Blacksmith

Blacksmith

Hard SupportHard Support
Soft SupportSoft Support
ccmagic
Difficulty:
The smoke-blackened foundries of the Iron City have long been known to produce the endless stream of weapons and armor that make the Legion's war against the Hellbourne possible. But now, as manpower becomes harder to replace than supplies, the very Blacksmiths themselves have joined the battlefield, bringing strength earned through decades of toil and a mastery over fire itself.

Statistics

Attributes

Primary Attribute

Primary Attribute

Intelligence

Base Strength

Base Strength

23 +3

Base Agility

Base Agility

14 +1.5

Base Intelligence

Base Intelligence

19 +2.1
Attack

Attack Type

Attack Type

Melee

Attack Range

Attack Range

150 (Melee)

Attack Animation

Attack Animation

0.50/0.50
Vitality

Armor

Armor

2.66

Magic Armor

Magic Armor

5

Base Health Regen

Base Health Regen

2.84

Base Mana Regen

Base Mana Regen

0.96
Movement

Move Speed

Move Speed

295

Turn Rate

Turn Rate

720

Role Ratings

Carry
Carry
3/5
Mid
Mid
3/5
Jungle
Jungle
0/5
Offlane
Offlane
3/5
Solo Offlane
Solo Offlane
2/5
Hard Support
Hard Support
5/5
Soft Support
Soft Support
5/5

Abilities

Castable
QFireball
Fireball
Hurl a scorching Fireball at an enemy, dealing 95 / 155 / 215 / 275 Magic Damage and stunning for 1.5 seconds. Increase stun duration by 0.3 per multicast.
75 / 85 / 95 / 105 Mana
9.0s CD
Castable
WFlaming Hammer
Flaming Hammer
Throw a Flaming hammer at an enemy to light them on fire, dealing 20 / 25 / 30 / 35 Magic Damage per second and applying -15 / -20 / -25 / -30% Movement Speed and tapering -1 / -2 / -3 / -4 Magic Armor for 5 / 6 / 7 / 8 seconds.
95 / 110 / 125 / 140 Mana
15.0s CD
Castable
EFrenzy
Frenzy
Buff an ally with Frenzy for 30 seconds, granting 6 / 9 / 12 / 15% Movement Speed, 20 / 30 / 40 / 50 Attack Speed, and 30 Cast Speed. Grants you an additional 10% Movement Speed and 10 / 15 / 20 / 25 Attack Speed.
50 Mana
20.0s CD
Ultimate
RChaotic Flames
Chaotic Flames
Grants Fireball and Frenzy a chance to multicast up to 2 / 3 / 4 times.

Decreases Fireball's cooldown by 1 / 2 / 3 seconds but increases Mana Cost by 10 / 40 / 70.
Increases Flaming Hammer's AoE by 100 / 200 / 300.
Decreases Frenzy's cooldown by 5 / 10 / 15 seconds.

Staff of the Master adds Risky Cast to this ability, costing 30% of your Max Mana to cast an instance of level 4 Fireball on an enemy unit.

Your auto attacks also have a 15% chance to cast Fireball, Flaming Hammer, and/or Frenzy. These casts cannot multi-cast and do not share cooldown with your normal abilities.

Popular Item Builds

WhaT_YoU_GoT's guide to support Blacksmith

Starting Items

Items to start the game with to help with early farming and sustain.

Blight Stones
Blight Stones
75
Blight Stones
Blight Stones
Value: 75
Consumable. Contains 3 charges.
Consumes a tree, regenerating 100 Health over 16 seconds.
3 charges.
Activation
145 Range
Golden Apple
Golden Apple
75
Golden Apple
Golden Apple
Value: 75
Consumable.
On use, instantly heals 75 Health.
+1.5 Attack Damage
Non-stackable & non-shareable
Activation
Instantly heals 75 Health to self.
20.0s CD
Passive Bonuses
+1.5 Attack Damage
Ward of Sight
Ward of Sight
Ward of Sight
Ward of Sight
Consumable. Fits in the consumable slot.

