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Mana Combustion

Auto-attacks passively burn the target's mana for an amount equal to 15 / 20 / 25 / 30 + 3 / 4 / 5 / 6% of the target's Max Mana and deals Physical Damage equal to 60% of the Mana burned.

Flash

Target a location to teleport to that position.

Staff of the Master effect: applies Mana Feedback for 6 seconds to enemies within 600 radius of your destination. Affected units that use an active ability will deal 110% of that ability's Mana Cost to the caster.

Master of the Mantra

Passively grants you 4 / 6 / 8 / 10 Magic Armor.

Mana Rift

Target an enemy unit to apply a 0.1 / 0.2 / 0.3 second Stun and a Silence & 90% Movement Speed Slow for 1 second, and deal 100 / 130 / 160% of the target's missing Mana as Magic Damage to the target and to enemies around it.

Staff of the Master effect: 60% of the Damage dealt to the main target now propagates to 1 other enemy hero outside of the initial radius & within 800 radius.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Ward of Sight

Place to temporarily grant vision of the nearby area for 6 minutes.

Homecoming Stone

Teleports you to a friendly structure.

Ward of Revelation

Place to temporarily Reveal stealth in the nearby area for 3 minutes.

Orb of Zamos

Buffs you and a nearby ally with speed.

ESSENTIAL

Brutalizer

Bash Modifier
Grants a chance to Stun your target on attack.

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Plated Greaves

Movement Modifier
55 Movement Speed. Use to grant Armor to allies.

OFFENSIVE

Corrupted Sword

Can be consumed to permanently gain damage.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Armor of the Mad Mage

-Magic Armor Aura
Active: gain temporary Armor

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Helm of the Black Le...

Grants Health, Health regeneration, and a high chance to block Attack Damage.

Flash

Target a location to teleport to that position.

Staff of the Master effect: applies Mana Feedback for 6 seconds to enemies within 600 radius of your destination. Affected units that use an active ability will deal 110% of that ability's Mana Cost to the caster.

LVL 1

Mana Combustion

Auto-attacks passively burn the target's mana for an amount equal to 15 / 20 / 25 / 30 + 3 / 4 / 5 / 6% of the target's Max Mana and deals Physical Damage equal to 60% of the Mana burned.

LVL 2

Flash

Target a location to teleport to that position.

Staff of the Master effect: applies Mana Feedback for 6 seconds to enemies within 600 radius of your destination. Affected units that use an active ability will deal 110% of that ability's Mana Cost to the caster.

LVL 3

Master of the Mantra

Passively grants you 4 / 6 / 8 / 10 Magic Armor.

LVL 4

Flash

Target a location to teleport to that position.

Staff of the Master effect: applies Mana Feedback for 6 seconds to enemies within 600 radius of your destination. Affected units that use an active ability will deal 110% of that ability's Mana Cost to the caster.

LVL 5

Mana Rift

Target an enemy unit to apply a 0.1 / 0.2 / 0.3 second Stun and a Silence & 90% Movement Speed Slow for 1 second, and deal 100 / 130 / 160% of the target's missing Mana as Magic Damage to the target and to enemies around it.

Staff of the Master effect: 60% of the Damage dealt to the main target now propagates to 1 other enemy hero outside of the initial radius & within 800 radius.

LVL 6

Flash

Target a location to teleport to that position.

Staff of the Master effect: applies Mana Feedback for 6 seconds to enemies within 600 radius of your destination. Affected units that use an active ability will deal 110% of that ability's Mana Cost to the caster.

LVL 7

Mana Combustion

Auto-attacks passively burn the target's mana for an amount equal to 15 / 20 / 25 / 30 + 3 / 4 / 5 / 6% of the target's Max Mana and deals Physical Damage equal to 60% of the Mana burned.

LVL 8

Master of the Mantra

Passively grants you 4 / 6 / 8 / 10 Magic Armor.

LVL 9

Mana Combustion

Auto-attacks passively burn the target's mana for an amount equal to 15 / 20 / 25 / 30 + 3 / 4 / 5 / 6% of the target's Max Mana and deals Physical Damage equal to 60% of the Mana burned.

LVL 10

Mana Rift

Target an enemy unit to apply a 0.1 / 0.2 / 0.3 second Stun and a Silence & 90% Movement Speed Slow for 1 second, and deal 100 / 130 / 160% of the target's missing Mana as Magic Damage to the target and to enemies around it.

Staff of the Master effect: 60% of the Damage dealt to the main target now propagates to 1 other enemy hero outside of the initial radius & within 800 radius.

LVL 11

Mana Combustion

Auto-attacks passively burn the target's mana for an amount equal to 15 / 20 / 25 / 30 + 3 / 4 / 5 / 6% of the target's Max Mana and deals Physical Damage equal to 60% of the Mana burned.

LVL 12

Master of the Mantra

Passively grants you 4 / 6 / 8 / 10 Magic Armor.

LVL 13

Master of the Mantra

Passively grants you 4 / 6 / 8 / 10 Magic Armor.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Mana Rift

Target an enemy unit to apply a 0.1 / 0.2 / 0.3 second Stun and a Silence & 90% Movement Speed Slow for 1 second, and deal 100 / 130 / 160% of the target's missing Mana as Magic Damage to the target and to enemies around it.

Staff of the Master effect: 60% of the Damage dealt to the main target now propagates to 1 other enemy hero outside of the initial radius & within 800 radius.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25