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Q

Shard BlastRange: 800 | Mana Cost: 50,70,90,110

Simple

Target a direction to throw a fast piercing Shard, dealing Magic Damage equal to 80 / 115 / 150 / 185 + 30 / 40 / 50 / 60% of your Strength to enemy units hit (0.75x Damage to non-hero units) and applies a base 15% Movement Speed Slow that lasts 2 seconds. Each Shard increases the slow by 5%, stacking up to 1 / 2 / 3 / 4 times.

If the Shard
hits 2 or more enemy heroes, reduces the cooldown by 0.75 seconds and Mana Cost by 10 / 15 / 20 / 25 for 10 seconds (can occur up to 2 times). Reduces the cooldown of Rush by 1 second for each enemy hero hit.

W

RushRange: 575,650,725,800 | Mana Cost: 70

Simple

Target a location to charge towards it, dealing Magic Damage equal to 80 / 120 / 160 / 200 + 30 / 40 / 50 / 60% of your Strength. Adrenaline gains 16 / 24 / 32 / 40% Movement Speed for 3 seconds upon dashing through an enemy hero.

E

Ember Shard Mana Cost: 70,80,90,100

Simple

Activate to reset your Attack Cooldown and empower your next attack within 8 seconds with your Ember Shard, cleaving for 100% of your Attack Damage in a 250 / 300 / 350 / 400 radius, and Restrains + tethers affected enemy heroes for the next 2 / 2.5 / 3 / 3.5 seconds.

If the distance between a tethered enemy hero and Adrenaline
exceeds 750 units, the hero is pulled to Adrenaline. The enemy hero is Stunned & Restrained while being pulled towards Adrenaline, then receive a 25% Movement Speed Slow and become Restrained for 0.8 / 1.2 / 1.6 / 2 seconds afterwards. Max pull distance of 800 units.

R

Death's Halo Mana Cost: 100,150,200

Simple

Activate to spawn Death's Halo around Adrenaline for 5 / 6 / 7 seconds, surrounding the area with shard walls. All units caught within Death's Halo cannot escape its area. Units who do end up outside of Death's Halo will be forcefully teleported to a point back inside Death's Halo within half of this ability's radius.

While active,
Adrenaline gains 100% Slow Resistance and 100% Movement Speed, and also gains a bonus 3 / 4 / 5 Strength, 1 Armor, and 1.5 Magic Armor per real hero caught (2x for enemy heroes).

Adrenaline can cancel Death's Halo prematurely 2 seconds after it is cast. Death's Halo is destroyed if Adrenaline dies. The duration of Death's Halo is reduced by 1 second every time Adrenaline receives cumulative damage equal to 25% of his Max Health.

Attribute Boost

Simple

+2 Strength
+2 Agility
+2 Intelligence

HERO STATS

HEALTH: 606

DAMAGE: 43-53

MANA: 260

ARMOR: 3

DIFFICULTY: 4

ADVANCED HERO STATS

STRENGTH: 24 ( +2.5 )

INTELLIGENCE: 20 ( +1.8 )

AGILITY: 18 ( +1.6 )

RANGE: 150

ATTACK SPEED: 0.69

MOVEMENT SPEED: 310

HERO USAGE(LAST 7 DAYS)

USED: 287

WINS: 118 (41.1%)

LOSSES: 169 (58.9%)

AVG K/D/A: 6.1 / 5.7 / 6.5

AVG GPM: 326.419

AVG CREEP KILLS: 144.4

HOW TO PLAY

Learn more on how to play this hero!

HERO GUIDES

HERO LORE

Adrenaline is the physical embodiment of the chaos and fury that rages within the ancient heart of the True Evil. His sole purpose is to lead The Third Corruption and carve a bloody swath through daemon, man, beast, and god, clearing the way for Apex to establish his presence and begin his final conquest of the known realms.