Stock: 2/4 (Initial/Max)
Restock Time: 2 minutes 30 seconds
Disabled on Couriers
Place to temporarily grant vision of the nearby area for 6 minutes.
Activation
Places a Ward of Sight at target location which lasts 6 minutes or until destroyed.

The Ward of Sight provides 1700 day and night vision and is Stealthed. Dies in 4 hits.
1.0s CD
600 Range
1700 Radius
Mana Potion
Mana Potion
45
Mana Potion
Mana Potion
Value: 45
Consumable.
Use to regenerate target's Mana by 125 over 20 seconds.
Activation
Applies Mana Potion to target for 20 seconds, restoring 125 Mana over duration.
100 Range
Ophelia's Pact
Ophelia's Pact
50
Ophelia's Pact
Ophelia's Pact
Value: 50
Can be purchased once per player. Cannot be dropped. Rewards are permanent.

Form a pact with Ophelia. Earn 25 points to unlock a permanent Raven upgrade of your choice.

How to earn points:
- Assist in a Kill: +1 pt
- Stack a neutral camp: +3 pts
- Place a Ward of Sight: +2 pts
- Destroy an enemy Ward of Sight: +3 pts
- Place a Raven: +1 pt

Upon reaching 25 points, choose one of three permanent rewards:

Watcher's Unity: Raven gains +300 sight range, +30 seconds duration, and gives Clearvision for 10 seconds upon landing.

RavenSeer: Gain an aura that reveals Ravens in 1000 radius and +400 cast range for Ravens.

RavenBane: Raven kills enemy Ravens upon landing in a 1300 radius. Reduce the Raven cooldown by 30 seconds for each enemy Raven killed.

All rewards grant an extra 50 gold upon killing enemy Ravens.
Earn 25 points through support actions to unlock a permanent Raven upgrade of your choice.

Initial Buys

First set of items to buy after the game start to establish lane control and survivability.

Striders
Striders
700
Striders
Striders
Value: 700
Movement Modifier
55 Movement Speed. Additional non-combat speed and regen.
Activation
6.0s CD
900 Radius
Passive Bonuses
+55 Movement Speed
Required Items
Marchers
Marchers
500g
Blood Chalice
Blood Chalice
625
Blood Chalice
Blood Chalice
Value: 625
Use to sacrifice 175 Health to gain 100 Mana.
Activation
On use, consumes 175 Health and grants 100 Mana.

Recovers the consumed health if an enemy hero dies within range in the next 15 seconds. If not used, an enemy death will, instead, charge the Blood Chalice.

If charged, using the chalice will consume the charge instead of health. Max of 1 charge.
0 Mana
25.0s CD
1000 Radius
Passive Bonuses
+3 Strength
+3 Intelligence
+-50% Mana Regeneration
Required Items
Scarab
Scarab
325g
Crushing Claws
Crushing Claws
150g
Mark of the Novice
Mark of the Novice
150g
Power Supply
Power Supply
540
Power Supply
Power Supply
Value: 540
A charge is gained every time a nearby enemy casts a spell. When activated, all charges are removed.
Allows the wielder to absorb Health and Mana from enemy spellcasts.
Activation
Restores 10 Health and 15 Mana per charge. Maximum of 15 charges.
17.0s CD
Passive Bonuses
+3 Strength
+3 Agility
+3 Intelligence
Required Items
Mana Battery
Mana Battery
200g
Minor Totem
Minor Totem
50g
Minor Totem
Minor Totem
50g
Mystic Vestments
Mystic Vestments
600
Mystic Vestments
Mystic Vestments
Value: 600
Passive Bonuses
+5 Magic Armor
Jade Spire
Jade Spire
1.900
Jade Spire
Jade Spire
Value: 1.900
Increases the Cast Range of your Abilities & Items by 150.

These effects do not stack with themselves.

Cannot boost the Cast Range of Drunken Master's Stagger and Bushwack's Side Step.
Bonus Cast Range
Passive Bonuses
+15% Mana Regeneration
+300 Max Mana
Required Items
Pickled Brain
Pickled Brain
950g
Manatube
Manatube
850g

Core Items

Essential items crucial for the hero's performance and synergy within the team.

