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Corpse Toss

Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

May be cast
1 / 1 / 2 / 2 times in succession. Charges refresh every 10 seconds.

Leaves a corpse at target's feet.

Corpse Explosion

Target an area to deal 70 / 90 / 120 / 170 Magic Damage and detonate corpses in the area.

Each corpse explodes for an additional
10 / 20 / 30 / 50 Magic Damage in the original area.

Maximum of 3 / 4 / 5 / 6 corpses may be detonated at once.

Defiling Touch

Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

Attack leaves 1 corpse at target's feet.

Zombie Apocalypse

Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).

Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Gravekeeper is ganker/initiator hero played solo mid and sometimes in an aggressive duo lane. Look to use Zombie Apocalypse as often as possible either to net a kill or push a tower!

STARTING

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Portal Key

Grants the ability to teleport short distances.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Veiled Rot

Activate to give yourself and your nearby units invisibility for 30 seconds.

OFFENSIVE

Arcane Bomb

Deals damage to non-hero units.

Energizer

Activate to grant 50 Movement Speed and 25 Attack Speed to nearby allies for 6 seconds.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

DEFENSIVE

Daemonic Breastplate

Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone

Periodically blocks single-target abilities.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Corpse Toss

Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

May be cast
1 / 1 / 2 / 2 times in succession. Charges refresh every 10 seconds.

Leaves a corpse at target's feet.

LVL 1

Defiling Touch

Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

Attack leaves 1 corpse at target's feet.

LVL 2

Corpse Explosion

Target an area to deal 70 / 90 / 120 / 170 Magic Damage and detonate corpses in the area.

Each corpse explodes for an additional
10 / 20 / 30 / 50 Magic Damage in the original area.

Maximum of 3 / 4 / 5 / 6 corpses may be detonated at once.

LVL 3

Corpse Toss

Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

May be cast
1 / 1 / 2 / 2 times in succession. Charges refresh every 10 seconds.

Leaves a corpse at target's feet.

LVL 4

Corpse Toss

Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

May be cast
1 / 1 / 2 / 2 times in succession. Charges refresh every 10 seconds.

Leaves a corpse at target's feet.

LVL 5

Zombie Apocalypse

Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).

Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.

LVL 6

Corpse Explosion

Target an area to deal 70 / 90 / 120 / 170 Magic Damage and detonate corpses in the area.

Each corpse explodes for an additional
10 / 20 / 30 / 50 Magic Damage in the original area.

Maximum of 3 / 4 / 5 / 6 corpses may be detonated at once.

LVL 7

Corpse Explosion

Target an area to deal 70 / 90 / 120 / 170 Magic Damage and detonate corpses in the area.

Each corpse explodes for an additional
10 / 20 / 30 / 50 Magic Damage in the original area.

Maximum of 3 / 4 / 5 / 6 corpses may be detonated at once.

LVL 8

Corpse Explosion

Target an area to deal 70 / 90 / 120 / 170 Magic Damage and detonate corpses in the area.

Each corpse explodes for an additional
10 / 20 / 30 / 50 Magic Damage in the original area.

Maximum of 3 / 4 / 5 / 6 corpses may be detonated at once.

LVL 9

Corpse Toss

Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

May be cast
1 / 1 / 2 / 2 times in succession. Charges refresh every 10 seconds.

Leaves a corpse at target's feet.

LVL 10

Zombie Apocalypse

Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).

Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.

LVL 11

Defiling Touch

Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

Attack leaves 1 corpse at target's feet.

LVL 12

Defiling Touch

Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

Attack leaves 1 corpse at target's feet.

LVL 13

Defiling Touch

Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

Attack leaves 1 corpse at target's feet.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Zombie Apocalypse

Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).

Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25