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Crippling Puncture
Target an enemy hero to deal 90 / 160 / 180 / 200 Superior Magic Damage, apply a tapering 35% Movement Speed Slow, and Disarm them for 1.6 / 2.4 / 3.2 / 4 seconds.
A Thousand Cuts
Target a location to throw a Spirit Shredder there. The Spirit Shredder deals 45 / 70 / 95 / 120 Magic Damage per second in the radius, but costs 5 / 6 / 7 / 8 + 0.6 / 0.8 / 1 / 1.2% of your Max Mana per second while this effect is active.
Reactivate to return the Shredder to yourself.
Enlightenment
Passively deals {20,40,60,80,100}% of an enemy hero's Extra Autoattack Damage per Second (DPS) as SuperiorMagic Damage for each instance of Ability Damage dealt to them. Extra Autoattack DPS is the difference between the target's Total Autoattack DPS and their Base Autoattack DPS.
Damage over Time effects apply the correct amount of bonus damage per game frame (0.05 seconds).
Target a location to relocate the Spirit Shredder (from A Thousand Cuts) while it is active.
Staff of the Master: makes your autoattacks bleed the enemy's Chi, dealing 1 SuperiorMagic Damage per second for 2 seconds. This counts as Ability Damage.
Ancestral Assault
Target a linear area to charge up his Chi there. After a 0.4 second delay, the Chi explodes, dealing 3 instances of 50 / 90 / 130 Superior Magic Damage and applies a 0.5 / 0.75 / 1 second Disarm, Perplex, and 20% Movement Speed Slow to enemies within the area.
Each Chi instance has a 0.3 second delay between them. Triggered damage from Enlightenment caused by Ancestral Assault deals 0.4 / 0.7 / 1x Damage.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION

Health Potion
Use to heal target 400 Health over 10 seconds.

Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.

Mark of the Novice
3 Intelligence

Minor Totem
1 Strength
1 Agility
1 Intelligence

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Astrolabe
Activate to heal nearby allies.

Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.

Bottle of Tears
Restores Health and Mana over 3 seconds. Recharges at the Well and holds Runes.

Ghost Marchers
Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Alchemist's Bones
Kills the target creep and gives bonus gold.

Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Sacrificial Stone
Reduces respawn time.
Boosts Healing, Heals on Death

Soultrap
Charge with hero deaths. Use charges to heal or damage.

Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.

Grimoire of Power
Searing, Magic Lifesteal Modifier
Cooldown Reduction, +Spell Damage

Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Portal Key
Grants the ability to teleport short distances.

Restoration Stone
Upon activation, resets the cooldown of all abilities and items.

Hellflower
Cast to Silence, Perplex & increase Damage Dealt against an enemy

Spell Sunder
Dealing Magic Damage causes additional damage based on target's health.

Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

Armor of the Mad Mage
-Magic Armor Aura
Active: gain temporary Armor

Dreamcatcher
Charge with hero deaths. Use charges to heal or damage.

Frostfield Plate
Grants an aura to reduce enemy Attack Speed. Activate to heavily Slow nearby enemies.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Null Stone
Periodically blocks single-target abilities.

Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.

