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HERO: Sir Benzington
TITLE: ^759^:Death From Above
Written By: Servantes
Date Last Modified: 01/21/21






Joust
Target a direction to dash forward, passing through the first enemy hero hit and stopping.
Enemies hit receive 100 / 170 / 240 / 310 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun.
Lance-A-Long
Activate to apply a buff to yourself for 4 seconds and reset your attack cooldown. This buff grants 150 attack range and adds up to 75 / 150 / 225 / 300 Magic Damage.
Your attacks passively build up to 3 charges, increasing the damage of your active.
Can be toggled to auto-cast when at 3 charges by right clicking.
Staff of the Master passively increases Attack Range by 250, and reduces the cooldown to 5 seconds.
Heart Piercer
Passively causes Benzington to increase his attack range by 100 / 150 / 200 / 250 and pierce through 2 / 3 / 4 / 5 Magic Armor when dealing damage.
Knightfall
Target a location to leap into the air after a 2 second channel and land there after a second delay.
When Benzington lands, he deals 200 / 350 / 500 Magic Damage and applies a 50% tapering Movement Speed slow for 2 seconds in a 400 / 500 / 600 radius.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
A Guide for my playstyle.
Sir benz passive penetrate magic armor and is a long range carry with melee itens benefit, this itens exploit this
try ask for staff, do if you relly need.
Have fun

Minor Totem
1 Strength
1 Agility
1 Intelligence

Refreshing Ornament
Grants a Health Regeneration aura.

Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Iron Shield
Grants a 70% chance to block a small amount of hero damage.

Thunderclaw
Lightning Modifier
Unleash an AOE every few attacks.

Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.

Madfred's Brass Knuc...
Collects damage for hero kills and assists.

Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.

Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.

Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Harkon's Blade
When active, transforms your attacks into Magic Damage.

Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff

Nullfire Blade
Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.

Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike

Armor of the Mad Mage
-Magic Armor Aura
Active: gain temporary Armor

Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Abyssal Skull
Grants allied melee units a lifesteal aura.

Null Stone
Periodically blocks single-target abilities.

Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.
Joust
Target a direction to dash forward, passing through the first enemy hero hit and stopping.
Enemies hit receive 100 / 170 / 240 / 310 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun.
LVL 1
Heart Piercer
Passively causes Benzington to increase his attack range by 100 / 150 / 200 / 250 and pierce through 2 / 3 / 4 / 5 Magic Armor when dealing damage.
LVL 2
Heart Piercer
Passively causes Benzington to increase his attack range by 100 / 150 / 200 / 250 and pierce through 2 / 3 / 4 / 5 Magic Armor when dealing damage.
LVL 3
Joust
Target a direction to dash forward, passing through the first enemy hero hit and stopping.
Enemies hit receive 100 / 170 / 240 / 310 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun.
LVL 4
Heart Piercer
Passively causes Benzington to increase his attack range by 100 / 150 / 200 / 250 and pierce through 2 / 3 / 4 / 5 Magic Armor when dealing damage.
LVL 5
Knightfall
Target a location to leap into the air after a 2 second channel and land there after a second delay.
When Benzington lands, he deals 200 / 350 / 500 Magic Damage and applies a 50% tapering Movement Speed slow for 2 seconds in a 400 / 500 / 600 radius.
LVL 6
Heart Piercer
Passively causes Benzington to increase his attack range by 100 / 150 / 200 / 250 and pierce through 2 / 3 / 4 / 5 Magic Armor when dealing damage.
LVL 7
Joust
Target a direction to dash forward, passing through the first enemy hero hit and stopping.
Enemies hit receive 100 / 170 / 240 / 310 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun.
LVL 8
Joust
Target a direction to dash forward, passing through the first enemy hero hit and stopping.
Enemies hit receive 100 / 170 / 240 / 310 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun.
LVL 9
Lance-A-Long
Activate to apply a buff to yourself for 4 seconds and reset your attack cooldown. This buff grants 150 attack range and adds up to 75 / 150 / 225 / 300 Magic Damage.
Your attacks passively build up to 3 charges, increasing the damage of your active.
Can be toggled to auto-cast when at 3 charges by right clicking.
Staff of the Master passively increases Attack Range by 250, and reduces the cooldown to 5 seconds.
LVL 10
Knightfall
Target a location to leap into the air after a 2 second channel and land there after a second delay.
When Benzington lands, he deals 200 / 350 / 500 Magic Damage and applies a 50% tapering Movement Speed slow for 2 seconds in a 400 / 500 / 600 radius.
LVL 11
Lance-A-Long
Activate to apply a buff to yourself for 4 seconds and reset your attack cooldown. This buff grants 150 attack range and adds up to 75 / 150 / 225 / 300 Magic Damage.
Your attacks passively build up to 3 charges, increasing the damage of your active.
Can be toggled to auto-cast when at 3 charges by right clicking.
Staff of the Master passively increases Attack Range by 250, and reduces the cooldown to 5 seconds.
LVL 12
Lance-A-Long
Activate to apply a buff to yourself for 4 seconds and reset your attack cooldown. This buff grants 150 attack range and adds up to 75 / 150 / 225 / 300 Magic Damage.
Your attacks passively build up to 3 charges, increasing the damage of your active.
Can be toggled to auto-cast when at 3 charges by right clicking.
Staff of the Master passively increases Attack Range by 250, and reduces the cooldown to 5 seconds.
LVL 13
Lance-A-Long
Activate to apply a buff to yourself for 4 seconds and reset your attack cooldown. This buff grants 150 attack range and adds up to 75 / 150 / 225 / 300 Magic Damage.
Your attacks passively build up to 3 charges, increasing the damage of your active.
Can be toggled to auto-cast when at 3 charges by right clicking.
Staff of the Master passively increases Attack Range by 250, and reduces the cooldown to 5 seconds.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Knightfall
Target a location to leap into the air after a 2 second channel and land there after a second delay.
When Benzington lands, he deals 200 / 350 / 500 Magic Damage and applies a 50% tapering Movement Speed slow for 2 seconds in a 400 / 500 / 600 radius.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25