit in range.
145 / 205 / 265 Mana
130.0s / 120.0s / 110.0s CD
Staff of the Master Effects
Staff Effect
Enraged Leap*
Enraged Leap*
Leap to target position, disjointing enemy projectiles and empowering your next attack within 14 seconds to deal an additional 125 / 200 / 275 / 350% Base Damage with true strike.

Popular Item Builds

WhaT_YoU_GoT's guide to offlane/support Behemoth

Initial Buys

First set of items to buy after the game start to establish lane control and survivability.

Striders
Striders
700
Striders
Striders
Value: 700
Movement Modifier
55 Movement Speed. Additional non-combat speed and regen.
Activation
6.0s CD
900 Radius
Passive Bonuses
+55 Movement Speed
Required Items
Marchers
Marchers
500g
Blood Chalice
Blood Chalice
625
Blood Chalice
Blood Chalice
Value: 625
Use to sacrifice 175 Health to gain 100 Mana.
Activation
On use, consumes 175 Health and grants 100 Mana.

Recovers the consumed health if an enemy hero dies within range in the next 15 seconds. If not used, an enemy death will, instead, charge the Blood Chalice.

If charged, using the chalice will consume the charge instead of health. Max of 1 charge.
0 Mana
25.0s CD
1000 Radius
Passive Bonuses
+3 Strength
+3 Intelligence
+-50% Mana Regeneration
Required Items
Scarab
Scarab
325g
Crushing Claws
Crushing Claws
150g
Mark of the Novice
Mark of the Novice
150g
Power Supply
Power Supply
540
Power Supply
Power Supply
Value: 540
A charge is gained every time a nearby enemy casts a spell. When activated, all charges are removed.
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Activation
Restores 10 Health and 15 Mana per charge. Maximum of 15 charges.
17.0s CD
Passive Bonuses
+3 Strength
+3 Agility
+3 Intelligence
Required Items
Mana Battery
Mana Battery
200g
Minor Totem
Minor Totem
50g
Minor Totem
Minor Totem
50g
Wind Whistle
Wind Whistle
200
Wind Whistle
Wind Whistle
Value: 200
Movement Speed bonus from this item does not stack with itself.
15 Movement Speed
Passive Bonuses
+15 Movement Speed
Portal Key
Portal Key
2.250
Portal Key
Portal Key
Value: 2.250
Grants the ability to teleport short distances.
Activation
Teleport self to target position.

Goes on a 3 second cooldown if damaged by another player, or when picked up.
75 Mana
15.0s CD
1100 Range

Core Items

Essential items crucial for the hero's performance and synergy within the team.

Spellshards
Spellshards
2.300
Spellshards
Spellshards
Value: 2.300
This item contains a Magic Armor Penetration and Spell Amplification modifier, which do not stack.
+2 Magic Armor Penetration
+12% Spell Amplification
+2 Magic Armor Penetration
+12% Spell Amplification
Passive Bonuses
+8 Intelligence
+75% Mana Regeneration
+2 Magic Armor
Required Items
Perpetual Cogwheel
Perpetual Cogwheel
1.325g
Apprentice's Robe
Apprentice's Robe
450g
Tablet of Command
Tablet of Command
1.775
Tablet of Command
Tablet of Command
Value: 1.775
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Activation
Pushes target player-controlled unit 500 units in the direction it is facing. Interrupts channeling.

Cannot be cast on immobilized or restrained targets. Destroys trees within 100 radius of the target while it is being pushed.
50 Mana
18.0s CD
800 Range
Passive Bonuses
+10 Attack Damage
+12 Intelligence
+3 Armor
Required Items
Neophyte's Book
Neophyte's Book
1.000g
Guardian Ring
Guardian Ring
150g
Master's Legacy
Master's Legacy
6.500
Master's Legacy
Master's Legacy
Value: 6.500
Boosts the abilities of many heroes.
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Activation
Activate and target another ally hero to permanently boost their abilities with any Staff of the Master effects they may have (only if they have an ability that can be boosted).

