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Sandstorm

On activation, envelops the Nomad in a sandstorm for 4 seconds. Allies within gain 8 / 12 / 16 / 20% Movement Speed and invisibility with a 0.5 second fade time. Enemies within lose -15 / -20 / -25 / -30% Movement Speed.

Mirage Strike

- Grants True Strike and Mirage Strike. Target an enemy to have you or an illusion charge at it.
- True Strike deals 80 / 120 / 160 / 200 bonus Physical Damage on impact and grants 20 / 40 / 60 / 80 Attack Speed for 3 seconds.
- Mirage Strike deals
40 / 60 / 80 / 100 bonus Physical Damage and grants you Stealth for 3 seconds.

Wanderer

Passively grants additional bonus damage in the form of a critical strike on attack based on movement. Up to 1.3 / 1.6 / 1.9 / 2.2x critical strike damage when 1000 distance is traveled.

If you have less than 20 charges, attacks will add 25 charges. When attacking creeps, only half of charges are discharged.

Edge Counter

On activation, enters a 1 second state of ascension. If struck by an attack or spell during this state, the Nomad counterattacks with a massive shockwave, inflicting 2 seconds Stun and 250 / 450 / 650 Magic Damage.

Dispels Stuns and debuffs when the shockwave is released.

Nomad gains
20 / 25 / 30% Damage Reduction for 5 seconds when the state of ascension expires.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Nomad deals alot of dmg in early game so get a stunner support with you for short farm and you will get a tons of kills and then you gotta play smart and kill them one by one.

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Portal Key

Grants the ability to teleport short distances.

Runed Cleaver

Melee heroes gain splash damage on attack. Ranged heroes do not benefit.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

Twin Blades

Grants a secondary attack.

Whispering Helm

Lifesteal Modifier
Grants lifesteal and the ability to mind control enemy units.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Geometer's Bane

Firebrand Modifier
Activate to dispel and create two illusions of yourself.

Shieldbreaker

Reduces enemy Armor on attack.
Can be upgraded 2 times.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Savage Mace

Grants a chance to Mini-Stun on attack.
Grants True Strike

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Frostwolf's Skull

Freeze Modifier
Attacks & single-target spells slow enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage

Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Null Stone

Periodically blocks single-target abilities.

Wanderer

Passively grants additional bonus damage in the form of a critical strike on attack based on movement. Up to 1.3 / 1.6 / 1.9 / 2.2x critical strike damage when 1000 distance is traveled.

If you have less than 20 charges, attacks will add 25 charges. When attacking creeps, only half of charges are discharged.

LVL 1

Mirage Strike

- Grants True Strike and Mirage Strike. Target an enemy to have you or an illusion charge at it.
- True Strike deals 80 / 120 / 160 / 200 bonus Physical Damage on impact and grants 20 / 40 / 60 / 80 Attack Speed for 3 seconds.
- Mirage Strike deals
40 / 60 / 80 / 100 bonus Physical Damage and grants you Stealth for 3 seconds.

LVL 2

Mirage Strike

- Grants True Strike and Mirage Strike. Target an enemy to have you or an illusion charge at it.
- True Strike deals 80 / 120 / 160 / 200 bonus Physical Damage on impact and grants 20 / 40 / 60 / 80 Attack Speed for 3 seconds.
- Mirage Strike deals
40 / 60 / 80 / 100 bonus Physical Damage and grants you Stealth for 3 seconds.

LVL 3

Sandstorm

On activation, envelops the Nomad in a sandstorm for 4 seconds. Allies within gain 8 / 12 / 16 / 20% Movement Speed and invisibility with a 0.5 second fade time. Enemies within lose -15 / -20 / -25 / -30% Movement Speed.

LVL 4

Mirage Strike

- Grants True Strike and Mirage Strike. Target an enemy to have you or an illusion charge at it.
- True Strike deals 80 / 120 / 160 / 200 bonus Physical Damage on impact and grants 20 / 40 / 60 / 80 Attack Speed for 3 seconds.
- Mirage Strike deals
40 / 60 / 80 / 100 bonus Physical Damage and grants you Stealth for 3 seconds.

LVL 5

Edge Counter

On activation, enters a 1 second state of ascension. If struck by an attack or spell during this state, the Nomad counterattacks with a massive shockwave, inflicting 2 seconds Stun and 250 / 450 / 650 Magic Damage.

Dispels Stuns and debuffs when the shockwave is released.

Nomad gains
20 / 25 / 30% Damage Reduction for 5 seconds when the state of ascension expires.

LVL 6

Mirage Strike

- Grants True Strike and Mirage Strike. Target an enemy to have you or an illusion charge at it.
- True Strike deals 80 / 120 / 160 / 200 bonus Physical Damage on impact and grants 20 / 40 / 60 / 80 Attack Speed for 3 seconds.
- Mirage Strike deals
40 / 60 / 80 / 100 bonus Physical Damage and grants you Stealth for 3 seconds.

LVL 7

Wanderer

Passively grants additional bonus damage in the form of a critical strike on attack based on movement. Up to 1.3 / 1.6 / 1.9 / 2.2x critical strike damage when 1000 distance is traveled.

If you have less than 20 charges, attacks will add 25 charges. When attacking creeps, only half of charges are discharged.

LVL 8

Wanderer

Passively grants additional bonus damage in the form of a critical strike on attack based on movement. Up to 1.3 / 1.6 / 1.9 / 2.2x critical strike damage when 1000 distance is traveled.

If you have less than 20 charges, attacks will add 25 charges. When attacking creeps, only half of charges are discharged.

LVL 9

Wanderer

Passively grants additional bonus damage in the form of a critical strike on attack based on movement. Up to 1.3 / 1.6 / 1.9 / 2.2x critical strike damage when 1000 distance is traveled.

If you have less than 20 charges, attacks will add 25 charges. When attacking creeps, only half of charges are discharged.

LVL 10

Edge Counter

On activation, enters a 1 second state of ascension. If struck by an attack or spell during this state, the Nomad counterattacks with a massive shockwave, inflicting 2 seconds Stun and 250 / 450 / 650 Magic Damage.

Dispels Stuns and debuffs when the shockwave is released.

Nomad gains
20 / 25 / 30% Damage Reduction for 5 seconds when the state of ascension expires.

LVL 11

Sandstorm

On activation, envelops the Nomad in a sandstorm for 4 seconds. Allies within gain 8 / 12 / 16 / 20% Movement Speed and invisibility with a 0.5 second fade time. Enemies within lose -15 / -20 / -25 / -30% Movement Speed.

LVL 12

Sandstorm

On activation, envelops the Nomad in a sandstorm for 4 seconds. Allies within gain 8 / 12 / 16 / 20% Movement Speed and invisibility with a 0.5 second fade time. Enemies within lose -15 / -20 / -25 / -30% Movement Speed.

LVL 13

Sandstorm

On activation, envelops the Nomad in a sandstorm for 4 seconds. Allies within gain 8 / 12 / 16 / 20% Movement Speed and invisibility with a 0.5 second fade time. Enemies within lose -15 / -20 / -25 / -30% Movement Speed.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Edge Counter

On activation, enters a 1 second state of ascension. If struck by an attack or spell during this state, the Nomad counterattacks with a massive shockwave, inflicting 2 seconds Stun and 250 / 450 / 650 Magic Damage.

Dispels Stuns and debuffs when the shockwave is released.

Nomad gains
20 / 25 / 30% Damage Reduction for 5 seconds when the state of ascension expires.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25