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HERO: Monkey King
TITLE: `WhatYouGot's Monkey King Guide
Written By: `WhatYouGot
Date Last Modified: 06/14/21






Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.
If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.
Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
Heavenly Vault
Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.
Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.
After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.
Flying Nimbus
Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.
Dissipates and goes on cooldown when you take hero damage.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
Monkey King is a ganker/semi-carry hero with high mobility that can lane anywhere as a core hero, however he is preferred mid for solo exp. and rune control. Gank and farm when necessary!

Golden Apple
On use, instantly heals 80 Health.
+0.25 Mana Regeneration
Non-stackable & non-shareable

Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.

Lunar Tear
Instantly restores 100 Mana to self or ally.
+0.4 Health Regeneration
Non-stackable & non-shareable

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Dawnbringer
Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Madfred's Brass Knuc...
Collects damage for hero kills and assists.

Mystic Vestments
Magic Armor Modifier
5 Magic Armor

Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.

Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Mock of Brilliance
Grants an aura that deals Magic Damage over time to nearby enemies.

Lex Talionis
Lowers both yours and target's Armor.

Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Genjuro
Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy

Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Wingbow
Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Geometer's Bane
Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Null Stone
Periodically blocks single-target abilities.

Helm of the Black Le...
Grants Health, Health regeneration, and a high chance to block Attack Damage.
Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.
If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.
Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
LVL 1
Heavenly Vault
Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.
Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
LVL 2
Heavenly Vault
Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.
Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
LVL 3
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.
After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.
LVL 4
Heavenly Vault
Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.
Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
LVL 5
Flying Nimbus
Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.
Dissipates and goes on cooldown when you take hero damage.
LVL 6
Heavenly Vault
Target a unit to vault over it, landing 300 distance behind (x2 for buildings) while pushing it back if it is an enemy. You may vault a second time within 2.5 seconds.
Enemies that are Vaulted or in the landing area receive 100 / 150 / 200 / 250 Physical Damage (50% per subsequent instance) and a tapering 20 / 40 / 60 / 80% Movement Speed Slow for 2 seconds.
Staff of the Master grants 1 extra Vault cast instance, and allows this ability to target trees as well.
LVL 7
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.
After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.
LVL 8
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.
After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.
LVL 9
Wan Jin Slam
Slam the ground in front of you, raising a small rock. Nearby enemies will be launched into the air for .5 seconds and take 70 / 100 / 130 / 160 Magic Damage.
After 2 seconds, the rock implodes, again launching nearby enemies into the air and dealing the same damage.
You may Heavenly Vault on the rock as if it were a building.
LVL 10
Flying Nimbus
Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.
Dissipates and goes on cooldown when you take hero damage.
LVL 11
Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.
If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.
Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
LVL 12
Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.
If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.
Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
LVL 13
Illusive Dash
Dash forward, dealing 15 / 30 / 45 / 60 + your Attack Damage to enemies on impact.
If Illusive Dash hits an enemy, he may perform a second dash within the next 2 seconds.
Staff of the Master grants a third Illusive Dash cast instance if the initial dash hits an enemy.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Flying Nimbus
Passively jump upon your trusty Flying Nimbus, granting 10 / 20 / 30% bonus Movement Speed and 5 / 7.5 / 10 Mana Regeneration.
Dissipates and goes on cooldown when you take hero damage.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25