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LRM

Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.

Activate mid-channel to Turn toward your cursor while firing your LRM.

Mortar Shot

Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.

Can be activated while channeling.

Special Ammunition

Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.

Homing Missile

Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.

Stun duration increases with the travel length of the missile, minimum of
1 second.

Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

INTRODUCTION

$%#@ gyal
buss gun
smoke _ _ _ _
have fun..

STARTING

Iron Buckler

50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet

Grants bonus damage against creeps. Can be thrown at creeps and trees.

Blight Stones

Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

ESSENTIAL

Dawnbringer

Freeze, Searing, Firebrand Modifier
Slows on attack, applies stacking Magic DoT on attacks

Ghost Marchers

Movement Modifier
60 Movement Speed. Use for unitwalking and more speed.

Staff of the Master

Boosts the abilities of many heroes. Check your ability tooltips for compatibility.

Madfred's Brass Knuc...

Collects damage for hero kills and assists.

Null Stone

Periodically blocks single-target abilities.

Ring of Sorcery

When activated, replenishes 135 mana to self and nearby allies.

Assassin's Shroud

Use to grant stealth for 11 seconds. Great for initiating and escaping.

OFFENSIVE

Riftshards

Grants a chance to deal critical strikes on attack.
Can be upgraded 3 times.

Doom Bringer

250 Damage.
Drops upon wielder's death.
Cannot be destroyed.

DEFENSIVE

Behemoth's Heart

Adds high Health and Strength. Adds Health regen based on your max Health.

Genjuro

Use to grant stealth. Holds 2 charges. Attacking out of stealth grants bonus damage and slow.

Special Ammunition

Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.

LVL 1

Mortar Shot

Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.

Can be activated while channeling.

LVL 2

LRM

Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.

Activate mid-channel to Turn toward your cursor while firing your LRM.

LVL 3

Mortar Shot

Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.

Can be activated while channeling.

LVL 4

LRM

Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.

Activate mid-channel to Turn toward your cursor while firing your LRM.

LVL 5

Homing Missile

Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.

Stun duration increases with the travel length of the missile, minimum of
1 second.

Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.

LVL 6

Mortar Shot

Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.

Can be activated while channeling.

LVL 7

LRM

Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.

Activate mid-channel to Turn toward your cursor while firing your LRM.

LVL 8

Mortar Shot

Target an area to deal 100 / 140 / 180 / 220 Magic Damage and a 15% Movement Speed slow for 4 seconds to enemies in the radius.

Can be activated while channeling.

LVL 9

Special Ammunition

Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.

LVL 10

Homing Missile

Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.

Stun duration increases with the travel length of the missile, minimum of
1 second.

Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.

LVL 11

LRM

Target a direction to channel and fire a barrage of rockets. Consumes 4 mana per rocket fired. Each rocket deals 10 + 7 / 12 / 17 / 22% of your Attack Damage in Physical Damage in a small area (0.8x to non-hero units), plus a bonus 1.25% Damage Multiplier for each rocket fired after the first in a given channel instance.

Activate mid-channel to Turn toward your cursor while firing your LRM.

LVL 12

Special Ammunition

Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.

LVL 13

Special Ammunition

Passively grants a bonus 150 / 300 / 450 / 600 Cast Range, and a 13 / 16 / 19 / 22% Movement Speed Slow to all of your abilities.

LVL 14

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 15

Homing Missile

Target an enemy hero to fire an accelerating Homing Missile at it. On impact, deals 200 / 250 / 300 Magic Damage and applies a Stun for up to 4 seconds in an area around the target.

Stun duration increases with the travel length of the missile, minimum of
1 second.

Staff of the Master increases cast range, lowers cooldown and allows you to target an area to fire up to 2 missiles.

LVL 16

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 17

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 18

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 19

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 20

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 21

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 22

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 23

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 24

Attribute Boost

+2 Strength
+2 Agility
+2 Intelligence

LVL 25