Soulstealer

Soulstealer

MidMid
physicalmagic
Difficulty:
The priests tell young men bound for the battlefield that if they fall, Elysian fields and peace awaits them. But this is not strictly true, not as long as the Soulstealer walks the battlefield. Gathering the spirits of those he kills in a bloody, shadowy sack, he augments his own power with their suffering. Those who see him quake in terror to know that death, for them, will be no release, but only a fiery captivity and oblivion.

Statistics

Attributes

Primary Attribute

Primary Attribute

Agility

Base Strength

Base Strength

16 +2.2

Base Agility

Base Agility

20 +3.2

Base Intelligence

Base Intelligence

18 +2
Attack

Attack Type

Attack Type

Ranged

Attack Range

Attack Range

500 (Ranged)

Attack Animation

Attack Animation

0.45/0.55
Vitality

Armor

Armor

2.80

Magic Armor

Magic Armor

5

Base Health Regen

Base Health Regen

1.53

Base Mana Regen

Base Mana Regen

0.91
Movement

Move Speed

Move Speed

310

Turn Rate

Turn Rate

1080

Role Ratings

Carry
Carry
3/5
Mid
Mid
5/5
Jungle
Jungle
0/5
Offlane
Offlane
0/5
Solo Offlane
Solo Offlane
0/5
Hard Support
Hard Support
0/5
Soft Support
Soft Support
0/5

Abilities

Castable
QDemon Hand
Demon Hand
Deal 100 / 175 / 250 / 325 Magic Damage to each target in a 250 radius at 3 different ranges.
90 Mana
10.0s CD
Passive
Soulsteal
Soulsteal
Grants a Soul when you kill a unit, up to a maximum of 10 / 20 / 30 / 40 Souls. Each Soul adds 2 Attack Damage. Hero kills grant 4 / 6 / 8 / 10 Souls.

Dying will cause you to lose 40% of your Souls.

Staff Effect: Max number of Souls increased to 20 / 30 / 40 / 50. Also grants +50 Cast Speed.
Passive
Dread
Dread
Toggleable.

Grants 0.5 / 1 / 1.5 / 2 Magic Armor Penetration.

Applies -3 / 4 / 5 / 6 Armor to enemies near you.
1.0s CD
Ultimate
RSoul Burst
Soul Burst
Release torrents of negative energy fueled by the captured souls after channeling for 1.4 seconds, dealing up to 150 / 225 / 300 + 15 / 22.5 / 30 Magic Damage per Soul you possess to enemies within 100 range. Damage decreases the farther away enemies are.

Applies -25% Movement Speed and Base Damage to all enemies hit for 5 seconds.
150 / 175 / 200 Mana
120.0s / 110.0s / 100.0s CD

Popular Item Builds

WhaT_YoU_GoT's guide to magic caster Soulstealer

Initial Buys

First set of items to buy after the game start to establish lane control and survivability.

Bottle (3/3)
Bottle (3/3)
650
Bottle (3/3)
Bottle (3/3)
Value: 650
Depletes upon use. Must be filled at the Well or by picking up Runes.
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.
Activation
Restores 135 Health and 80 Mana on self over 3 seconds. Dispels upon taking damage.
500.0s CD
Striders
Striders
700
Striders
Striders
Value: 700
Movement Modifier
55 Movement Speed. Additional non-combat speed and regen.
Activation
6.0s CD
900 Radius
Passive Bonuses
+55 Movement Speed
Required Items
Marchers
Marchers
500g
Blood Chalice
Blood Chalice
625
Blood Chalice
Blood Chalice
Value: 625
Use to sacrifice 175 Health to gain 100 Mana.
Activation
On use, consumes 175 Health and grants 100 Mana.

Recovers the consumed health if an enemy hero dies within range in the next 15 seconds. If not used, an enemy death will, instead, charge the Blood Chalice.

