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Waylay
Target a location to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.
Applies a 20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.
Balance of Power
Toggle between auras with a {2} second delay:
Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1 / 1.5 / 2 / 2.5% of missing out of combat Mana Regeneration.
Defensive Might: grants Kane and nearby allies 2 / 3 / 4 / 5 Armor and 1 / 1.5 / 2 / 2.5% of missing HP regeneration when not receiving damage for 8 seconds.
Steel Resolve
Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.
Kane's Anguish causes targets to deal {20}% less Attack Damage per charge, and also receive damage equal to 5% of their Attack Damage per charge when Kane attacks them. Max of 1 / 2 / 3 / 4 charges.
Applies 1 charge of Kane's Anguish to the target when you use Face Off on them.
Face Off
Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.25 / 5 seconds.
Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains 25 / 50 / 75 Attack Speed.
Using this skill on a Tower puts the skill on a 20 second cooldown instead.
Staff of the Master effect: if either Kane or his target dies while Face Off is active, the unit that wins the Face Off receives a permanent 8 / 12 / 16 bonus Attack Damage.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
This guide has the sole purpose of being super tanky and focusing the enemy team's carry.
You can also get frostfield plate. The 30% attack speed slow is great against carries.
Just wreck 'em all!

Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.

Barbed Armor
Activate to return pre-mitigated damage to attackers.

Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s

Plated Greaves
Movement Modifier
55 Movement Speed. Use to grant Armor to allies.

Platemail
10 Armor

Bloodborne Maul
35 Strength
Gain Bonus Damage when taking damage.

Brutalizer
Bash Modifier
Grants a chance to Stun your target on attack.

Corrupted Sword
Can be consumed to permanently gain damage.

Riftshards
Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Mock of Brilliance
Grants an aura that deals Magic Damage over time to nearby enemies.

Hypercrown
Lightning Modifier
Chain Lightning
Electric Jolt buff

Shieldbreaker
Reduces enemy Armor on attack.
Can be upgraded 2 times.

Savage Mace
Grants a chance to Mini-Stun on attack.
Grants True Strike

Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.

Icon of the Goddess
Grants bonus HP & Mana Regeneration per enemy hero death near you.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Symbol of Rage
Lifesteal Modifier
Use to temporarily grant massive lifesteal.

Null Stone
Periodically blocks single-target abilities.
Waylay
Target a location to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.
Applies a 20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.
LVL 1
Balance of Power
Toggle between auras with a {2} second delay:
Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1 / 1.5 / 2 / 2.5% of missing out of combat Mana Regeneration.
Defensive Might: grants Kane and nearby allies 2 / 3 / 4 / 5 Armor and 1 / 1.5 / 2 / 2.5% of missing HP regeneration when not receiving damage for 8 seconds.
LVL 2
Balance of Power
Toggle between auras with a {2} second delay:
Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1 / 1.5 / 2 / 2.5% of missing out of combat Mana Regeneration.
Defensive Might: grants Kane and nearby allies 2 / 3 / 4 / 5 Armor and 1 / 1.5 / 2 / 2.5% of missing HP regeneration when not receiving damage for 8 seconds.
LVL 3
Steel Resolve
Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.
Kane's Anguish causes targets to deal {20}% less Attack Damage per charge, and also receive damage equal to 5% of their Attack Damage per charge when Kane attacks them. Max of 1 / 2 / 3 / 4 charges.
Applies 1 charge of Kane's Anguish to the target when you use Face Off on them.
LVL 4
Balance of Power
Toggle between auras with a {2} second delay:
Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1 / 1.5 / 2 / 2.5% of missing out of combat Mana Regeneration.
Defensive Might: grants Kane and nearby allies 2 / 3 / 4 / 5 Armor and 1 / 1.5 / 2 / 2.5% of missing HP regeneration when not receiving damage for 8 seconds.
LVL 5
Face Off
Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.25 / 5 seconds.
Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains 25 / 50 / 75 Attack Speed.
Using this skill on a Tower puts the skill on a 20 second cooldown instead.
Staff of the Master effect: if either Kane or his target dies while Face Off is active, the unit that wins the Face Off receives a permanent 8 / 12 / 16 bonus Attack Damage.
LVL 6
Balance of Power
Toggle between auras with a {2} second delay:
Offensive Force: grants Kane and nearby allies a 10 / 20 / 30 / 40% chance to critically strike for 1.5x damage and 1 / 1.5 / 2 / 2.5% of missing out of combat Mana Regeneration.
Defensive Might: grants Kane and nearby allies 2 / 3 / 4 / 5 Armor and 1 / 1.5 / 2 / 2.5% of missing HP regeneration when not receiving damage for 8 seconds.
LVL 7
Steel Resolve
Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.
Kane's Anguish causes targets to deal {20}% less Attack Damage per charge, and also receive damage equal to 5% of their Attack Damage per charge when Kane attacks them. Max of 1 / 2 / 3 / 4 charges.
Applies 1 charge of Kane's Anguish to the target when you use Face Off on them.
LVL 8
Steel Resolve
Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.
Kane's Anguish causes targets to deal {20}% less Attack Damage per charge, and also receive damage equal to 5% of their Attack Damage per charge when Kane attacks them. Max of 1 / 2 / 3 / 4 charges.
Applies 1 charge of Kane's Anguish to the target when you use Face Off on them.
LVL 9
Steel Resolve
Passively applies a charge of Kane's Anguish for 4 seconds to enemies or towers you attack or that you hit with Waylay.
Kane's Anguish causes targets to deal {20}% less Attack Damage per charge, and also receive damage equal to 5% of their Attack Damage per charge when Kane attacks them. Max of 1 / 2 / 3 / 4 charges.
Applies 1 charge of Kane's Anguish to the target when you use Face Off on them.
LVL 10
Face Off
Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.25 / 5 seconds.
Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains 25 / 50 / 75 Attack Speed.
Using this skill on a Tower puts the skill on a 20 second cooldown instead.
Staff of the Master effect: if either Kane or his target dies while Face Off is active, the unit that wins the Face Off receives a permanent 8 / 12 / 16 bonus Attack Damage.
LVL 11
Waylay
Target a location to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.
Applies a 20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.
LVL 12
Waylay
Target a location to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.
Applies a 20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.
LVL 13
Waylay
Target a location to throw your sword out in front of you, dealing 110 / 185 / 260 / 335 Physical Damage.
Applies a 20% Movement Speed Slow for 4 seconds and pulls enemies hit to you.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Face Off
Target an enemy hero or tower to force both you and the target to attack each other for 3.5 / 4.25 / 5 seconds.
Units Facing Off are Sighted, Revealed and receive Maximum Movement Speed, Kane also gains 25 / 50 / 75 Attack Speed.
Using this skill on a Tower puts the skill on a 20 second cooldown instead.
Staff of the Master effect: if either Kane or his target dies while Face Off is active, the unit that wins the Face Off receives a permanent 8 / 12 / 16 bonus Attack Damage.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25