Solstice

Solstice

JungleJungle
OfflaneOfflane
physicalmagic
Difficulty:
Among the tribes of the moon, there lives an elite caste of warriors. Like Krixi, the Moon Queen, these women draw their power from the rays of Lunari. As children of the Moon Goddess, the rays of Sol burn their flesh, forcing them to construct a vessel to channel Lunari's might during the day. The magicks used were so potent that only a chosen warrior, born in perfect balance between light and darkness, could harness its vast power by being forever bonded to her armor. In the night, the chosen can retake her true form and strike from the shadows, free from her confining shell. Be it through strength by day or stealth by night, Solstice, the Lady of Lunari, stands ready to show her enemies what power truly is.

Statistics

Attributes

Primary Attribute

Primary Attribute

Strength

Base Strength

Base Strength

25 +2.8

Base Agility

Base Agility

18 +2

Base Intelligence

Base Intelligence

16 +1.6
Attack

Attack Type

Attack Type

Melee

Attack Range

Attack Range

150 (Melee)

Attack Animation

Attack Animation

0.50/0.50
Vitality

Armor

Armor

2.72

Magic Armor

Magic Armor

5

Base Health Regen

Base Health Regen

3.00

Base Mana Regen

Base Mana Regen

0.81
Movement

Move Speed

Move Speed

310

Turn Rate

Turn Rate

1080

Role Ratings

Carry
Carry
3/5
Mid
Mid
2/5
Jungle
Jungle
5/5
Offlane
Offlane
4/5
Solo Offlane
Solo Offlane
0/5
Hard Support
Hard Support
0/5
Soft Support
Soft Support
0/5

Abilities

Castable
QBlinding Dash
Blinding Dash
Day Time
Charge an enemy with bonus 350 Movement Speed, 2 / 4 / 6 / 8 Armor and 1 / 2 / 3 / 4 Magic Armor. Upon reaching the target, deal 90 / 150 / 210 / 270 Magic Damage and stun for 1.5 seconds.
Night time
Charge an enemy with bonus 350 Movement Speed, invisibility and 150 / 200 / 250 / 300 Attack Speed. Upon reaching the target, deal 50 / 100 / 150 / 200 Magic Damage and apply a 35% Movement Speed Slow for 3 seconds.
90 / 100 / 110 / 120 Mana
12.0s CD
Castable
WShining Rays
Shining Rays
Day Time
Call down solar rays that grant you 700 Clearvision and burn nearby enemies for 8 seconds, dealing 15 / 30 / 45 / 60 Magic Damage per second.
Night Time
Call down lunar light to reveal an area and grant you 15 / 30 / 45 / 60 Attack Damage and Movement Speed for 8 seconds.
55 / 60 / 65 / 70 Mana
29.0s / 26.0s / 23.0s / 20.0s CD
Castable
EGraceful Strikes
Graceful Strikes
Activate to switch between Day and Night.

Day Time
Passively adds to your 3rd attack 65 / 85 / 110 / 135 Physical Damage Cleave and 10 / 15 / 20 / 25% Lifesteal. Bonus damage deals 120% more to creeps.
Night Time
Passively adds to your 3rd attack 90 / 125 / 160 / 195 Physical Damage and 10 / 15 / 20 / 25% Lifesteal.

Staff of the Master removes cooldown, increases Day Time Damage Bonus by 20 and Lifesteal by 15% and increases Night Time Damage Bonus by 5% of target's Max Health.
45.0s CD
Ultimate
RPure Light
Pure Light
Channel for up to 3 seconds to deal up to 400 / 600 / 800 Magic Damage in a cone up to 1300 units away.
Day Time
Applies a 50% tapering slow for 6 seconds.
Night Time
Applies a 1.5 second Fear.
150 / 200 / 250 Mana
100.0s / 90.0s / 80.0s CD

Popular Item Builds

WhaT_YoU_GoT's guide to jungle Solstice

Initial Buys

First set of items to buy after the game start to establish lane control and survivability.

