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BallisticRange: 600 | Mana Cost: 12
Target an enemy to enhance an attack against them, leaving 3 pieces of shrapnel behind them after impact. Each piece deals 6 / 12 / 18 / 24 Magic Damage to enemies that walk over it.
Right-click to switch the ability into auto-cast. Max of 21 shrapnel active. Mana cost is halved while Overdrive is active.
- Action: Attack
- Type: Enemy Units
Empowers your attack to leave shrapnel behind the target.
Blast OffRange: 500 | Mana Cost: 95,105,115,125
Target an enemy or a position to cause a blast which deals 70 / 140 / 210 / 280 Magic Damage, pushes enemies back, Stuns them for 1 second and applies a 25% Movement Speed Slow for 1 / 1.5 / 2 / 2.5 seconds afterwards.
- Action: Target Dual Position
- Type: All Other Units
Damages and pushes back enemies.
Three's a Crowd Mana Cost: 50
Passively grants 5 / 10 / 15 / 20 Movement Speed.
Activate to increase the Movement Speed bonus to 30 / 60 / 90 / 120 and grant Nitro unitwalking for 4 seconds. The Movement Speed bonus increases only 0.5x of the amount if there are enemies within 300 radius, but Nitro also gains 50% Evasion during these conditions.
- Action: Target Self
Passively grants you 5 / 10 / 15 / 20 Movement Speed.
OverdriveRange: 600 | Mana Cost: 100,125,150
Target an enemy to focus on them for up to 5 seconds. While focused, you will continuously attack the target with bonus Attack Speed, even while moving, but deal 60 / 50 / 40% less Damage to it. Bonus Attack Speed ramps up from 100 to 500 over 2 seconds.
Activate the ability again during the effect to stop shooting the target. Target is Sighted for the duration.
- Action: Target Entity
- Type: Enemy Units
Causes you to quickly shoot at the target.
ADVANCED HERO STATS
STRENGTH: 18 ( +2.0 )
INTELLIGENCE: 18 ( +2.2 )
AGILITY: 25 ( +3.5 )
ATTACK SPEED: 0.74
MOVEMENT SPEED: 295
HERO USAGE(LAST 7 DAYS)
WINS: 19 (48.7%)
LOSSES: 20 (51.3%)
AVG K/D/A: 8.6 / 5.8 / 5.9
AVG GPM: 380.163
AVG CREEP KILLS: 143.3
HOW TO PLAY
Learn more on how to play this hero!
Long before the Legion and Beast Horde warily joined forces, the Death Prowlers worked as tandems of human and creature, forming agile hit-and-run teams that survive by maximizing the benefits of intelligence and savagery. Even among the Death Prowlers, the duo known as Nitro stands out as a live wire. This hunter-killer team is a perfect blend of aggression and composure: Mauser knows exactly how to move and position for optimal kinetic impact, while Psychopop just likes to blow stuff up.