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Corpse Toss

Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

May be cast
1 / 1 / 2 / 2 times in succession. Charges refresh every 10 seconds.

Leaves a corpse at target's feet.

Corpse Explosion

Target an area to deal 70 / 90 / 120 / 170 Magic Damage and detonate corpses in the area.

Each corpse explodes for an additional
10 / 20 / 30 / 50 Magic Damage in the original area.

Maximum of 3 / 4 / 5 / 6 corpses may be detonated at once.

Defiling Touch

Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

Attack leaves 1 corpse at target's feet.

Zombie Apocalypse

Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).

Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

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STARTING

Health Potion

Use to heal target 400 Health over 10 seconds.

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Portal Key

Grants the ability to teleport short distances.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Striders

Movement Modifier
50 Movement Speed. Additional non-combat speed and regen.

OFFENSIVE

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

DEFENSIVE

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Null Stone

Periodically blocks single-target abilities.

Corpse Toss

Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

May be cast
1 / 1 / 2 / 2 times in succession. Charges refresh every 10 seconds.

Leaves a corpse at target's feet.

LVL 1

Defiling Touch

Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

Attack leaves 1 corpse at target's feet.

LVL 2

Corpse Explosion

Target an area to deal 70 / 90 / 120 / 170 Magic Damage and detonate corpses in the area.

Each corpse explodes for an additional
10 / 20 / 30 / 50 Magic Damage in the original area.

Maximum of 3 / 4 / 5 / 6 corpses may be detonated at once.

LVL 3

Corpse Toss

Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

May be cast
1 / 1 / 2 / 2 times in succession. Charges refresh every 10 seconds.

Leaves a corpse at target's feet.

LVL 4

Corpse Toss

Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

May be cast
1 / 1 / 2 / 2 times in succession. Charges refresh every 10 seconds.

Leaves a corpse at target's feet.

LVL 5

Zombie Apocalypse

Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).

Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.

LVL 6

Corpse Explosion

Target an area to deal 70 / 90 / 120 / 170 Magic Damage and detonate corpses in the area.

Each corpse explodes for an additional
10 / 20 / 30 / 50 Magic Damage in the original area.

Maximum of 3 / 4 / 5 / 6 corpses may be detonated at once.

LVL 7

Corpse Explosion

Target an area to deal 70 / 90 / 120 / 170 Magic Damage and detonate corpses in the area.

Each corpse explodes for an additional
10 / 20 / 30 / 50 Magic Damage in the original area.

Maximum of 3 / 4 / 5 / 6 corpses may be detonated at once.

LVL 8

Corpse Explosion

Target an area to deal 70 / 90 / 120 / 170 Magic Damage and detonate corpses in the area.

Each corpse explodes for an additional
10 / 20 / 30 / 50 Magic Damage in the original area.

Maximum of 3 / 4 / 5 / 6 corpses may be detonated at once.

LVL 9

Corpse Toss

Target an enemy to throw a corpse at him. Deals 60 / 100 / 100 / 140 Magic Damage and applies a 1 second Stun.

May be cast
1 / 1 / 2 / 2 times in succession. Charges refresh every 10 seconds.

Leaves a corpse at target's feet.

LVL 10

Zombie Apocalypse

Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).

Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.

LVL 11

Defiling Touch

Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

Attack leaves 1 corpse at target's feet.

LVL 12

Defiling Touch

Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

Attack leaves 1 corpse at target's feet.

LVL 13

Defiling Touch

Walking over a corpse picks it up and allows you to throw it as your next attack. This attack deals a bonus 20 / 40 / 60 / 80 Physical Damage and slows the target by 25 / 30 / 35 / 40% for 2 seconds.

Attack leaves 1 corpse at target's feet.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Zombie Apocalypse

Target an area to summon 10 / 16 / 24 Zombies at the location - an Unstable Zombie or Wretched Zombie will be spawned. Unstable Zombies explode, dealing 55 / 70 / 85 Magic Damage. Wretched Zombies attack for 30 / 35 / 40 Physical Damage per attack (Attacks ignore deflection).

Zombies are uncontrollable and last for 8 seconds, 5 seconds if they are exploding. Zombies have 350 / 500 / 650 Health.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25