Iron Buckler
Iron Buckler
225
Iron Buckler
Iron Buckler
Value: 225
Passive Bonuses
+20 Deflection
+50% Deflection Chance
Ghost Marchers
Ghost Marchers
1.500
Ghost Marchers
Ghost Marchers
Value: 1.500
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.
Activation
Applies Phased to self for 3.5 seconds, granting +20% Movement Speed for Melee units (+15% Movement Speed for Ranged units).
9.0s CD
Passive Bonuses
+22 Attack Damage
+60 Movement Speed
Required Items
Marchers
Marchers
500g
Punchdagger
Punchdagger
500g
Punchdagger
Punchdagger
500g
Blood Chalice
Blood Chalice
625
Blood Chalice
Blood Chalice
Value: 625
Use to sacrifice 175 Health to gain 100 Mana.
Activation
On use, consumes 175 Health and grants 100 Mana.

Recovers the consumed health if an enemy hero dies within range in the next 15 seconds. If not used, an enemy death will, instead, charge the Blood Chalice.

If charged, using the chalice will consume the charge instead of health. Max of 1 charge.
0 Mana
25.0s CD
1000 Radius
Passive Bonuses
+3 Strength
+3 Intelligence
+-50% Mana Regeneration
Required Items
Scarab
Scarab
325g
Crushing Claws
Crushing Claws
150g
Mark of the Novice
Mark of the Novice
150g
Toxin Claws
Toxin Claws
270
Toxin Claws
Toxin Claws
Value: 270
Passively applies Poison to enemies you attack for 3 seconds. Poison only applies a 4% Movement Speed Slow and removes 3 Health from the target per second (after reduction from Magic Armor) when wielded by a ranged hero.

This effect propagates to illusions for 33% of the duration.

Does not refund any gold when sold.
Freeze Modifier
Adds Poison (HP removal over time) to your attacks.
Passive Bonuses
+4% Movement Speed
+3 Magic Armor
Elder Parasite
Elder Parasite
2.200
Elder Parasite
Elder Parasite
Value: 2.200
This item contains a Lifesteal Modifier which does not stack.
Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.
Activation
Applies Crazed to self for 9 seconds.
25 Mana
30.0s CD
Passive Bonuses
+5 Attack Damage
+15 Attack Speed
Required Items
Hungry Spirit
Hungry Spirit
900g
Gloves of the Swift
Gloves of the Swift
500g

Core Items

Essential items crucial for the hero's performance and synergy within the team.

Portal Key
Portal Key
2.250
Portal Key
Portal Key
Value: 2.250
Grants the ability to teleport short distances.
Activation
Teleport self to target position.

Goes on a 3 second cooldown if damaged by another player, or when picked up.
75 Mana
15.0s CD
1100 Range
Hellflower
Hellflower
4.925
Hellflower
Hellflower
Value: 4.925
Cast to Silence, Perplex & increase Damage Dealt against an enemy
Activation
Applies Hellflower to target for 5 seconds.
100 Mana
25.0s CD
900 Range
Passive Bonuses
+40 Attack Damage
+35 Attack Speed
+20 Intelligence
+100% Mana Regeneration
Required Items
Abyssal Flower
Abyssal Flower
3.150g
Arcana
Arcana
1.575g
Shrunken Head
Shrunken Head
3.900
Shrunken Head
Shrunken Head
Value: 3.900
Activation Modifier Activate to temporarily grant complete immunity to Magic.
Activation
Dispels debuffs and grants Magic Immunity to self for 7 seconds.
0 Mana
75.0s CD
Passive Bonuses
+24 Attack Damage
+10 Strength
Required Items
Warhammer
Warhammer
1.600g
Mighty Blade
Mighty Blade
1.000g
Master's Legacy
Master's Legacy
6.500
Master's Legacy
Master's Legacy
Value: 6.500
Boosts the abilities of many heroes.
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Activation
Activate and target another ally hero to permanently boost their abilities with any Staff of the Master effects they may have (only if they have an ability that can be boosted).

