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Consumes a charge when used. Gains a charge when bought and every 120 seconds (2 minutes). Maximum of 2 charges. Cannot be dropped (but can be sold).
Charge timer is frozen when your hero is dead.
+30 Attack Speed
Kills target enemy creep. Grants 165 Gold from the kill, while experience earned from the kill is multiplied by 1.75.
By plunging the Alchemist's Bones into ones own flesh, a warrior can gain the power to transform lesser creatures into solid gold. The strange powers of this necrotic gift also instill an almost hyperactive energy to their host, which manifests itself in frenetic attacks.