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Chain Reaction

Target a location to deal 65 / 130 / 195 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun in the area.

Impalement

Activate to create blades for 8 seconds around the Torturer that hit one random target every .25 seconds for 9.375 / 18.75 / 28.125 / 37.5 Physical Damage.

The blades deal a total of
300 / 600 / 900 / 1200 Physical Damage, can hit Buildings for 50% damage, and do not stop when Torturer is killed.

Agonizing Bonds

Target an enemy unit to deal 65 / 130 / 195 / 260 Magic Damage to it and the nearest 3 / 4 / 5 / 6 enemies.

All units hit are pulled towards the main target.

Torment

Toggle on to deal 70 / 110 / 150 Magic Damage per second to all enemies in an area around you.

Drains
20 / 40 / 60 Mana per second until toggled off.

Staff of the Master increases the damage dealt. Silences no longer auto-toggle off this skill.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

STARTING

Health Potion

Use to heal target 400 Health over 10 seconds.

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mark of the Novice

3 Intelligence

Minor Totem

1 Strength
1 Agility
1 Intelligence

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Astrolabe

Activate to heal nearby allies.

Blood Chalice

Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears

Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Alchemist's Bones

Kills the target creep and gives bonus gold.

Nome's Wisdom

Magic Armor Modifier
Grants a mana regen and healing aura.

Plated Greaves

Movement Modifier
55 Movement Speed. Use to grant Armor to allies.

Post Haste

Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Sacrificial Stone

Reduces respawn time.
Boosts Healing, Heals on Death

OFFENSIVE

Grimoire of Power

Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Master's Legacy

Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Kuldra's Sheepstick

50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Portal Key

Grants the ability to teleport short distances.

Sand Scepter

Immobilizes enemies & dispels

Hellflower

Cast to Silence, Perplex & increase Damage Dealt against an enemy

Spell Sunder

Dealing Magic Damage causes additional damage based on target's health.

Spellshards

Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

DEFENSIVE

Armor of the Mad Mage

-Magic Armor Aura
Active: gain temporary Armor

Barrier Idol

Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Frostfield Plate

Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.

Icon of the Goddess

Grants bonus HP & Mana Regeneration per enemy hero death near you.

Shrunken Head

Activation Modifier Activate to temporarily grant complete immunity to Magic.

Stormspirit

Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Null Stone

Periodically blocks single-target abilities.

Tablet of Command

Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Chain Reaction

Target a location to deal 65 / 130 / 195 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun in the area.

LVL 1

Impalement

Activate to create blades for 8 seconds around the Torturer that hit one random target every .25 seconds for 9.375 / 18.75 / 28.125 / 37.5 Physical Damage.

The blades deal a total of
300 / 600 / 900 / 1200 Physical Damage, can hit Buildings for 50% damage, and do not stop when Torturer is killed.

LVL 2

Chain Reaction

Target a location to deal 65 / 130 / 195 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun in the area.

LVL 3

Agonizing Bonds

Target an enemy unit to deal 65 / 130 / 195 / 260 Magic Damage to it and the nearest 3 / 4 / 5 / 6 enemies.

All units hit are pulled towards the main target.

LVL 4

Chain Reaction

Target a location to deal 65 / 130 / 195 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun in the area.

LVL 5

Impalement

Activate to create blades for 8 seconds around the Torturer that hit one random target every .25 seconds for 9.375 / 18.75 / 28.125 / 37.5 Physical Damage.

The blades deal a total of
300 / 600 / 900 / 1200 Physical Damage, can hit Buildings for 50% damage, and do not stop when Torturer is killed.

LVL 6

Chain Reaction

Target a location to deal 65 / 130 / 195 / 260 Magic Damage and a 1.25 / 1.5 / 1.75 / 2 second Stun in the area.

LVL 7

Impalement

Activate to create blades for 8 seconds around the Torturer that hit one random target every .25 seconds for 9.375 / 18.75 / 28.125 / 37.5 Physical Damage.

The blades deal a total of
300 / 600 / 900 / 1200 Physical Damage, can hit Buildings for 50% damage, and do not stop when Torturer is killed.

LVL 8

Impalement

Activate to create blades for 8 seconds around the Torturer that hit one random target every .25 seconds for 9.375 / 18.75 / 28.125 / 37.5 Physical Damage.

The blades deal a total of
300 / 600 / 900 / 1200 Physical Damage, can hit Buildings for 50% damage, and do not stop when Torturer is killed.

LVL 9

Torment

Toggle on to deal 70 / 110 / 150 Magic Damage per second to all enemies in an area around you.

Drains
20 / 40 / 60 Mana per second until toggled off.

Staff of the Master increases the damage dealt. Silences no longer auto-toggle off this skill.

LVL 10

Torment

Toggle on to deal 70 / 110 / 150 Magic Damage per second to all enemies in an area around you.

Drains
20 / 40 / 60 Mana per second until toggled off.

Staff of the Master increases the damage dealt. Silences no longer auto-toggle off this skill.

LVL 11

Agonizing Bonds

Target an enemy unit to deal 65 / 130 / 195 / 260 Magic Damage to it and the nearest 3 / 4 / 5 / 6 enemies.

All units hit are pulled towards the main target.

LVL 12

Agonizing Bonds

Target an enemy unit to deal 65 / 130 / 195 / 260 Magic Damage to it and the nearest 3 / 4 / 5 / 6 enemies.

All units hit are pulled towards the main target.

LVL 13

Agonizing Bonds

Target an enemy unit to deal 65 / 130 / 195 / 260 Magic Damage to it and the nearest 3 / 4 / 5 / 6 enemies.

All units hit are pulled towards the main target.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Torment

Toggle on to deal 70 / 110 / 150 Magic Damage per second to all enemies in an area around you.

Drains
20 / 40 / 60 Mana per second until toggled off.

Staff of the Master increases the damage dealt. Silences no longer auto-toggle off this skill.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25