Error - This is a list of what has happened / what has gone wrong!
The KegRange: 750 | Mana Cost: 90,100,110,120
Target a location to deal 90 / 160 / 230 / 300 Magic Damage and a 1.6 / 1.9 / 2.2 / 2.5 second Stun in an area around that position.
Units hit with this ability are pushed away from the impact. Engineer can be pushed himself, but not damaged or Stunned.
- Action: Target Position
- Type: Enemy Units And Trees
Never going into battle without a full keg of ale, the Engineer also knows that it can be used as a powerful explosive in a pinch. When heaved into a battle, it Stuns and damages enemies where it lands. He drinks this stuff.
Steam TurretRange: 800 | Mana Cost: 75
Click and drag cursor to create a turret that shoots in a cone for 5 seconds. Deals 14 / 18 / 22 / 26 Magic Damage and pushes enemies away for 15 / 25 / 35 / 45 units per bullet hit (both with diminishing effects per bullet). Slows Movement Speed for 2.5 / 3 / 3.5 / 4% per bullet, for a max of 25 / 30 / 35 / 40% Movement Speed Slow.
- Action: Target Vector
- Type: Enemy Units
The Steam Turret is a marvel in rapidfire technology. Deploying at the place of his choosing in any direction he wants, it lays down waves of suppressing fire that slow enemies who stay in the cone.
Spider MinesRange: 450 | Mana Cost: 90,100,110,120
Target a position to place a Spider Mine there. Up to 3 / 3 / 4 / 5 Spider Mines may be placed at once, each dealing 120 / 180 / 270 / 360 Magic Damage (0.7x to non-hero units). Detonates upon its initial placement if there is at least 1 enemy unit within its blast radius, dealing 0.75x damage if used in this manner.
Consume one charge to place a mine. Up to 1 / 2 / 3 / 4 charges may be stored, refreshing every 15 seconds.
Spider mines are stealthed and appear when an enemy comes near them, chasing them for up to 3 seconds. Each mine grants vision around itself. Does not block neutrals from respawning.
- Action: Target Position
- Type: Visible Enemy Units
The Engineer can create small burrowing mines that activate and run at enemies who pass over them.
Energy Field Mana Cost: 200
Activate to create an Energy Field for 6 / 8 / 10 seconds. Deals 50 / 75 / 100 Magic Damage per second.
Enemies who enter or exit the Field have their Buffs purged and take 100 True Damage and a 2 second Silence & Perplex with a tapering 100% Movement Speed Slow.
Staff Effect: Energy Field can now be thrown up to 800 units away (can double-activate to cast at your position instead). Energy Field now procs its effects immediately upon spawning. Now also deals 1.5% of the enemy hero's Max Health per second as Magic Damage.
- Action: Self Position
- Type: Enemy Nonboss Units
Deploying his patented Energy Field Double-Magnetic Modulator v3.0, the Engineer can guarantee that any enemies who enter or exit the active field are purged of all buffs and then Silenced and Perplexed for a short time.
ADVANCED HERO STATS
STRENGTH: 20 ( +2 )
INTELLIGENCE: 24 ( +2.5 )
AGILITY: 20 ( +2.1 )
ATTACK SPEED: 0.71
MOVEMENT SPEED: 295
HERO USAGE(LAST 7 DAYS)
WINS: 57 (45.2%)
LOSSES: 69 (54.8%)
AVG K/D/A: 5.6 / 6.9 / 9.2
AVG GPM: 270.887
AVG CREEP KILLS: 72.7
HOW TO PLAY
Learn more on how to play this hero!
The Engineer is a man driven by more than mere eccentricity. Once a humble, hard-drinking builder in the Legion, he came to master all manner of machines. Wielding a blunderbuss of his own design and hoisting ale and a veritable armory on his back, he is a strange but impressive sight on the battlefield.