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Shell Surf

Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.

Song of the Sea

Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.

Take Cover

Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.

This ability can be toggled to be autocast.

Kelp Field

Target a location to deal 100 / 150 / 200 Magic Damage and apply a {0.5} second Stun to units in the area.

For 5 seconds, any enemies who move too far
100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.

Staff of the Master reduces the cooldown, increases damage and changes the snap effect type to Superior Magic.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

MID LANE GANKER, HARD INITIATOR...

STARTING

Mana Potion

Use to regenerate target's Mana by 125 over 20 seconds.

Mark of the Novice

3 Intelligence

Power Supply

Allows the wielder to absorb Health and Mana from enemy spellcasts.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Madfred's Brass Knuc...

Collects damage for hero kills and assists.

Portal Key

Grants the ability to teleport short distances.

Null Stone

Periodically blocks single-target abilities.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Harkon's Blade

When active, transforms your attacks into Magic Damage.

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

DEFENSIVE

Astrolabe

Activate to heal nearby allies.

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Restoration Stone

Upon activation, resets the cooldown of all abilities and items.

Void Talisman

Activation Modifier
Grants physical immunity but Disarms yourself.

Shell Surf

Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.

LVL 1

Song of the Sea

Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.

LVL 2

Shell Surf

Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.

LVL 3

Take Cover

Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.

This ability can be toggled to be autocast.

LVL 4

Song of the Sea

Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.

LVL 5

Kelp Field

Target a location to deal 100 / 150 / 200 Magic Damage and apply a {0.5} second Stun to units in the area.

For 5 seconds, any enemies who move too far
100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.

Staff of the Master reduces the cooldown, increases damage and changes the snap effect type to Superior Magic.

LVL 6

Shell Surf

Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.

LVL 7

Song of the Sea

Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.

LVL 8

Shell Surf

Target a location to throw a shell in that direction, dealing 70 / 140 / 210 / 280 Magic Damage to units it touches. Use this ability again to teleport to the shell. The shell gives vision while in flight & temporary vision after it disappears.

LVL 9

Song of the Sea

Activate to deal 100 / 160 / 220 / 280 Magic Damage and apply a 0.75 / 1.5 / 2.25 / 3 second Silence to enemy units around you.

LVL 10

Kelp Field

Target a location to deal 100 / 150 / 200 Magic Damage and apply a {0.5} second Stun to units in the area.

For 5 seconds, any enemies who move too far
100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.

Staff of the Master reduces the cooldown, increases damage and changes the snap effect type to Superior Magic.

LVL 11

Take Cover

Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.

This ability can be toggled to be autocast.

LVL 12

Take Cover

Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.

This ability can be toggled to be autocast.

LVL 13

Take Cover

Activate to become invulnerable for 1 / 1.5 / 2 / 2.5 seconds. This ability is channeled, moving or attacking will cancel it.

This ability can be toggled to be autocast.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Kelp Field

Target a location to deal 100 / 150 / 200 Magic Damage and apply a {0.5} second Stun to units in the area.

For 5 seconds, any enemies who move too far
100 / 150 / 200 Magic Damage and are Stunned for 1.5 / 2.25 / 3 seconds.

Staff of the Master reduces the cooldown, increases damage and changes the snap effect type to Superior Magic.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25