Master's Legacy
Master's Legacy
6.500
Master's Legacy
Master's Legacy
Value: 6.500
Boosts the abilities of many heroes.
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained
Activation
Activate and target another ally hero to permanently boost their abilities with any Staff of the Master effects they may have (only if they have an ability that can be boosted).

This can only be done once and only on heroes who aren't already boosted. Losing the item will remove the boost from the ally and put the item on a 1 minute cooldown.
99999 Range
Passive Bonuses
+15 Strength
+15 Agility
+15 Intelligence
+200 Max Health
+150 Max Mana
Required Items
Staff of the Master
Staff of the Master
4.200g
Portal Key
Portal Key
2.250
Portal Key
Portal Key
Value: 2.250
Grants the ability to teleport short distances.
Activation
Teleport self to target position.

Goes on a 3 second cooldown if damaged by another player, or when picked up.
75 Mana
15.0s CD
1100 Range
Tablet of Command
Tablet of Command
1.775
Tablet of Command
Tablet of Command
Value: 1.775
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Activation
Pushes target player-controlled unit 500 units in the direction it is facing. Interrupts channeling.

Cannot be cast on immobilized or restrained targets. Destroys trees within 100 radius of the target while it is being pushed.
50 Mana
18.0s CD
800 Range
Passive Bonuses
+10 Attack Damage
+12 Intelligence
+3 Armor
Required Items
Neophyte's Book
Neophyte's Book
1.000g
Guardian Ring
Guardian Ring
150g
Spellshards
Spellshards
2.300
Spellshards
Spellshards
Value: 2.300
This item contains a Magic Armor Penetration and Spell Amplification modifier, which do not stack.
+2 Magic Armor Penetration
+12% Spell Amplification
+2 Magic Armor Penetration
+12% Spell Amplification
Passive Bonuses
+8 Intelligence
+75% Mana Regeneration
+2 Magic Armor
Required Items
Perpetual Cogwheel
Perpetual Cogwheel
1.325g
Apprentice's Robe
Apprentice's Robe
450g
Grimoire of Power
Grimoire of Power
5.400
Grimoire of Power
Grimoire of Power
Value: 5.400
This item contains a Searing Modifier, Magic Lifesteal Modifier and Ability Cooldown Reduction Modifier, none of which stack.

Searing: Non-DoT Damage dealt applies 30 Magic Damage per second for 3 seconds.
25% non-DoT Magic Lifesteal (7% vs. non-hero units)
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage
Activation
Activate to grant an extra 50% Magic Lifesteal to self for 5 seconds.
100 Mana
50.0s CD
Passive Bonuses
+10 Strength
+10 Agility
+30 Intelligence
+4 Mana/s
+0% Mana Regeneration
+150 Max Mana
Required Items
Lightbrand
Lightbrand
2.200g
Blessed Orb
Blessed Orb
2.100g
Temporal Beads
Temporal Beads
1.100g
Kuldra's Sheepstick
Kuldra's Sheepstick
5.425
Kuldra's Sheepstick
Kuldra's Sheepstick
Value: 5.425
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.
Activation
Applies Transfigured to target for 3.5 seconds. Instantly kills enemy illusions and dispels stealth.

Purging Kuldra's Sheepstick's debuff will result in reducing its current duration by 80% and making that state unpurgeable.
100 Mana
30.0s CD
600 Range
Passive Bonuses
+50 Intelligence
+100% Mana Regeneration
Required Items
Acolyte's Staff
Acolyte's Staff
2.600g
Luminous Prism
Luminous Prism
1.500g
Perpetual Cogwheel
Perpetual Cogwheel
1.325g
Pegasus Boots
Pegasus Boots
4.000
Pegasus Boots
Pegasus Boots
Value: 4.000
Passive Bonuses
+125 Movement Speed
Required Items
Post Haste
Post Haste
2.000g

Situational Items

Items to consider depending on the game's state and the opposing team's composition.