If charged, using the chalice will consume the charge instead of health. Max of 1 charge.
0 Mana
25.0s CD
1000 Radius
Passive Bonuses
+3 Strength
+3 Intelligence
+-50% Mana Regeneration
Required Items
Scarab
Scarab
325g
Crushing Claws
Crushing Claws
150g
Mark of the Novice
Mark of the Novice
150g
Power Supply
Power Supply
540
Power Supply
Power Supply
Value: 540
A charge is gained every time a nearby enemy casts a spell. When activated, all charges are removed.
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Activation
Restores 10 Health and 15 Mana per charge. Maximum of 15 charges.
17.0s CD
Passive Bonuses
+3 Strength
+3 Agility
+3 Intelligence
Required Items
Mana Battery
Mana Battery
200g
Minor Totem
Minor Totem
50g
Minor Totem
Minor Totem
50g
Staff of the Master
Staff of the Master
4.200
Staff of the Master
Staff of the Master
Value: 4.200
Boosts the abilities of many heroes.
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.
Passive Bonuses
+10 Strength
+10 Agility
+10 Intelligence
+200 Max Health
+150 Max Mana
Required Items
Glowstone
Glowstone
1.200g
Mighty Blade
Mighty Blade
1.000g
Quickblade
Quickblade
1.000g
Neophyte's Book
Neophyte's Book
1.000g
Mystic Vestments
Mystic Vestments
600
Mystic Vestments
Mystic Vestments
Value: 600
Passive Bonuses
+5 Magic Armor
Sorcery Boots
Sorcery Boots
1.930
Sorcery Boots
Sorcery Boots
Value: 1.930
Gain 3 mana per Enemy unit killed.
When activated, replenishes 160 mana to self and nearby allies.
Activation
Replenishes 160 Mana to self and allies in radius.
0 Mana
33.0s CD
900 Radius
Passive Bonuses
+3 Strength
+3 Agility
+6 Intelligence
+250 Max Mana
Required Items
Ring of Sorcery
Ring of Sorcery
1.430g
Marchers
Marchers
500g

Core Items

Essential items crucial for the hero's performance and synergy within the team.

Portal Key
Portal Key
2.250
Portal Key
Portal Key
Value: 2.250
Grants the ability to teleport short distances.
Activation
Teleport self to target position.

Goes on a 3 second cooldown if damaged by another player, or when picked up.
75 Mana
15.0s CD
1100 Range
Shrunken Head
Shrunken Head
3.900
Shrunken Head
Shrunken Head
Value: 3.900
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Activation
Dispels debuffs and grants Magic Immunity to self for 7 seconds.
0 Mana
75.0s CD
Passive Bonuses
+24 Attack Damage
+10 Strength
Required Items
Warhammer
Warhammer
1.600g
Mighty Blade
Mighty Blade
1.000g
Pegasus Boots
Pegasus Boots
4.000
Pegasus Boots
Pegasus Boots
Value: 4.000
Passive Bonuses
+125 Movement Speed
Required Items
Post Haste
Post Haste
2.000g
Master's Legacy
Master's Legacy
6.500
Master's Legacy
Master's Legacy
Value: 6.500
Boosts the abilities of many heroes.
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Activation
Activate and target another ally hero to permanently boost their abilities with any Staff of the Master effects they may have (only if they have an ability that can be boosted).

This can only be done once and only on heroes who aren't already boosted. Losing the item will remove the boost from the ally and put the item on a 1 minute cooldown.
99999 Range
Passive Bonuses
+15 Strength
+15 Agility
+15 Intelligence
+200 Max Health
+150 Max Mana
Required Items
Staff of the Master
Staff of the Master
4.200g
Kuldra's Sheepstick
Kuldra's Sheepstick
5.425
Kuldra's Sheepstick
Kuldra's Sheepstick
Value: 5.425
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Activation
Applies Transfigured to target for 3.5 seconds. Instantly kills enemy illusions and dispels stealth.

