Error - This is a list of what has happened / what has gone wrong!

HERO: Calamity
TITLE: ^R Midwars Hard-Carry Calamity
Written By: Nathr
Date Last Modified: 12/14/21






Firebomb
Target a location to throw a Flaming Orb, dealing 40 / 80 / 120 / 160 Magic Damage.
The Orb bounces at that spot {4} more times, dealing 15 / 25 / 35 / 45 Magic Damage and pulling enemies towards it.
Dragon's Path
Passively creates 3 Dragons rotating around Calamity that deal 20 / 45 / 65 / 90 Magic Damage when they touch someone.
Grants 2 sub-abilities to move the Dragons towards or away from yourself.
Funeral Pyre
Passively deals an extra Attack to any target you deal damage to when off cooldown that deals 50 / 60 / 70 / 80% Attack Damage.
Heroes have {1} of all Stats and {3} Movement Speed reduced for 30 / 60 / 90 / 120 seconds, giving you the Movement Speed and {3} Agility for 1.5x the duration.
Sunder's Vault
Target an area to create a circular wall.
Once the wall is complete, enemies inside take up to 420 / 560 / 700 Magic Damage, with more dealt to those in the center.
Staff of the Master: Increases cast range to Global and lowers the cooldown to 80 seconds.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Use Dragon's Path to harass. Use Firebomb to pull people into the center of Sunder's Vault.
Just wreck 'em all!

Mana Battery
Absorb power from enemy spellcasts. Discharge to gain a bit of Health and Mana.

Elder Parasite
Lifesteal Modifier
Activate to gain Attack Speed, Movement Speed and Lifesteal.

Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Madfred's Brass Knuc...
Collects damage for hero kills and assists.

Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Marchers
Movement Modifier
45 Movement Speed

Whispering Helm
Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.

Corrupted Sword
Can be consumed to permanently gain damage.

Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.

Harkon's Blade
When active, transforms your attacks into Magic Damage.

Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff

Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.

Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike

Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s

Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Null Stone
Periodically blocks single-target abilities.

Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Spiked Bola
Cast to Disarm an enemy.
Firebomb
Target a location to throw a Flaming Orb, dealing 40 / 80 / 120 / 160 Magic Damage.
The Orb bounces at that spot {4} more times, dealing 15 / 25 / 35 / 45 Magic Damage and pulling enemies towards it.
LVL 1
Dragon's Path
Passively creates 3 Dragons rotating around Calamity that deal 20 / 45 / 65 / 90 Magic Damage when they touch someone.
Grants 2 sub-abilities to move the Dragons towards or away from yourself.
LVL 2
Funeral Pyre
Passively deals an extra Attack to any target you deal damage to when off cooldown that deals 50 / 60 / 70 / 80% Attack Damage.
Heroes have {1} of all Stats and {3} Movement Speed reduced for 30 / 60 / 90 / 120 seconds, giving you the Movement Speed and {3} Agility for 1.5x the duration.
LVL 3
Dragon's Path
Passively creates 3 Dragons rotating around Calamity that deal 20 / 45 / 65 / 90 Magic Damage when they touch someone.
Grants 2 sub-abilities to move the Dragons towards or away from yourself.
LVL 4
Dragon's Path
Passively creates 3 Dragons rotating around Calamity that deal 20 / 45 / 65 / 90 Magic Damage when they touch someone.
Grants 2 sub-abilities to move the Dragons towards or away from yourself.
LVL 5
Sunder's Vault
Target an area to create a circular wall.
Once the wall is complete, enemies inside take up to 420 / 560 / 700 Magic Damage, with more dealt to those in the center.
Staff of the Master: Increases cast range to Global and lowers the cooldown to 80 seconds.
LVL 6
Dragon's Path
Passively creates 3 Dragons rotating around Calamity that deal 20 / 45 / 65 / 90 Magic Damage when they touch someone.
Grants 2 sub-abilities to move the Dragons towards or away from yourself.
LVL 7
Funeral Pyre
Passively deals an extra Attack to any target you deal damage to when off cooldown that deals 50 / 60 / 70 / 80% Attack Damage.
Heroes have {1} of all Stats and {3} Movement Speed reduced for 30 / 60 / 90 / 120 seconds, giving you the Movement Speed and {3} Agility for 1.5x the duration.
LVL 8
Funeral Pyre
Passively deals an extra Attack to any target you deal damage to when off cooldown that deals 50 / 60 / 70 / 80% Attack Damage.
Heroes have {1} of all Stats and {3} Movement Speed reduced for 30 / 60 / 90 / 120 seconds, giving you the Movement Speed and {3} Agility for 1.5x the duration.
LVL 9
Funeral Pyre
Passively deals an extra Attack to any target you deal damage to when off cooldown that deals 50 / 60 / 70 / 80% Attack Damage.
Heroes have {1} of all Stats and {3} Movement Speed reduced for 30 / 60 / 90 / 120 seconds, giving you the Movement Speed and {3} Agility for 1.5x the duration.
LVL 10
Sunder's Vault
Target an area to create a circular wall.
Once the wall is complete, enemies inside take up to 420 / 560 / 700 Magic Damage, with more dealt to those in the center.
Staff of the Master: Increases cast range to Global and lowers the cooldown to 80 seconds.
LVL 11
Firebomb
Target a location to throw a Flaming Orb, dealing 40 / 80 / 120 / 160 Magic Damage.
The Orb bounces at that spot {4} more times, dealing 15 / 25 / 35 / 45 Magic Damage and pulling enemies towards it.
LVL 12
Firebomb
Target a location to throw a Flaming Orb, dealing 40 / 80 / 120 / 160 Magic Damage.
The Orb bounces at that spot {4} more times, dealing 15 / 25 / 35 / 45 Magic Damage and pulling enemies towards it.
LVL 13
Firebomb
Target a location to throw a Flaming Orb, dealing 40 / 80 / 120 / 160 Magic Damage.
The Orb bounces at that spot {4} more times, dealing 15 / 25 / 35 / 45 Magic Damage and pulling enemies towards it.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Sunder's Vault
Target an area to create a circular wall.
Once the wall is complete, enemies inside take up to 420 / 560 / 700 Magic Damage, with more dealt to those in the center.
Staff of the Master: Increases cast range to Global and lowers the cooldown to 80 seconds.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25