Sand Scepter
Immobilizes enemies & dispels
Crippling Puncture
Target an enemy hero to deal 90 / 160 / 180 / 200 Superior Magic Damage, apply a tapering 35% Movement Speed Slow, and Disarm them for 1.6 / 2.4 / 3.2 / 4 seconds.
LVL 1
A Thousand Cuts
Target a location to throw a Spirit Shredder there. The Spirit Shredder deals 45 / 70 / 95 / 120 Magic Damage per second in the radius, but costs 5 / 6 / 7 / 8 + 0.6 / 0.8 / 1 / 1.2% of your Max Mana per second while this effect is active.
Reactivate to return the Shredder to yourself.
LVL 2
A Thousand Cuts
Target a location to throw a Spirit Shredder there. The Spirit Shredder deals 45 / 70 / 95 / 120 Magic Damage per second in the radius, but costs 5 / 6 / 7 / 8 + 0.6 / 0.8 / 1 / 1.2% of your Max Mana per second while this effect is active.
Reactivate to return the Shredder to yourself.
LVL 3
Enlightenment
Passively deals {20,40,60,80,100}% of an enemy hero's Extra Autoattack Damage per Second (DPS) as SuperiorMagic Damage for each instance of Ability Damage dealt to them. Extra Autoattack DPS is the difference between the target's Total Autoattack DPS and their Base Autoattack DPS.
Damage over Time effects apply the correct amount of bonus damage per game frame (0.05 seconds).
Target a location to relocate the Spirit Shredder (from A Thousand Cuts) while it is active.
Staff of the Master: makes your autoattacks bleed the enemy's Chi, dealing 1 SuperiorMagic Damage per second for 2 seconds. This counts as Ability Damage.
LVL 4
A Thousand Cuts
Target a location to throw a Spirit Shredder there. The Spirit Shredder deals 45 / 70 / 95 / 120 Magic Damage per second in the radius, but costs 5 / 6 / 7 / 8 + 0.6 / 0.8 / 1 / 1.2% of your Max Mana per second while this effect is active.
Reactivate to return the Shredder to yourself.
LVL 5
Ancestral Assault
Target a linear area to charge up his Chi there. After a 0.4 second delay, the Chi explodes, dealing 3 instances of 50 / 90 / 130 Superior Magic Damage and applies a 0.5 / 0.75 / 1 second Disarm, Perplex, and 20% Movement Speed Slow to enemies within the area.
Each Chi instance has a 0.3 second delay between them. Triggered damage from Enlightenment caused by Ancestral Assault deals 0.4 / 0.7 / 1x Damage.
LVL 6
A Thousand Cuts
Target a location to throw a Spirit Shredder there. The Spirit Shredder deals 45 / 70 / 95 / 120 Magic Damage per second in the radius, but costs 5 / 6 / 7 / 8 + 0.6 / 0.8 / 1 / 1.2% of your Max Mana per second while this effect is active.
Reactivate to return the Shredder to yourself.
LVL 7
Enlightenment
Passively deals {20,40,60,80,100}% of an enemy hero's Extra Autoattack Damage per Second (DPS) as SuperiorMagic Damage for each instance of Ability Damage dealt to them. Extra Autoattack DPS is the difference between the target's Total Autoattack DPS and their Base Autoattack DPS.
Damage over Time effects apply the correct amount of bonus damage per game frame (0.05 seconds).
Target a location to relocate the Spirit Shredder (from A Thousand Cuts) while it is active.
Staff of the Master: makes your autoattacks bleed the enemy's Chi, dealing 1 SuperiorMagic Damage per second for 2 seconds. This counts as Ability Damage.
LVL 8
Enlightenment
Passively deals {20,40,60,80,100}% of an enemy hero's Extra Autoattack Damage per Second (DPS) as SuperiorMagic Damage for each instance of Ability Damage dealt to them. Extra Autoattack DPS is the difference between the target's Total Autoattack DPS and their Base Autoattack DPS.
Damage over Time effects apply the correct amount of bonus damage per game frame (0.05 seconds).
Target a location to relocate the Spirit Shredder (from A Thousand Cuts) while it is active.
Staff of the Master: makes your autoattacks bleed the enemy's Chi, dealing 1 SuperiorMagic Damage per second for 2 seconds. This counts as Ability Damage.
LVL 9
Enlightenment
Passively deals {20,40,60,80,100}% of an enemy hero's Extra Autoattack Damage per Second (DPS) as SuperiorMagic Damage for each instance of Ability Damage dealt to them. Extra Autoattack DPS is the difference between the target's Total Autoattack DPS and their Base Autoattack DPS.
Damage over Time effects apply the correct amount of bonus damage per game frame (0.05 seconds).
Target a location to relocate the Spirit Shredder (from A Thousand Cuts) while it is active.
Staff of the Master: makes your autoattacks bleed the enemy's Chi, dealing 1 SuperiorMagic Damage per second for 2 seconds. This counts as Ability Damage.
LVL 10
Ancestral Assault
Target a linear area to charge up his Chi there. After a 0.4 second delay, the Chi explodes, dealing 3 instances of 50 / 90 / 130 Superior Magic Damage and applies a 0.5 / 0.75 / 1 second Disarm, Perplex, and 20% Movement Speed Slow to enemies within the area.
Each Chi instance has a 0.3 second delay between them. Triggered damage from Enlightenment caused by Ancestral Assault deals 0.4 / 0.7 / 1x Damage.
LVL 11
Crippling Puncture
Target an enemy hero to deal 90 / 160 / 180 / 200 Superior Magic Damage, apply a tapering 35% Movement Speed Slow, and Disarm them for 1.6 / 2.4 / 3.2 / 4 seconds.
LVL 12
Crippling Puncture
Target an enemy hero to deal 90 / 160 / 180 / 200 Superior Magic Damage, apply a tapering 35% Movement Speed Slow, and Disarm them for 1.6 / 2.4 / 3.2 / 4 seconds.
LVL 13
Crippling Puncture
Target an enemy hero to deal 90 / 160 / 180 / 200 Superior Magic Damage, apply a tapering 35% Movement Speed Slow, and Disarm them for 1.6 / 2.4 / 3.2 / 4 seconds.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
Ancestral Assault
Target a linear area to charge up his Chi there. After a 0.4 second delay, the Chi explodes, dealing 3 instances of 50 / 90 / 130 Superior Magic Damage and applies a 0.5 / 0.75 / 1 second Disarm, Perplex, and 20% Movement Speed Slow to enemies within the area.
Each Chi instance has a 0.3 second delay between them. Triggered damage from Enlightenment caused by Ancestral Assault deals 0.4 / 0.7 / 1x Damage.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25