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Haunt

Target an enemy unit to deal 50 / 75 / 100 / 125 Magic Damage and apply tapering -20 / -30 / -40 / -50% Movement Speed for 15 seconds. The target takes 15 / 25 / 40 / 50 Magic Damage every 3 seconds for the duration.

Flash of Darkness

Target a location to teleport to that position.

Sonar Scream

Activate to instantly deal 85 / 165 / 225 / 300 Magic Damage in an area around yourself.

Bat Blast

Target a unit or location to deal 300 / 425 / 550 Superior Magic Damage in a cone. Applies the current level of Haunt to anyone hit.

Staff of the Master increases the damage done and decreases the cooldown to 60 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Against mele max q against range max e.
staff is your goal after bottle, boots and chalice.

STARTING

Health Potion

Use to heal target 400 Health over 10 seconds.

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

OFFENSIVE

Arcane Bomb

Deals damage to non-hero units.

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Portal Key

Grants the ability to teleport short distances.

Null Stone

Periodically blocks single-target abilities.

Spiked Bola

Cast to Disarm an enemy.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Haunt

Target an enemy unit to deal 50 / 75 / 100 / 125 Magic Damage and apply tapering -20 / -30 / -40 / -50% Movement Speed for 15 seconds. The target takes 15 / 25 / 40 / 50 Magic Damage every 3 seconds for the duration.

LVL 1

Flash of Darkness

Target a location to teleport to that position.

LVL 2

Haunt

Target an enemy unit to deal 50 / 75 / 100 / 125 Magic Damage and apply tapering -20 / -30 / -40 / -50% Movement Speed for 15 seconds. The target takes 15 / 25 / 40 / 50 Magic Damage every 3 seconds for the duration.

LVL 3

Sonar Scream

Activate to instantly deal 85 / 165 / 225 / 300 Magic Damage in an area around yourself.

LVL 4

Haunt

Target an enemy unit to deal 50 / 75 / 100 / 125 Magic Damage and apply tapering -20 / -30 / -40 / -50% Movement Speed for 15 seconds. The target takes 15 / 25 / 40 / 50 Magic Damage every 3 seconds for the duration.

LVL 5

Bat Blast

Target a unit or location to deal 300 / 425 / 550 Superior Magic Damage in a cone. Applies the current level of Haunt to anyone hit.

Staff of the Master increases the damage done and decreases the cooldown to 60 seconds.

LVL 6

Haunt

Target an enemy unit to deal 50 / 75 / 100 / 125 Magic Damage and apply tapering -20 / -30 / -40 / -50% Movement Speed for 15 seconds. The target takes 15 / 25 / 40 / 50 Magic Damage every 3 seconds for the duration.

LVL 7

Sonar Scream

Activate to instantly deal 85 / 165 / 225 / 300 Magic Damage in an area around yourself.

LVL 8

Sonar Scream

Activate to instantly deal 85 / 165 / 225 / 300 Magic Damage in an area around yourself.

LVL 9

Sonar Scream

Activate to instantly deal 85 / 165 / 225 / 300 Magic Damage in an area around yourself.

LVL 10

Bat Blast

Target a unit or location to deal 300 / 425 / 550 Superior Magic Damage in a cone. Applies the current level of Haunt to anyone hit.

Staff of the Master increases the damage done and decreases the cooldown to 60 seconds.

LVL 11

Flash of Darkness

Target a location to teleport to that position.

LVL 12

Flash of Darkness

Target a location to teleport to that position.

LVL 13

Flash of Darkness

Target a location to teleport to that position.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Bat Blast

Target a unit or location to deal 300 / 425 / 550 Superior Magic Damage in a cone. Applies the current level of Haunt to anyone hit.

Staff of the Master increases the damage done and decreases the cooldown to 60 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25