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Cascade Event

Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.

Shared Existence

Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.

Every time the target takes damage, the
Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.

Rift Burn

Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.

The Rift lingers for 3.6 seconds,
dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.

Wormhole

Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.

Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Wait and control the team fight even if its with a delay.
As support buy orb.
pk is good for late game

STARTING

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mark of the Novice

3 Intelligence

Pretender's Crown

2 Strength
2 Agility
2 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

Steamboots

Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Jade Spire

Bonus Cast Range

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Sand Scepter

Immobilizes enemies & dispels

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

DEFENSIVE

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Frostfield Plate

Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.

Portal Key

Grants the ability to teleport short distances.

Null Stone

Periodically blocks single-target abilities.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Rift Burn

Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.

The Rift lingers for 3.6 seconds,
dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.

LVL 1

Shared Existence

Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.

Every time the target takes damage, the
Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.

LVL 2

Cascade Event

Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.

LVL 3

Rift Burn

Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.

The Rift lingers for 3.6 seconds,
dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.

LVL 4

Rift Burn

Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.

The Rift lingers for 3.6 seconds,
dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.

LVL 5

Wormhole

Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.

Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.

LVL 6

Rift Burn

Target a location to spawn a Rift there. Any units inside of the inner radius instantly take 80 / 140 / 170 / 200 Magic Damage.

The Rift lingers for 3.6 seconds,
dealing Magic Damage every 0.6 seconds. The damage starts small and increases with each pulse, up to a max of 150 / 200 / 250 / 300 Magic Damage over the whole duration.

LVL 7

Cascade Event

Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.

LVL 8

Cascade Event

Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.

LVL 9

Cascade Event

Target a location to begin the Cascade Event there. After a 1.5 second delay, enemy units in the radius get pulled towards the center and take 110 / 160 / 200 / 240 Magic Damage.

LVL 10

Wormhole

Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.

Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.

LVL 11

Shared Existence

Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.

Every time the target takes damage, the
Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.

LVL 12

Shared Existence

Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.

Every time the target takes damage, the
Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.

LVL 13

Shared Existence

Target a unit to apply a 30 / 35 / 40 / 45% Movement Speed Slow for 4 seconds.

Every time the target takes damage, the
Slow is increased by 4 / 6 / 8 / 10%, up to 50 / 65 / 80 / 95%.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Wormhole

Target a location to channel for 2 seconds. At the end of the channel time, the Riftwalker is instantly teleported to the target location, dealing 250 / 350 / 450 Magic Damage and a 2 / 2.25 / 2.5 second Stun in the area.

Staff of the Master Activate again to teleport back dragging all enemies with you. Increases cast range to 1400.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25