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HERO: Gauntlet
TITLE: ^R^:^%969GAUNTLET GUIDE (MW)
Written By: JabamiYumeko
Date Last Modified: 01/19/19






Infernal Instability
Activate to charge up Gauntlet's fist for 4 seconds.
While charged up, Gauntlet gains 60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.
Grapple
Target a position to launch Gauntlet's fist in that direction.
If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.
Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.
Enfeeble
Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.
On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by 1% per charge used. Also slows target's Cast Speed by 1 per charge.
Non-hero enemies will not consume charges.
Gauntlet Blast
Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.
While flying, the fist applies a 4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.
Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
This guide will be for midwars
Depending on what the enemy heroes have or what team you have, play around the items to build against the enemy or helpful towards your team
This hero requires apm

Power Supply
Allows the wielder to absorb Health and Mana from enemy spellcasts.

Astrolabe
Activate to heal nearby allies.

Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.

Grave Locket
Collects gold and experience from an ally's kills.

Jade Spire
Bonus Cast Range

Lex Talionis
Lowers both yours and target's Armor.

Plated Greaves
Movement Modifier
55 Movement Speed. Use to grant Armor to allies.

Soultrap
Charge with hero deaths. Use charges to heal or damage.

Steamboots
Movement Modifier
60 Movement Speed. Can cycle between stat bonuses.

Dreamcatcher
Charge with hero deaths. Use charges to heal or damage.

Insanitarius
Activate to greatly increase Strength and damage while draining your own Health.

Staff of the Master
Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Sand Scepter
Immobilizes enemies & dispels

Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy

Puzzlebox
Use to summon two minions. Melee minion Reveals stealth.
Can be upgraded 2 times.

Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.

Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Barbed Armor
Activate to return pre-mitigated damage to attackers.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Null Stone
Periodically blocks single-target abilities.

Sol's Bulwark
Grants 2 Armor to nearby Allies or removes 3 Armor from nearby Enemies.

Ultor's Heavy Helm
Use to grant allies and structures damage block.
Grapple
Target a position to launch Gauntlet's fist in that direction.
If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.
Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.
LVL 1
Infernal Instability
Activate to charge up Gauntlet's fist for 4 seconds.
While charged up, Gauntlet gains 60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.
LVL 2
Infernal Instability
Activate to charge up Gauntlet's fist for 4 seconds.
While charged up, Gauntlet gains 60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.
LVL 3
Enfeeble
Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.
On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by 1% per charge used. Also slows target's Cast Speed by 1 per charge.
Non-hero enemies will not consume charges.
LVL 4
Infernal Instability
Activate to charge up Gauntlet's fist for 4 seconds.
While charged up, Gauntlet gains 60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.
LVL 5
Gauntlet Blast
Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.
While flying, the fist applies a 4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.
Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.
LVL 6
Infernal Instability
Activate to charge up Gauntlet's fist for 4 seconds.
While charged up, Gauntlet gains 60 / 80 / 100 / 120 Movement Speed and his next attack deals 115 / 180 / 245 / 310 Magic Damage in a radius around the target. The 50% of the cooldown and mana cost is refunded if he does not hit an enemy.
LVL 7
Grapple
Target a position to launch Gauntlet's fist in that direction.
If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.
Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.
LVL 8
Grapple
Target a position to launch Gauntlet's fist in that direction.
If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.
Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.
LVL 9
Grapple
Target a position to launch Gauntlet's fist in that direction.
If the fist encounters a hero in its path, both Gauntlet and that hero are moved to the targeted location. If the target is an enemy, Grapple inflicts 100 / 160 / 220 / 280 Magic Damage and a 1 / 1.2 / 1.4 / 1.6 second Stun.
Activate the hotkey for Enfeeble to cast Grapple to pull an enemy to a location 100 units in front of you.
LVL 10
Gauntlet Blast
Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.
While flying, the fist applies a 4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.
Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.
LVL 11
Enfeeble
Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.
On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by 1% per charge used. Also slows target's Cast Speed by 1 per charge.
Non-hero enemies will not consume charges.
LVL 12
Enfeeble
Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.
On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by 1% per charge used. Also slows target's Cast Speed by 1 per charge.
Non-hero enemies will not consume charges.
LVL 13
Enfeeble
Passively gains a charge every {0,0.8,0.6,0.4,0.2} seconds that Gauntlet is not attacking. Maximum {0,25,30,35,40} charges.
On attacking an enemy hero or Boss, consumes all charges to slow target's Movement Speed, Attack Speed, and steal Damage by 1% per charge used. Also slows target's Cast Speed by 1 per charge.
Non-hero enemies will not consume charges.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Gauntlet Blast
Target an enemy unit to fire your fist at it, inflicting 300 / 450 / 600 Magic Damage and a 1.5 second Stun.
While flying, the fist applies a 4 second Stasis to enemy units it passes through. Units in Stasis are disabled until they take damage.
Staff of the Master increases damage, lowers cooldown and grants Gauntlet a subability that lets him fly with his fist towards the enemy target.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25