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HERO: Lord Salforis
TITLE: ^:^cParadise ^mLord Salforis ^oSui
Written By: ``Paradise``
Date Last Modified: 10/09/18






Mors Certissima
Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage.
Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive -50% reduced healing.
Life Tap
Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds.
Meanwhile, for 5 seconds or until you successfully attack, you gain 50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.
Dark Lord's Presence
Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.
Nearby enemies passively are dealt up to 15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.
The Undying
Target a unit to inflict it with The Undying for 12 seconds.
For the duration, the target takes 20 / 35 / 50 Superior Magic Damage per second and it cannot regenerate or heal health.
Staff of the Master pauses the duration while Salforis is close and increases the damage by 5 for every hero that died with Undying on.
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
INTRODUCTION
^:<span style="color: rgb(255,255,255);">Check out </span><span style="color: rgb(0,255,0);">HoN OMG</span><span style="color: rgb(255,255,255);"> on </span><span style="color: rgb(255,0,0);">YouTube </span><span style="color: rgb(255,255,255);">for some </span><span style="color: rgb(0,199,255);">HoN Content
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Homecoming Stone
Teleports you to a friendly structure.

Iron Buckler
50% chance to block 20 damage (10 for ranged heroes).

Logger's Hatchet
Grants bonus damage against creeps. Can be thrown at creeps and trees.

Minor Totem
1 Strength
1 Agility
1 Intelligence

Blight Stones
Consumes a tree, healing you for 100 Health over 16 seconds.
3 charges.

Barrier Idol
Magic Armor Modifier
Cast to shield allies in a magic-absorbing barrier.

Blood Chalice
Use to sacrifice 175 Health to gain 100 Mana.

Homecoming Stone
Teleports you to a friendly structure.

Shaman's Headdress
Magic Armor Modifier
10 Magic Armor
8 Health/s

Plated Greaves
Movement Modifier
55 Movement Speed. Use to grant Armor to allies.

Helm of the Black Le...
Grants Health, Health regeneration, and a high chance to block Attack Damage.

Ultor's Heavy Helm
Use to grant allies and structures damage block.

Veiled Rot
Activate to give yourself and your nearby units invisibility for 30 seconds.

Daemonic Breastplate
Grants an armor and attack speed aura to allies. Reduces armor of enemies.

Frostwolf's Skull
Freeze Modifier
Attacks & single-target spells slow enemies.

Master's Legacy
Boosts the abilities of an ally hero.
Gain bonus Stats when obtained

Kuldra's Sheepstick
50 Intelligence
Cast to temporarily transfigure an enemy, disabling them.

Portal Key
Grants the ability to teleport short distances.

Restoration Stone
Upon activation, resets the cooldown of all abilities and items.

Spell Sunder
Dealing Magic Damage causes additional damage based on target's health.

Spellshards
Ignores {30,45,60}% of enemy Magic Armor.
+{10,15,20}% Spell Damage vs. non-heroes

Behemoth's Heart
Adds high Health and Strength. Adds Health regen based on your max Health.

Corrupted Sword
Can be consumed to permanently gain damage.

Barbed Armor
Activate to return pre-mitigated damage to attackers.

Shrunken Head
Activation Modifier Activate to temporarily grant complete immunity to Magic.

Stormspirit
Cast to envelop the target hero in an invulnerable cyclone for 2 seconds.

Post Haste
Movement Modifier
105 Movement Speed. Use to teleport to units and buildings.

Null Stone
Periodically blocks single-target abilities.

Tablet of Command
Cast on a player-controlled unit to push it in the direction it's facing. Interrupts channeling.
Life Tap
Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds.
Meanwhile, for 5 seconds or until you successfully attack, you gain 50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.
LVL 1
Mors Certissima
Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage.
Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive -50% reduced healing.
LVL 2
Mors Certissima
Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage.
Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive -50% reduced healing.
LVL 3
Dark Lord's Presence
Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.
Nearby enemies passively are dealt up to 15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.
LVL 4
Mors Certissima
Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage.
Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive -50% reduced healing.
LVL 5
The Undying
Target a unit to inflict it with The Undying for 12 seconds.
For the duration, the target takes 20 / 35 / 50 Superior Magic Damage per second and it cannot regenerate or heal health.
Staff of the Master pauses the duration while Salforis is close and increases the damage by 5 for every hero that died with Undying on.
LVL 6
Mors Certissima
Target an area to blast it for 120 / 200 / 280 / 360 Magic Damage.
Over the next 5 seconds, afflicted targets regain 40% of the damage done as health regen but receive -50% reduced healing.
LVL 7
Life Tap
Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds.
Meanwhile, for 5 seconds or until you successfully attack, you gain 50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.
LVL 8
Life Tap
Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds.
Meanwhile, for 5 seconds or until you successfully attack, you gain 50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.
LVL 9
Life Tap
Activate to inflict a tapering 40% Movement Speed Slow around you for 2 seconds.
Meanwhile, for 5 seconds or until you successfully attack, you gain 50 Movement Speed and your next attack is charged with nether energies, adding 40 / 60 / 80 / 100 Damage, converting it to Superior Magic Damage, and granting it 55 / 70 / 85 / 100% Life Leech.
LVL 10
The Undying
Target a unit to inflict it with The Undying for 12 seconds.
For the duration, the target takes 20 / 35 / 50 Superior Magic Damage per second and it cannot regenerate or heal health.
Staff of the Master pauses the duration while Salforis is close and increases the damage by 5 for every hero that died with Undying on.
LVL 11
Dark Lord's Presence
Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.
Nearby enemies passively are dealt up to 15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.
LVL 12
Dark Lord's Presence
Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.
Nearby enemies passively are dealt up to 15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.
LVL 13
Dark Lord's Presence
Passively steals 30 / 45 / 60 / 75% of nearby enemy's Health Regeneration giving it to yourself.
Nearby enemies passively are dealt up to 15 / 25 / 35 / 45 True Damage per second. This damage is split between all nearby enemies. Minimum of 15 damage per second.
LVL 14
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 15
The Undying
Target a unit to inflict it with The Undying for 12 seconds.
For the duration, the target takes 20 / 35 / 50 Superior Magic Damage per second and it cannot regenerate or heal health.
Staff of the Master pauses the duration while Salforis is close and increases the damage by 5 for every hero that died with Undying on.
LVL 16
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 17
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 18
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 19
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 20
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 21
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 22
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 23
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 24
Attribute Boost
+2 Strength
+2 Agility
+2 Intelligence
LVL 25