Alchemist's Bones
Alchemist's Bones
1.950
Alchemist's Bones
Alchemist's Bones
Value: 1.950
Consumes a charge when used. Gains a charge when bought and every 120 seconds (2 minutes). Maximum of 2 charges. Cannot be dropped & can only own 1 of this item.
Kills the target creep and gives bonus gold.
Activation
Kills target enemy creep. Grants 190 Gold from the kill, while experience earned from the kill is multiplied by 2.
0 Mana
0.0s CD
600 Range
Passive Bonuses
+30 Attack Speed
Required Items
Alacrity Band
Alacrity Band
1.200g
Nome's Wisdom
Nome's Wisdom
2.000
Nome's Wisdom
Nome's Wisdom
Value: 2.000
Applies an aura to all nearby allies. This aura does not stack with itself or items it builds into.
Magic Armor Modifier
Grants a mana regen and healing aura.
Passive Bonuses
+10 Attack Damage
+2 Armor
+0% Mana Regeneration
Required Items
Ring of the Teacher
Ring of the Teacher
475g
Manatube
Manatube
850g
Mystic Vestments
Mystic Vestments
600g
Stormspirit
Stormspirit
2.650
Stormspirit
Stormspirit
Value: 2.650
The Movement Speed bonus on this item stacks with itself and other movement speed items.
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.
Activation
Applies Cycloned to target hero for 2 seconds.

After it ends, applies Windswept to the target for 1 second. Cannot apply Stormspirit to a target who has already been affected within 3 seconds after the target has landed.
75 Mana
30.0s CD
450 Range
Passive Bonuses
+16 Intelligence
+25% Mana Regeneration
+25 Movement Speed
Required Items
Neophyte's Book
Neophyte's Book
1.000g
Manatube
Manatube
850g
Wind Whistle
Wind Whistle
200g
Barrier Idol
Barrier Idol
3.750
Barrier Idol
Barrier Idol
Value: 3.750
Magic Armor, Stun & Debuff Resistance Modifier
Cast to shield allies in a magic-absorbing barrier.
Activation
Applies Barrier to targets in radius for 10 seconds. Non-hero units receive a shield with 2x the duration and magnitude.

Barrier cannot affect a unit more than once every 50 seconds.
50 Mana
60.0s CD
900 Radius
Passive Bonuses
+12 Health/s
+200 Max Health
Required Items
Shaman's Headdress
Shaman's Headdress
2.150g
Lifetube
Lifetube
850g
Void Talisman
Void Talisman
1.600
Void Talisman
Void Talisman
Value: 1.600
Activation Modifier
Grants physical immunity but Disarms yourself.
Activation
Applies Void Talisman to self for 4 seconds.
0 Mana
25.0s CD
Passive Bonuses
+5 Strength
+5 Agility
+5 Intelligence
Required Items
Major Totem
Major Totem
540g
Armor of the Mad Mage
Armor of the Mad Mage
3.400
Armor of the Mad Mage
Armor of the Mad Mage
Value: 3.400
Passively applies an aura to nearby enemies.
-Magic Armor Aura
Active: gain temporary Armor
Activation
Activate to dispel Debuffs on self and gain 20 Armor that tapers off over 6 seconds.
75 Mana
45.0s CD
Passive Bonuses
+20 Intelligence
+8 Armor
+8 Health/s
Required Items
Helm of the Victim
Helm of the Victim
900g
Luminous Prism
Luminous Prism
1.500g
Sand Scepter
Sand Scepter
2.300
Sand Scepter
Sand Scepter
Value: 2.300
Immobilizes enemies & dispels
Activation
Ally target (or self): dispels debuffs and grants +40% Movement Speed for 1.5 seconds.

Enemy target: dispels buffs and Immobilizes for 1.5 seconds. Target is also Revealed and Sighted.
60 Mana
22.0s CD
700 Range
Passive Bonuses
+20 Intelligence
Required Items
Luminous Prism
Luminous Prism
1.500g

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