This can only be done once and only on heroes who aren't already boosted. Losing the item will remove the boost from the ally and put the item on a 1 minute cooldown.
99999 Range
Passive Bonuses
+15 Strength
+15 Agility
+15 Intelligence
+200 Max Health
+150 Max Mana
Required Items
Staff of the Master
Staff of the Master
4.200g
Oblivion Hammer
Oblivion Hammer
6.150
Oblivion Hammer
Oblivion Hammer
Value: 6.150
This item contains Bashing properties. Items and abilities with Bashing properties contain a shared cooldown time.
Bash Modifier
Grants a chance to Stun a target on attack. Cast to Stun an enemy.
Activation
On use, Stuns the target for 1.5 seconds. Cannot be used more than once every 30 seconds.

Cannot be used on a target that has been affected by Oblivion Hammer within the last 7 seconds.
75 Mana
2.0s CD
150 Range
Passive Bonuses
+50 Attack Damage
+15 Strength
+10 Health/s
+300 Max Health
Required Items
Brutalizer
Brutalizer
3.000g
Helm of the Black Legion
Helm of the Black Legion
2.175g
Daemonic Breastplate
Daemonic Breastplate
5.200
Daemonic Breastplate
Daemonic Breastplate
Value: 5.200
Applies a positive armor aura to nearby allied units and structures and a negative armor aura to nearby enemy units and structures.

Power of the aura can be swapped on use.
Grants an armor and attack speed aura to allies. Reduces armor of enemies.
Activation
Currently in Enemy Mode

On use, swaps between Ally or Enemy mode.

In Ally mode, passively grants:
Allies: +7 Armor/25 Attack Speed
Enemies: -3 Armor

In Enemy mode, passively grants:
Allies: +3 Armor/25 Attack Speed
Enemies: -7 Armor
1.0s CD
Passive Bonuses
+30 Attack Speed
+10 Armor
Required Items
Sol's Bulwark
Sol's Bulwark
1.500g
Warpcleft
Warpcleft
1.800g
Platemail
Platemail
1.400g
Pegasus Boots
Pegasus Boots
4.000
Pegasus Boots
Pegasus Boots
Value: 4.000
Passive Bonuses
+125 Movement Speed
Required Items
Post Haste
Post Haste
2.000g

Situational Items

Items to consider depending on the game's state and the opposing team's composition.

Alchemist's Bones
Alchemist's Bones
1.950
Alchemist's Bones
Alchemist's Bones
Value: 1.950
Consumes a charge when used. Gains a charge when bought and every 120 seconds (2 minutes). Maximum of 2 charges. Cannot be dropped & can only own 1 of this item.
Kills the target creep and gives bonus gold.
Activation
Kills target enemy creep. Grants 190 Gold from the kill, while experience earned from the kill is multiplied by 2.
0 Mana
0.0s CD
600 Range
Passive Bonuses
+30 Attack Speed
Required Items
Alacrity Band
Alacrity Band
1.200g
Twin Blades
Twin Blades
3.100
Twin Blades
Twin Blades
Value: 3.100
When off cooldown, passively causes a secondary attack which deals 80% Damage and applies a 100% Movement Speed Slow for 0.7 seconds.

Every attack reduces cooldown by 0.5 seconds.

Only works when carried by a melee hero.
Grants a secondary attack.
Activation
6.0s CD
Passive Bonuses
+30 Attack Damage
+10 Attack Speed
+10 Intelligence
+-50% Mana Regeneration
+100% Movement Speed
Required Items
Arcana
Arcana
1.575g
Broadsword
Broadsword
1.200g
Frostwolf's Skull
Frostwolf's Skull
5.100
Frostwolf's Skull
Frostwolf's Skull
Value: 5.100
Passively applies Freeze to target for 3 seconds when attacking or casting a single-target ability within 1500 range.