Purging Kuldra's Sheepstick's debuff will result in reducing its current duration by 80% and making that state unpurgeable.
100 Mana
30.0s CD
600 Range
Passive Bonuses
+50 Intelligence
+100% Mana Regeneration
Required Items
Acolyte's Staff
Acolyte's Staff
2.600g
Luminous Prism
Luminous Prism
1.500g
Perpetual Cogwheel
Perpetual Cogwheel
1.325g
Restoration Stone
Restoration Stone
5.150
Restoration Stone
Restoration Stone
Value: 5.150
Cannot be dropped (but can be sold).
Upon activation, resets the cooldown of all abilities and items.
Activation
Resets the cooldown of all abilities and items of your owned units.

The cooldown of Restoration Stone is based on the amount of cooldown reset + 30 seconds and a maximum of 210 seconds.
375 Mana
210.0s CD
Passive Bonuses
+20 Attack Damage
+15 Attack Speed
+10 Intelligence
+5 Health/s
+100% Mana Regeneration
Required Items
Sustainer
Sustainer
1.700g
Arcana
Arcana
1.575g

Situational Items

Items to consider depending on the game's state and the opposing team's composition.

Stormspirit
Stormspirit
2.650
Stormspirit
Stormspirit
Value: 2.650
The Movement Speed bonus on this item stacks with itself and other movement speed items.
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Activation
Applies Cycloned to target hero for 2 seconds.

After it ends, applies Windswept to the target for 1 second. Cannot apply Stormspirit to a target who has already been affected within 3 seconds after the target has landed.
75 Mana
30.0s CD
450 Range
Passive Bonuses
+16 Intelligence
+25% Mana Regeneration
+25 Movement Speed
Required Items
Neophyte's Book
Neophyte's Book
1.000g
Manatube
Manatube
850g
Wind Whistle
Wind Whistle
200g
Grimoire of Power
Grimoire of Power
5.400
Grimoire of Power
Grimoire of Power
Value: 5.400
This item contains a Searing Modifier, Magic Lifesteal Modifier and Ability Cooldown Reduction Modifier, none of which stack.

Searing: Non-DoT Damage dealt applies 30 Magic Damage per second for 3 seconds.
25% non-DoT Magic Lifesteal (7% vs. non-hero units)
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Activation
Activate to grant an extra 50% Magic Lifesteal to self for 5 seconds.
100 Mana
50.0s CD
Passive Bonuses
+10 Strength
+10 Agility
+30 Intelligence
+4 Mana/s
+0% Mana Regeneration
+150 Max Mana
Required Items
Lightbrand
Lightbrand
2.200g
Blessed Orb
Blessed Orb
2.100g
Temporal Beads
Temporal Beads
1.100g
Tablet of Command
Tablet of Command
1.775
Tablet of Command
Tablet of Command
Value: 1.775
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Activation
Pushes target player-controlled unit 500 units in the direction it is facing. Interrupts channeling.

Cannot be cast on immobilized or restrained targets. Destroys trees within 100 radius of the target while it is being pushed.
50 Mana
18.0s CD
800 Range
Passive Bonuses
+10 Attack Damage
+12 Intelligence
+3 Armor
Required Items
Neophyte's Book
Neophyte's Book
1.000g
Guardian Ring
Guardian Ring
150g
Hellflower
Hellflower
4.925
Hellflower
Hellflower
Value: 4.925
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Activation
Applies Hellflower to target for 5 seconds.
100 Mana
25.0s CD
900 Range
Passive Bonuses
+40 Attack Damage
+35 Attack Speed
+20 Intelligence
+100% Mana Regeneration
Required Items
Abyssal Flower
Abyssal Flower
3.150g
Arcana
Arcana
1.575g
Armor of the Mad Mage
Armor of the Mad Mage
3.400
Armor of the Mad Mage
Armor of the Mad Mage
Value: 3.400
Passively applies an aura to nearby enemies.
-Magic Armor Aura
Active: gain temporary Armor
Activation
Activate to dispel Debuffs on self and gain 20 Armor that tapers off over 6 seconds.
75 Mana
45.0s CD
Passive Bonuses
+20 Intelligence
+8 Armor
+8 Health/s
Required Items
Helm of the Victim
Helm of the Victim
900g
Luminous Prism
Luminous Prism
1.500g

Soulstealer Rehberleri