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Gust

Click and drag the cursor in a direction to summon a Gust of Wind.

The Gust pushes enemies in the targeted direction, dealing 70 / 140 / 210 / 280 Magic Damage and a applying a Mini-Stun.

Cyclones

Passively spawns a Cyclone once every 20 seconds, and when Zephyr kills a unit, up to a max of 2 / 4 / 6 / 8 Cyclones. Each Cyclone deals 9 Magic Damage per second around Zephyr and lasts 40 seconds.

Activate to consume one Cyclone,
restoring 20 Health. Heals for the same amount when a Cyclone expires.

Staff of the Master increases max Cyclone count to 6 / 8 / 10 / 12 and reduces the passive Cyclone spawn interval to 4 seconds.

Wind Shield

Passively grants 15 / 25 / 35 / 45% Evasion if the attacker is outside of 250 radius and a ranged attacker.

Typhoon

Target a location to create a Typhoon there. Enemies in the Typhoon are dealt up to 60 / 80 / 100 Magic Damage per second and up to -99% Movement Speed, increasing the closer they are to the center.

The Typhoon lasts
6 / 8 / 10 seconds and spawns one Cyclone per second.

Staff of the Master increases radius to 825 and increases duration to 8 / 10 / 12 seconds.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

Tolgfors' favorite

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Mock of Brilliance

Grants an aura that deals Magic Damage over time to nearby enemies.

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Iron Shield

Grants a 70% chance to block a small amount of hero damage.

Platemail

10 Armor

OFFENSIVE

Wingbow

Grants high agility, Evasion, and a different effect if Melee or Ranged.

Codex

Cast to deal massive Magic Damage to a target.
Can be upgraded 4 times.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Cyclones

Passively spawns a Cyclone once every 20 seconds, and when Zephyr kills a unit, up to a max of 2 / 4 / 6 / 8 Cyclones. Each Cyclone deals 9 Magic Damage per second around Zephyr and lasts 40 seconds.

Activate to consume one Cyclone,
restoring 20 Health. Heals for the same amount when a Cyclone expires.

Staff of the Master increases max Cyclone count to 6 / 8 / 10 / 12 and reduces the passive Cyclone spawn interval to 4 seconds.

LVL 1

Gust

Click and drag the cursor in a direction to summon a Gust of Wind.

The Gust pushes enemies in the targeted direction, dealing 70 / 140 / 210 / 280 Magic Damage and a applying a Mini-Stun.

LVL 2

Cyclones

Passively spawns a Cyclone once every 20 seconds, and when Zephyr kills a unit, up to a max of 2 / 4 / 6 / 8 Cyclones. Each Cyclone deals 9 Magic Damage per second around Zephyr and lasts 40 seconds.

Activate to consume one Cyclone,
restoring 20 Health. Heals for the same amount when a Cyclone expires.

Staff of the Master increases max Cyclone count to 6 / 8 / 10 / 12 and reduces the passive Cyclone spawn interval to 4 seconds.

LVL 3

Gust

Click and drag the cursor in a direction to summon a Gust of Wind.

The Gust pushes enemies in the targeted direction, dealing 70 / 140 / 210 / 280 Magic Damage and a applying a Mini-Stun.

LVL 4

Cyclones

Passively spawns a Cyclone once every 20 seconds, and when Zephyr kills a unit, up to a max of 2 / 4 / 6 / 8 Cyclones. Each Cyclone deals 9 Magic Damage per second around Zephyr and lasts 40 seconds.

Activate to consume one Cyclone,
restoring 20 Health. Heals for the same amount when a Cyclone expires.

Staff of the Master increases max Cyclone count to 6 / 8 / 10 / 12 and reduces the passive Cyclone spawn interval to 4 seconds.

LVL 5

Typhoon

Target a location to create a Typhoon there. Enemies in the Typhoon are dealt up to 60 / 80 / 100 Magic Damage per second and up to -99% Movement Speed, increasing the closer they are to the center.

The Typhoon lasts
6 / 8 / 10 seconds and spawns one Cyclone per second.

Staff of the Master increases radius to 825 and increases duration to 8 / 10 / 12 seconds.

LVL 6

Cyclones

Passively spawns a Cyclone once every 20 seconds, and when Zephyr kills a unit, up to a max of 2 / 4 / 6 / 8 Cyclones. Each Cyclone deals 9 Magic Damage per second around Zephyr and lasts 40 seconds.

Activate to consume one Cyclone,
restoring 20 Health. Heals for the same amount when a Cyclone expires.

Staff of the Master increases max Cyclone count to 6 / 8 / 10 / 12 and reduces the passive Cyclone spawn interval to 4 seconds.

LVL 7

Gust

Click and drag the cursor in a direction to summon a Gust of Wind.

The Gust pushes enemies in the targeted direction, dealing 70 / 140 / 210 / 280 Magic Damage and a applying a Mini-Stun.

LVL 8

Gust

Click and drag the cursor in a direction to summon a Gust of Wind.

The Gust pushes enemies in the targeted direction, dealing 70 / 140 / 210 / 280 Magic Damage and a applying a Mini-Stun.

LVL 9

Wind Shield

Passively grants 15 / 25 / 35 / 45% Evasion if the attacker is outside of 250 radius and a ranged attacker.

LVL 10

Typhoon

Target a location to create a Typhoon there. Enemies in the Typhoon are dealt up to 60 / 80 / 100 Magic Damage per second and up to -99% Movement Speed, increasing the closer they are to the center.

The Typhoon lasts
6 / 8 / 10 seconds and spawns one Cyclone per second.

Staff of the Master increases radius to 825 and increases duration to 8 / 10 / 12 seconds.

LVL 11

Wind Shield

Passively grants 15 / 25 / 35 / 45% Evasion if the attacker is outside of 250 radius and a ranged attacker.

LVL 12

Wind Shield

Passively grants 15 / 25 / 35 / 45% Evasion if the attacker is outside of 250 radius and a ranged attacker.

LVL 13

Wind Shield

Passively grants 15 / 25 / 35 / 45% Evasion if the attacker is outside of 250 radius and a ranged attacker.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Typhoon

Target a location to create a Typhoon there. Enemies in the Typhoon are dealt up to 60 / 80 / 100 Magic Damage per second and up to -99% Movement Speed, increasing the closer they are to the center.

The Typhoon lasts
6 / 8 / 10 seconds and spawns one Cyclone per second.

Staff of the Master increases radius to 825 and increases duration to 8 / 10 / 12 seconds.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25