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LungeRange: 400 | Mana Cost: 120
Target an enemy to lunge at it and hit it with an Enhanced Attack, dealing 50% of your Attack Damage + 20 / 40 / 60 / 80 Physical Damage and then spinning around it for up to 1.5 seconds.
At the end of the spin, or using the ability again, you will deal another Enhanced Attack, push the target 300 units away from you and apply a 15 / 20 / 25 / 30% Movement Speed Slow for 2 seconds.
- Action: Target Entity
- Type: Enemy Units
StaggerRange: 400 | Mana Cost: 60
Target a location to stagger there, dealing 45 / 70 / 95 / 120 Physical Damage (1.75x to non-hero units) at the end of the movement and disjointing projectiles.
Adds 35 / 50 / 65 / 80 Attack Damage and 15 / 20 / 25 / 30 Movement Speed for 4 seconds after Staggering.
Using Lunge resets the cooldown of Stagger.
- Action: Target Position
Staggers quickly and unpredictably in target direction, disjointing in the process.
Drink Mana Cost: 20
Instantly gain 3 / 6 / 9 / 12 Drunk charges. Channel to Drink for up to 2 seconds, gaining 2 / 3 / 4 / 5 Drunk Charges and reducing the cooldown of Lunge and Stagger by 0.5 seconds per 0.25 seconds of channeling. Max of 18 / 27 / 36 / 45 Drunk Charges.
Each Drunk Charge grants 1% Evasion, 1% Stun/Debuff Duration Reduction, and a 1.5% chance to Critically Strike for 1.5x Damage. Each Drunk Charge expires naturally every 2 seconds, healing you for 7 Health.
When Lunge is used, consumes 6 Drunk Charges to add 30% Movement Speed Slow. When Stagger is used, consumes 4 Drunk Charges to add +50 Movement Speed. Gain 10 Drunk Charges upon obtaining a Kill/Assist on a real enemy hero.
- Action: Target Self
Drunken Master drinks to prepare for battle, drunken style!
3 Point StrikeRange: 1200
Causes 3 strike points to appear on nearby enemy heroes.
When all 3 strike points have been attacked, Drunken Master will perform a punch that deals 250 / 375 / 500 Physical Damage and knocks them into the air, applying a 1 / 1.5 / 2 second Stun.
12 second cooldown for the affected target upon activating all strike points.
- Action: Passive
Attacking the enemy from multiple sides allows Drunken Master to catch them off guard, popping them into the air with the strength of a drunken brawler.
ADVANCED HERO STATS
STRENGTH: 22 ( +3.0 )
INTELLIGENCE: 18 ( +1.8 )
AGILITY: 14 ( +2.0 )
ATTACK SPEED: 0.67
MOVEMENT SPEED: 295
HERO USAGE(LAST 7 DAYS)
WINS: 28 (53.8%)
LOSSES: 24 (46.2%)
AVG K/D/A: 7.7 / 5.7 / 6.4
AVG GPM: 351.372
AVG CREEP KILLS: 114.6
HOW TO PLAY
Learn more on how to play this hero!
For the Drunken Master, there exists only a single cardinal rule: that booze shall flow, freely and indefinitely. At first apathetic to the Hellbourne threat, the Drunken Master leapt to action when a wise sage explained to him that should the Hellbourne overrrun Newerth, there would be no more booze. Armed with expert combat techniques and fueled by questionable substances, the Drunken Master embodies that which is unpredictable and unyielding.