Error - This is a list of what has happened / what has gone wrong!

Electric Tide

Activate to create an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.

Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.

Corrupted Conduit

Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.

If the target gets more than 200 units away from max Cast Range, the drain ends early.

Static Discharge

Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.

Overload

Activate to apply Overload to yourself for {20} seconds.

Overload deals 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target in an area around you. Always prioritizes an enemy affected by Corrupted Conduit.

Staff of the Master increases rate of fire and allows bouncing to additional targets.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

EZ LANE EZ LYFE

STARTING

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Soulscream Ring

3 Strength
6 Agility
3 Intelligence

ESSENTIAL

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Madfred's Brass Knuc...

Collects damage for hero kills and assists.

Mystic Vestments

Magic Armor Modifier
5 Magic Armor

Frostburn

Freeze, Firebrand Modifier
Grants a powerful slowing attack and blazing fast speed.

OFFENSIVE

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Hypercrown

Lightning Modifier
Chain Lightning
Electric Jolt buff

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

DEFENSIVE

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Corrupted Conduit

Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.

If the target gets more than 200 units away from max Cast Range, the drain ends early.

LVL 1

Electric Tide

Activate to create an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.

Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.

LVL 2

Corrupted Conduit

Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.

If the target gets more than 200 units away from max Cast Range, the drain ends early.

LVL 3

Electric Tide

Activate to create an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.

Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.

LVL 4

Corrupted Conduit

Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.

If the target gets more than 200 units away from max Cast Range, the drain ends early.

LVL 5

Overload

Activate to apply Overload to yourself for {20} seconds.

Overload deals 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target in an area around you. Always prioritizes an enemy affected by Corrupted Conduit.

Staff of the Master increases rate of fire and allows bouncing to additional targets.

LVL 6

Electric Tide

Activate to create an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.

Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.

LVL 7

Electric Tide

Activate to create an Electric Tide that deals 35 / 55 / 75 / 95 to 75 / 115 / 155 / 195 Magic Damage in an area around you.

Damage is greater the farther the enemy is from you and damage is dealt on both the expansion and contraction of the Tide. Briefly grants vision around Corrupted Disciple.

LVL 8

Corrupted Conduit

Target an enemy to grant vision around them, lower their Attack Damage and increase your own. Drains up to 65 / 130 / 195 / 260 Attack Damage over 10 seconds, maintaining the damage for 13 seconds after the drain ends.

If the target gets more than 200 units away from max Cast Range, the drain ends early.

LVL 9

Static Discharge

Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.

LVL 10

Overload

Activate to apply Overload to yourself for {20} seconds.

Overload deals 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target in an area around you. Always prioritizes an enemy affected by Corrupted Conduit.

Staff of the Master increases rate of fire and allows bouncing to additional targets.

LVL 11

Static Discharge

Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.

LVL 12

Static Discharge

Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.

LVL 13

Static Discharge

Passively grants +3 / 6 / 9 / 12% Movement Speed and zaps enemies who target spells on you for 50 / 80 / 110 / 140 Magic Damage and -80% Movement Speed for 0.6 / 0.9 / 1.2 / 1.5 seconds.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Overload

Activate to apply Overload to yourself for {20} seconds.

Overload deals 37.5 / 50 / 62.5 Physical Damage and -1 Armor every 0.8 / 0.7 / 0.6 seconds to the lowest health target in an area around you. Always prioritizes an enemy affected by Corrupted Conduit.

Staff of the Master increases rate of fire and allows bouncing to additional targets.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25