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Sacred Totems

Spawns helpful totems at your feet for up to 30 seconds.

Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.

Spirit Walk

Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.

The Spirit can pass through all terrain except cliffs, and deals
75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.

Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.

Power of the Elders

Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.

Warcry

Upon use, emits an aura that buffs nearby allies and self for 12 seconds. Buff increases Movement Speed by 5%, Mana Regeneration by 10 / 20 / 30, and causes all non-ultimate ability cooldowns to go down twice as fast.

The cooldown reduction rate will only reduce the max cooldown of an ability to a minimum of 3 seconds.

For Warchief himself,
cooldowns for non-ultimate abilities and items go down 3.5 times as fast.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

^:<span style="color: rgb(0,0,0);">That's all what you need for ^:</span><span style="color: rgb(255,0,0);">RAPE ^:</span><span style="color: rgb(0,0,0);">them all^:</span><span style="color: rgb(255,0,0);">.</span>

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Sorcery Boots

When activated, replenishes 160 mana to self and nearby allies.

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

Twin Blades

Grants a secondary attack.

OFFENSIVE

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

DEFENSIVE

Arcane Bomb

Deals damage to non-hero units.

Tome of Elements

Grants Experience to its user.
10-minute refresh time

Grave Locket

Collects gold and experience from an ally's kills.

Ophelia's Pact

Gives you a quest with a few objectives, rewards upon completion.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Ring of Sorcery

When activated, replenishes 135 mana to self and nearby allies.

Sacrificial Stone

Reduces respawn time.
Boosts Healing, Heals on Death

Orb of Zamos

Buffs you and a nearby ally with speed.

Spirit Walk

Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.

The Spirit can pass through all terrain except cliffs, and deals
75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.

Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.

LVL 1

Sacred Totems

Spawns helpful totems at your feet for up to 30 seconds.

Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.

LVL 2

Spirit Walk

Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.

The Spirit can pass through all terrain except cliffs, and deals
75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.

Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.

LVL 3

Sacred Totems

Spawns helpful totems at your feet for up to 30 seconds.

Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.

LVL 4

Spirit Walk

Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.

The Spirit can pass through all terrain except cliffs, and deals
75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.

Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.

LVL 5

Warcry

Upon use, emits an aura that buffs nearby allies and self for 12 seconds. Buff increases Movement Speed by 5%, Mana Regeneration by 10 / 20 / 30, and causes all non-ultimate ability cooldowns to go down twice as fast.

The cooldown reduction rate will only reduce the max cooldown of an ability to a minimum of 3 seconds.

For Warchief himself,
cooldowns for non-ultimate abilities and items go down 3.5 times as fast.

LVL 6

Spirit Walk

Channel to spawn an invulnerable Spirit and transfer control to it for up to 3.5 seconds.

The Spirit can pass through all terrain except cliffs, and deals
75 / 150 / 225 / 300 Magic Damage and applies a 35% Movement Speed Slow for 2.5 seconds to enemies it passes through.

Activating this ability again teleports Warchief to the Spirit and dispels it. A secondary activation simply ends the effect early.

LVL 7

Sacred Totems

Spawns helpful totems at your feet for up to 30 seconds.

Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.

LVL 8

Power of the Elders

Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.

LVL 9

Power of the Elders

Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.

LVL 10

Warcry

Upon use, emits an aura that buffs nearby allies and self for 12 seconds. Buff increases Movement Speed by 5%, Mana Regeneration by 10 / 20 / 30, and causes all non-ultimate ability cooldowns to go down twice as fast.

The cooldown reduction rate will only reduce the max cooldown of an ability to a minimum of 3 seconds.

For Warchief himself,
cooldowns for non-ultimate abilities and items go down 3.5 times as fast.

LVL 11

Power of the Elders

Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.

LVL 12

Power of the Elders

Passively adds bonus Magic Damage equal to 1 / 1.5 / 2 / 2.5x your Intelligence to your next attack against enemy units whenever off cooldown.

LVL 13

Sacred Totems

Spawns helpful totems at your feet for up to 30 seconds.

Level 1 - spawns a Flame Totem which deals 40 / 60 / 80 / 100 Magic Damage to the weakest nearby enemy up to 4 times.
Level 2 - spawns a Life Totem which Heals the weakest nearby ally hero for 15 / 30 / 45 / 60 up to 4 times.
Level 3 - spawns a Shock Totem which Stuns the weakest nearby enemy hero for 1 second.
Level 4 - causes the Shock Totem to Stun another enemy after a delay.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Warcry

Upon use, emits an aura that buffs nearby allies and self for 12 seconds. Buff increases Movement Speed by 5%, Mana Regeneration by 10 / 20 / 30, and causes all non-ultimate ability cooldowns to go down twice as fast.

The cooldown reduction rate will only reduce the max cooldown of an ability to a minimum of 3 seconds.

For Warchief himself,
cooldowns for non-ultimate abilities and items go down 3.5 times as fast.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25