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Mana Combustion

Auto-attacks passively burn the target's mana for an amount equal to 15 / 20 / 25 / 30 + 3 / 4 / 5 / 6% of the target's Max Mana and deals Physical Damage equal to 60% of the Mana burned.

Flash

Target a location to teleport to that position.

Staff of the Master effect: applies Mana Feedback for 6 seconds to enemies within 600 radius of your destination. Affected units that use an active ability will deal 110% of that ability's Mana Cost to the caster.

Master of the Mantra

Passively grants you 4 / 6 / 8 / 10 Magic Armor.

Mana Rift

Target an enemy unit to apply a 0.1 / 0.2 / 0.3 second Stun and a Silence & 90% Movement Speed Slow for 1 second, and deal 100 / 130 / 160% of the target's missing Mana as Magic Damage to the target and to enemies around it.

Staff of the Master effect: 60% of the Damage dealt to the main target now propagates to 1 other enemy hero outside of the initial radius & within 800 radius.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Magebane is a mobile hard-carry that requires items to reach his peak power level. Master of the mantra makes him durable against heavy magic damage lineups. Farm and split-push until ready to fight.

STARTING

Golden Apple

On use, instantly heals 80 Health.
+0.25 Mana Regeneration
Non-stackable & non-shareable

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Iron Shield

Grants a 70% chance to block a small amount of hero damage.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Runed Cleaver

Melee heroes gain splash damage on attack. Ranged heroes do not benefit.

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Whispering Helm

Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.

OFFENSIVE

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Nullfire Blade

Mana Combustion Modifier
Burns enemy mana and slows.
Can be upgraded 2 times.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Flash

Target a location to teleport to that position.

Staff of the Master effect: applies Mana Feedback for 6 seconds to enemies within 600 radius of your destination. Affected units that use an active ability will deal 110% of that ability's Mana Cost to the caster.

LVL 1

Mana Combustion

Auto-attacks passively burn the target's mana for an amount equal to 15 / 20 / 25 / 30 + 3 / 4 / 5 / 6% of the target's Max Mana and deals Physical Damage equal to 60% of the Mana burned.

LVL 2

Mana Combustion

Auto-attacks passively burn the target's mana for an amount equal to 15 / 20 / 25 / 30 + 3 / 4 / 5 / 6% of the target's Max Mana and deals Physical Damage equal to 60% of the Mana burned.

LVL 3

Flash

Target a location to teleport to that position.

Staff of the Master effect: applies Mana Feedback for 6 seconds to enemies within 600 radius of your destination. Affected units that use an active ability will deal 110% of that ability's Mana Cost to the caster.

LVL 4

Mana Combustion

Auto-attacks passively burn the target's mana for an amount equal to 15 / 20 / 25 / 30 + 3 / 4 / 5 / 6% of the target's Max Mana and deals Physical Damage equal to 60% of the Mana burned.

LVL 5

Mana Rift

Target an enemy unit to apply a 0.1 / 0.2 / 0.3 second Stun and a Silence & 90% Movement Speed Slow for 1 second, and deal 100 / 130 / 160% of the target's missing Mana as Magic Damage to the target and to enemies around it.

Staff of the Master effect: 60% of the Damage dealt to the main target now propagates to 1 other enemy hero outside of the initial radius & within 800 radius.

LVL 6

Mana Combustion

Auto-attacks passively burn the target's mana for an amount equal to 15 / 20 / 25 / 30 + 3 / 4 / 5 / 6% of the target's Max Mana and deals Physical Damage equal to 60% of the Mana burned.

LVL 7

Flash

Target a location to teleport to that position.

Staff of the Master effect: applies Mana Feedback for 6 seconds to enemies within 600 radius of your destination. Affected units that use an active ability will deal 110% of that ability's Mana Cost to the caster.

LVL 8

Flash

Target a location to teleport to that position.

Staff of the Master effect: applies Mana Feedback for 6 seconds to enemies within 600 radius of your destination. Affected units that use an active ability will deal 110% of that ability's Mana Cost to the caster.

LVL 9

Master of the Mantra

Passively grants you 4 / 6 / 8 / 10 Magic Armor.

LVL 10

Mana Rift

Target an enemy unit to apply a 0.1 / 0.2 / 0.3 second Stun and a Silence & 90% Movement Speed Slow for 1 second, and deal 100 / 130 / 160% of the target's missing Mana as Magic Damage to the target and to enemies around it.

Staff of the Master effect: 60% of the Damage dealt to the main target now propagates to 1 other enemy hero outside of the initial radius & within 800 radius.

LVL 11

Master of the Mantra

Passively grants you 4 / 6 / 8 / 10 Magic Armor.

LVL 12

Master of the Mantra

Passively grants you 4 / 6 / 8 / 10 Magic Armor.

LVL 13

Master of the Mantra

Passively grants you 4 / 6 / 8 / 10 Magic Armor.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Mana Rift

Target an enemy unit to apply a 0.1 / 0.2 / 0.3 second Stun and a Silence & 90% Movement Speed Slow for 1 second, and deal 100 / 130 / 160% of the target's missing Mana as Magic Damage to the target and to enemies around it.

Staff of the Master effect: 60% of the Damage dealt to the main target now propagates to 1 other enemy hero outside of the initial radius & within 800 radius.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25