This can only be done once and only on heroes who aren't already boosted. Losing the item will remove the boost from the ally and put the item on a 1 minute cooldown.
99999 Range
Passive Bonuses
+15 Strength
+15 Agility
+15 Intelligence
+200 Max Health
+150 Max Mana
Required Items
Staff of the Master
Staff of the Master
4.200g
Pegasus Boots
Pegasus Boots
4.000
Pegasus Boots
Pegasus Boots
Value: 4.000
Passive Bonuses
+125 Movement Speed
Required Items
Post Haste
Post Haste
2.000g
Restoration Stone
Restoration Stone
5.150
Restoration Stone
Restoration Stone
Value: 5.150
Cannot be dropped (but can be sold).
Upon activation, resets the cooldown of all abilities and items.
Activation
Resets the cooldown of all abilities and items of your owned units.

The cooldown of Restoration Stone is based on the amount of cooldown reset + 30 seconds and a maximum of 210 seconds.
375 Mana
210.0s CD
Passive Bonuses
+20 Attack Damage
+15 Attack Speed
+10 Intelligence
+5 Health/s
+100% Mana Regeneration
Required Items
Sustainer
Sustainer
1.700g
Arcana
Arcana
1.575g
Kuldra's Sheepstick
Kuldra's Sheepstick
5.425
Kuldra's Sheepstick
Kuldra's Sheepstick
Value: 5.425
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Activation
Applies Transfigured to target for 3.5 seconds. Instantly kills enemy illusions and dispels stealth.

Purging Kuldra's Sheepstick's debuff will result in reducing its current duration by 80% and making that state unpurgeable.
100 Mana
30.0s CD
600 Range
Passive Bonuses
+50 Intelligence
+100% Mana Regeneration
Required Items
Acolyte's Staff
Acolyte's Staff
2.600g
Luminous Prism
Luminous Prism
1.500g
Perpetual Cogwheel
Perpetual Cogwheel
1.325g

Situational Items

Items to consider depending on the game's state and the opposing team's composition.

Null Stone
Null Stone
4.500
Null Stone
Null Stone
Value: 4.500
Periodically blocks single-target abilities.

When not on cooldown, negates a single targeted spell.
Activation
Transfers your spell negation ability to another ally hero for up to 15 seconds.
0 Mana
15.0s CD
800 Range
Passive Bonuses
+15 Attack Damage
+15 Strength
+15 Agility
+15 Intelligence
+6 Health/s
+50% Mana Regeneration
Required Items
Blessed Orb
Blessed Orb
2.100g
Sustainer
Sustainer
1.700g
Void Talisman
Void Talisman
1.600
Void Talisman
Void Talisman
Value: 1.600
Activation Modifier
Grants physical immunity but Disarms yourself.
Activation
Applies Void Talisman to self for 4 seconds.
0 Mana
25.0s CD
Passive Bonuses
+5 Strength
+5 Agility
+5 Intelligence
Required Items
Major Totem
Major Totem
540g
Stormspirit
Stormspirit
2.650
Stormspirit
Stormspirit
Value: 2.650
The Movement Speed bonus on this item stacks with itself and other movement speed items.
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Activation
Applies Cycloned to target hero for 2 seconds.

After it ends, applies Windswept to the target for 1 second. Cannot apply Stormspirit to a target who has already been affected within 3 seconds after the target has landed.
75 Mana
30.0s CD
450 Range
Passive Bonuses
+16 Intelligence
+25% Mana Regeneration
+25 Movement Speed
Required Items
Neophyte's Book
Neophyte's Book
1.000g
Manatube
Manatube
850g
Wind Whistle
Wind Whistle
200g
Shrunken Head
Shrunken Head
3.900
Shrunken Head
Shrunken Head
Value: 3.900
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Activation
Dispels debuffs and grants Magic Immunity to self for 7 seconds.
0 Mana
75.0s CD
Passive Bonuses
+24 Attack Damage
+10 Strength
Required Items
Warhammer
Warhammer
1.600g
Mighty Blade
Mighty Blade
1.000g
Hellflower
Hellflower
4.925
Hellflower
Hellflower
Value: 4.925
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Activation
Applies Hellflower to target for 5 seconds.
100 Mana
25.0s CD
900 Range
Passive Bonuses
+40 Attack Damage
+35 Attack Speed
+20 Intelligence
+100% Mana Regeneration
Required Items
Abyssal Flower
Abyssal Flower
3.150g
Arcana
Arcana
1.575g

Guides für Behemoth