Freeze applies a 40% Movement Speed Slow if wielded by a melee hero, or a 20% Movement Speed Slow if wielded by a ranged hero.
Freeze Modifier
Attacks & single-target spells slow enemies.
Activation
Activate to spawn 2 Scouting Frost Wolves that seek out the nearest enemy heroes within radius, Sighting and Revealing them and applying a 20% Movement Speed Slow for 3 seconds.

After activating it this way, can activate again within the next 40 seconds to send Dire Frost Wolves to impact nearby enemy player-controlled units, dealing 100 Magic Damage and applying 50% Movement Speed Slow to enemies in radius for 4 seconds, applying a 1 second Root on initial impact.
25 Mana
40.0s CD
7000 Radius
Passive Bonuses
+15 Attack Damage
+26 Strength
+10 Agility
+10 Intelligence
+40% Movement Speed
Required Items
Icebrand
Icebrand
2.200g
Blessed Orb
Blessed Orb
2.100g
Dawnbringer
Dawnbringer
6.600
Dawnbringer
Dawnbringer
Value: 6.600
Passively applies a 30% Movement Speed Slow on attack for 3 seconds. Only slows by 15% when wielded by ranged heroes.

Searing: Non-DoT Damage dealt applies a stacking 20 Magic Damage per second for 3 seconds (max of 2 stacks).

This item contains a Freeze Modifier, a Magic Lifesteal Modifier, and a Searing Modifier, neither of which stack.

This item's Movement Speed bonus does not stack with itself or items it builds into.
15% non-DoT Magic Lifesteal (5% vs. non-hero units)
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks
Passive Bonuses
+15 Attack Damage
+25 Attack Speed
+20 Strength
+20 Agility
+20 Intelligence
+3 Mana/s
+30% Movement Speed
+15% Lifesteal
Required Items
Firebrand
Firebrand
2.200g
Icebrand
Icebrand
2.200g
Lightbrand
Lightbrand
2.200g
Shieldbreaker
Shieldbreaker
2.600
Shieldbreaker
Shieldbreaker
Value: 2.600
After obtaining this item, the recipe may be re-purchased to upgrade it. Can be upgraded 2 times.
Reduces enemy Armor on attack.
Can be upgraded 2 times.
Passive Bonuses
+35 Attack Damage
Required Items
Warhammer
Warhammer
1.600g
Genjuro
Genjuro
6.200
Genjuro
Genjuro
Value: 6.200
Consumes a charge on use. Gains a charge every 16 seconds unless in use, up to 2 charges.

Cannot be dropped (but can be sold).
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Activation
Applies Master Assassin's Stealth to self for 11 seconds.
50 Mana
16.0s CD
Passive Bonuses
+30 Attack Damage
+10 Attack Speed
+30 Agility
Required Items
Assassin's Shroud
Assassin's Shroud
3.200g
Dancing Blade
Dancing Blade
3.000g
Hypercrown
Hypercrown
5.600
Hypercrown
Hypercrown
Value: 5.600
Casts Chain Lightning every 3rd attack.
Lightning Modifier
Chain Lightning
Electric Jolt buff
Activation
Applies Charged Up to target ally hero for 20 seconds.
50 Mana
35.0s CD
600 Range
Passive Bonuses
+100 Attack Speed
Required Items
Thunderclaw
Thunderclaw
2.800g
Warpcleft
Warpcleft
1.800g
Spiked Bola
Spiked Bola
3.610
Spiked Bola
Spiked Bola
Value: 3.610
Cast to Disarm an enemy.
Activation
On use, deals 200 Physical Damage and Disarms the target for 3.5 seconds.

Spiked Bola's active effect bypasses Magic Immunity. Purging Spiked Bola's debuff will result in reducing its current duration by 50% and making that state unpurgeable.

Cannot be used on a target that has been affected by Spiked Bola within the last 9 seconds.
0 Mana
20.0s CD
650 Range
Passive Bonuses
+12 Strength
+30 Agility
+8 Intelligence
+1 Magic Armor
Required Items
Dancing Blade
Dancing Blade
3.000g
Fortified Bracer
Fortified Bracer
500g

Solstice Rehberleri